FITini // This is the large explosion light disc Data File [ObjectClass] l ObjectTypeNum = 23 [ObjectType] st Name = "ldhit" // Text string giving a descriptive name (only 8 chars long!!) l Type = 41 // ID number for this object type l Appearance = 0x0200028B l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters [LightData] b OneShotFlag = t //Run animation OR hold single frame ONCE!!!! f AltitudeOffset = -10.0 //10 world units below Object using it!! FITend