FITini // This is the medium hit Explosion Data File [ObjectClass] l ObjectTypeNum = 4 [ObjectType] st Name = "ppchit" // Text string giving a descriptive name (only 8 chars long!!) l Type = 39 // ID number for this object type l Appearance = 0x0200026A // dec= 27 (ac20hit.ini ac20_hit.pak) l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters l KeepMe = 1 [ExplosionData] ul DmgLevel = 0 ul LightObjectId = 699 ul SoundEffectId = 24 FITend