FITini // This is the xmobile_orbital data file [ObjectClass] l ObjectTypeNum = 18 [ObjectType] st Name = "xmobile_orbital_1" // Text string giving a descriptive name (only 8 chars long!!) l Type = 0x7 l Appearance = 0x02000361 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 41 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 5 // Extent Radius in Meters [TreeData] l BuildingName = 589 l BattleRating = 1000 b BlocksLineOfFire = TRUE l NumMarines = 2 //Little guys will come running out ul DmgLevel = 78 l LowTemplate = 0x38000000 l HighTemplate = 0x00003838 FITend