FITini // This is the standard mech Object file. // It has a very small amount of data in it now. // Mainly, it points to the big data file in the // objects directory which stores all of the mech // information including all player variants as well [ObjectClass] l ObjectTypeNum = 2 [ObjectType] st Name = "thor" // Text string giving a descriptive name (only 8 chars long!!) l ExplosionObject = 41 // Object Class Number of explosion for Mech l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 12 // Extent Radius in Meters st AppearanceName = "talon" [MechData] st FileName = "mech_talon" FITEnd