FITini // This is the Mech Explosion Data File [ObjectClass] l ObjectTypeNum = 4 [ObjectType] st Name = "mboom" // Text string giving a descriptive name (only 8 chars long!!) l Type = 41 // ID number for this object type l Appearance = 0x0200002F l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters st AppearanceName = "mech_dest_handle" [ExplosionData] ul DmgLevel = 0 ul SoundEffectId = 105 ul LightObjectId = 698 f DelayUntilCollidable = 3.0f FITend