FITini // This is the Swarm LRM Hit explosion [ObjectClass] l ObjectTypeNum = 4 [ObjectType] st Name = "swarmlrm" // Text string giving a descriptive name (only 8 chars long!!) l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = -1 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters [ExplosionData] ul DmgLevel = 0 ul SoundEffectId = 35 f DamageChunkSize = 5.0 [LightData] f LightMinMaxRadius = 50.0 f LightMaxMaxRadius = 60.0 f LightOutMinRadius = 100.0 f LightOutMaxRadius = 130.0 ul LightRGB = 0x00ffffff f MaxIntensity = .2 f MinIntensity = 0.05 f Duration = 1.0 FITend