FITini // This is a sample Building Data File [ObjectClass] l ObjectTypeNum = 1 [ObjectType] st Name = "tomsilo" // Text string giving a descriptive name (only 8 chars long!!) l Type = 0xE l Appearance = 0x02000012 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 42 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 50 // Extent Radius in Meters [BuildingData] l BuildingName = 440 ul DmgLevel = 15 ul BlownEffectId = -1 //Sound Effect played when building dies. ul NormalEffectId = -1 //Sound Effect played when building is normal. ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed. l LowTemplate = 0x38000000 l HighTemplate = 0x00003838 FITend