FITini // This is the xtree data file [ObjectClass] l ObjectTypeNum = 18 [ObjectType] st Name = "xcomm_tower_2" l Type = 0x7 l Appearance = 0x020003C4 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 42 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 35 // Extent Radius in Meters [TreeData] l BuildingName = 577 b BlocksLineOfFire = TRUE ul DmgLevel = 33 ul BlownEffectId = -1 //Sound Effect played when building dies. ul NormalEffectId = -1 //Sound Effect played when building is normal. ul DamageEffectId = 73 //Sound Effect Played when building is dmg/destroyed. l LowTemplate = 0x38000000 l HighTemplate = 0x00000038 FITend