FITini // This is the xmech_bay data file [ObjectClass] l ObjectTypeNum = 18 [ObjectType] st Name = "xmech_bay_1" // Text string giving a descriptive name (only 8 chars long!!) l Type = 0x7 l Appearance = 0x02000360 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 727 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 1 // Extent Radius in Meters [TreeData] l BuildingName = 384 b BlocksLineOfFire = TRUE ul DmgLevel = 120 l BattleRating = 2000 l LowTemplate = 0x38000000 l HighTemplate = 0x00002838 b CanRefit = TRUE b MechBay = TRUE FITend