FITini // This is the LRMHit Explosion Data File [ObjectClass] l ObjectTypeNum = 4 [ObjectType] st Name = "lrmhit" // Text string giving a descriptive name (only 8 chars long!!) l Type = 39 // ID number for this object type l Appearance = 0x020001A5 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters l KeepMe = 1 [ExplosionData] ul DmgLevel = 5 ul SoundEffectId = 5 l ExplosionRadius = 35 FITend