FITini //----------------------------------------------------- // This is a Gate Object [ObjectClass] l ObjectTypeNum = 22 [ObjectType] st Name = "nhgate" // Text string giving a descriptive name (only 8 chars long!!) l Type = 43 // ID number for this mech type l Appearance = 0x09000292 l Duration = -1 // Lasts forever = -1 l MaxDamage = 200 // Number of damage points before BOOM! l ExplosionObject = 449 // Object Class Number of explosion for Mech l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 5 // Extent Radius in Meters l IconNumber = 0 [GateData] ul DmgLevel = 61 // How much damage before BOOM ul BlownEffectId = -1 ul NormalEffectId = -1 ul DamageEffectId = -1 l XImpasse = 0 l YImpasse = 0 f ExplosionRadius = 0.0 // How big is my splash Damage Radius? f ExplosionDamage = 0.0 // How much splash damage do I do? f OpenRadius = 250.0 // At what radius do I start trying to attack a target // (i.e. When do I popup, start rotating, etc.) l BuildingName = 595 b BlocksLineOfFire = FALSE l BasePixelOffsetX = 0 //Where on tile to draw this building. l BasePixelOffsetY = 64 // FITEnd