FITini // This is the ldock_a5 Building Data File [ObjectClass] l ObjectTypeNum = 1 [ObjectType] st Name = "ldock_a5" // Text string giving a descriptive name (only 8 chars long!!) l Type = 19 l Appearance = 0x0700015D l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 42 // Object Class Number of explosion for this building l DestroyedObject = 0 // Object Class Number of Destroyed shape for building f ExtentRadius = 35 // Extent Radius in Meters [BuildingData] l BuildingName = 373 ul DmgLevel = 90 ul BlownEffectId = -1 //Sound Effect played when building dies. ul NormalEffectId = -1 //Sound Effect played when building is normal. ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed. //st NormalShadow = "hvindya_a1_gt" //Tile to draw under building -- Not Required //st DestroyedShadow = "hvindya_a1_gt_dmg" //Tile to draw under destroyed buiding -- Not required. l BasePixelOffsetX = -12 //Where on tile to draw this building. l BasePixelOffsetY = 62 // l CollisionOffsetX = -5 //Some buildings were not rendered to spec. This fixes the problem. l CollisionOffsetY = 30 l LowTemplate = 0x38000000 l HighTemplate = 0x00003838 FITendTemplate = 0x00003838