FITini // This is the xorbital_gun data file [ObjectClass] l ObjectTypeNum = 18 [ObjectType] st Name = "xorbital_gun_1" // Text string giving a descriptive name (only 8 chars long!!) l Type = 0x7 l Appearance = 0x02000363 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 41 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 45 // Extent Radius in Meters [TreeData] l BuildingName = 200 l BattleRating = 1000 b BlocksLineOfFire = FALSE ul DmgLevel = 97 l LowTemplate = 0x38000000 l HighTemplate = 0x00003838 FITend