FITini // This is the PPC Projectile [ObjectClass] l ObjectTypeNum = 17 [ObjectType] st Name = "nPPC" // Text string giving a descriptive name (only 8 chars long!!) l Type = 25 // ID number for this object type l Appearance = 0 // This can be a flash FX l Duration = 2 // Lasts forever = -1 (s) 2 second burst l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters [ProjectileLaserData] f Velocity = 600.0 // m/s f ProjectileLength = 32.0 // w.u. f BulgeLength = 8.0 // w.u. f BulgeWidth = 2.0 // w.u. uc f0Color = 233 uc f1Color = 232 uc f2Color = 232 uc f3Color = 234 uc e0Color = 233 uc e1Color = 232 uc e2Color = 232 uc e3Color = 234 f CloseDistance = 25.0 ul SoundEffectId = 1 // Id of soundEffect to play on Fire. ul SmokeObjectId = 652 ul ProjectileMissEffect = 481 ul ProjectileHitEffect = 656 FITend