FITini // This is the Amazing Exploding Keg Object [ObjectClass] l ObjectTypeNum = 18 //Misc Terrain Object [ObjectType] st Name = "xkeg" // Text string giving a descriptive name (only 8 chars long!!) l Type = 0x7 l Appearance = 0x020003CF l Duration = -1 // Lasts forever = -1 l MaxDamage = 10 // Number of damage points before BOOM! l ExplosionObject = 700 // Object Class Number of explosion for this building l DestroyedObject = 0 // Object Class Number of Destroyed shape for building f ExtentRadius = 15 // Extent Radius in Meters [TreeData] l BuildingName = 357 ul DmgLevel = 6 // How much damage before changing to destroyed shape ul BlownEffectId = 42 //Special Effect played when building dies. ul NormalEffectId = -1 //Sound Effect played when building is dies. l LowTemplate = 0x00000000 l HighTemplate = 0x00000010 f ExplosionDamage = 50.0 //When the building dies, it does this much damage f ExplosionRadius = 250.0 //in this radius. Radius is World Units. f TimeToBurnDamage = 0.5 //Ok. This means that at 30 points of damage, the building bursts f BurnDamagePerTime = 5.0 //info flame. Each half second its on fire, the building takes f DamageLvlForBurn = 1.0 FITend