FITini // This is the sniper cannon mech-mount-artillery light object [ObjectClass] l ObjectTypeNum = 23 [ObjectType] st Name = "snplight" // Text string giving a descriptive name (only 8 chars long!!) l Type = 41 // ID number for this object type l Appearance = 0x020003EA / dec: 1002 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters [LightData] b OneShotFlag = t //Run animation OR hold single frame ONCE!!!! f AltitudeOffset = -15.0 //10 world units below Object using it!! FITend