FITini //----------------------------------------------------- // This is a Turret Object [ObjectClass] l ObjectTypeNum = 21 [ObjectType] st Name = "pop1g" // Text string giving a descriptive name (only 8 chars long!!) l Type = 43 // ID number for this mech type l Appearance = 0x090003B2 l Duration = -1 // Lasts forever = -1 l MaxDamage = 200 // Number of damage points before BOOM! l ExplosionObject = 694 // Object Class Number of explosion for Mech l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 5 // Extent Radius in Meters l IconNumber = 0 [TurretData] ul DmgLevel = 13 // How much damage before BOOM ul BlownEffectId = -1 ul NormalEffectId = -1 ul DamageEffectId = -1 l LowTemplate = 0x18000000 l HighTemplate = 0x00000018 f ExplosionRadius = 0.0 // How big is my splash Damage Radius? f ExplosionDamage = 0.0 // How much splash damage do I do? f Tonnage = 20.0 // How much do I weigh (for sensors) f AttackRadius = 250.0 // At what radius do I start trying to attack a target // (i.e. When do I popup, start rotating, etc.) l WeaponType = 144 // What do I shoot? (MEDIUM PULSE LASER - IS) // This is the number in the first column of the // Compbas file for that weapon l BuildingName = 396 f maxTurretYawRate = 360 //Degrees per second turret yaws l BasePixelOffsetX = -1 //Where on tile to draw this building. l BasePixelOffsetY = 60 // l PilotSkill = 50 FITEnd