FITini // This is the Sabutai Omnifighter data file [ObjectClass] l ObjectTypeNum = 18 [ObjectType] st Name = "sabutai" // Text string giving a descriptive name (only 8 chars long!!) l Type = 0x7 l Appearance = 0x020002a3 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 41 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 35 // Extent Radius in Meters [TreeData] l BuildingName = 205 ul DmgLevel = 22 l LowTemplate = 0x10000000 l HighTemplate = 0x00000018 FITend