FITini // This is the xadmin_building data file [ObjectClass] l ObjectTypeNum = 18 [ObjectType] st Name = "xadmin_building_1" l Type = 0x7 l Appearance = 0x020002C5 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 613 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 35 // Extent Radius in Meters [TreeData] l BuildingName = 216 b BlocksLineOfFire = FALSE ul DmgLevel = 78 ul BlownEffectId = -1 //Sound Effect played when building dies. ul NormalEffectId = -1 //Sound Effect played when building is normal. ul DamageEffectId = 73 //Sound Effect Played when building is dmg/destroyed. l LowTemplate = 0x30000000 l HighTemplate = 0x70f8f878 FITend