FITini // This is the Thunderbolt Hit Explosion Data File [ObjectClass] l ObjectTypeNum = 4 [ObjectType] st Name = "tbolthit" // Text string giving a descriptive name (only 8 chars long!!) l Type = 898 // ID number for this object type l Appearance = 0x020003A7 // l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters l KeepMe = 1 [ExplosionData] ul DmgLevel = 0 ul LightObjectId = 699 ul SoundEffectId = 25 FITend