FITini // This is the Large Crater Object [ObjectClass] l ObjectTypeNum = 11 //Misc Terrain Object [ObjectType] st Name = "xcrater_mount_lg_1" // Text string giving a descriptive name (only 8 chars long!!) l Type = 19 l Appearance = 0x02000328 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for this building l DestroyedObject = 0 // Object Class Number of Destroyed shape for building f ExtentRadius = 0 // Extent Radius in Meters [TerrainObjectData] ul DmgLevel = 0 // How much damage before changing to destroyed shape l BasePixelOffsetX = 0 //Where on tile to draw this building. l BasePixelOffsetY = 0 l LowTemplate = 0x38000000 l HighTemplate = 0x00003838 FITend