FITini // This is the Sniper Hit Explosion Data File [ObjectClass] l ObjectTypeNum = 4 [ObjectType] st Name = "snipehit" // Text string giving a descriptive name (only 8 chars long!!) l Type = 901 // ID number for this object type l Appearance = 0x020003E9 // dec= 1001 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters l KeepMe = 1 [ExplosionData] ul DmgLevel = 4 ul LightObjectId = 1086 ul SoundEffectId = 79 l ExplosionRadius = 62 FITend