FITini // This is the TEMPLATE data file [ObjectClass] l ObjectTypeNum = 18 [ObjectType] st Name = "xpipe_threeway_2" l Type = 0x7 l Appearance = 0x02000300 l Duration = -1 // Lasts forever = -1 l MaxDamage = 10 // Number of damage points before BOOM! l ExplosionObject = 700 // Object Class Number of explosion for this building l DestroyedObject = 0 // Object Class Number of Destroyed shape for building f ExtentRadius = 25 // Extent Radius in Meters [TreeData] l BuildingName = 211 ul DmgLevel = 13 // How much damage before changing to destroyed shape ul BlownEffectId = 42 //Special Effect played when building dies. ul NormalEffectId = -1 //Sound Effect played when building is dies. f ExplosionDamage = 50.0 //When the building dies, it does this much damage f ExplosionRadius = 250.0 //in this radius. Radius is World Units. f TimeToBurnDamage = 0.5 //Ok. This means that at 30 points of damage, the building bursts f BurnDamagePerTime = 5.0 //info flame. Each half second its on fire, the building takes f DamageLvlForBurn = 1.0 l LowTemplate = 0x18000000 l HighTemplate = 0x00001038 FITend