FITini //--------------------------------------------------------------------------- // // VEHICLE: Field Refit Rig // BASE ID: 500 // //--------------------------------------------------------------------------- // This is a sample MechBase Data File. [ObjectClass] l ObjectTypeNum = 3 [Header] st FileType = "GroundVehicleType" [General] ul ID = 500 // ID number for this mech type uc Alignment = 0 // 0 = Inner Sphere, 1 = Clan st Name = "Refit Rig" // vehicle type description uc Chassis = 0 // Standard Chassis f TonnageClass = 35.0 // 80 tons l RefitPoints = 168 // this is binary. Either it can refit, or not. If it can, it uses resource points... // 30% less per DT on 5/26/98 // another 30% less per DT on 5/31/98 [InternalStructure] //------------------------------------------------------------------------ // In theory, the following should be dictated by the MaxTonnage, correct? uc Front = 17 uc Left = 17 uc Right = 17 uc Rear = 17 uc Turret = 17 [ObjectType] st Name = "Refit Rig" // Text string giving a descriptive name (only 8 chars long!!) l Type = 43 // ID number for this mech type l Appearance = 0x050001B9 l Duration = -1 // Lasts forever = -1 l MaxDamage = 200 // Number of damage points before BOOM! l ExplosionObject = 41 // Object Class Number of explosion for Mech l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 24 // Extent Radius in Meters l IconNumber = 113 [Control] ul Type = 2 //player = 1, ai = 2, net = 3 ul DataType = 1 //mech control data = 1 [Dynamics] ul Type = 2 //Mech dynamics = 1 [VehicleDynamics] l maxTurretYawRate = 90 l maxTurretYaw = 100 l maxVehicleYawRate = 360 f maxAccel = 18.0 f maxVelocity = 18.0 [AudioVisual] st Anim = "animString" uc[3] MoveAnimSpeed = 0,2,1 FITEnd