FITini // This is the TEMPLATE data file [ObjectClass] l ObjectTypeNum = 18 [ObjectType] st Name = "xpressure_tank_1" // Text string giving a descriptive name (only 8 chars long!!) l Type = 0x7 l Appearance = 0x02000365 l Duration = -1 // Lasts forever = -1 l MaxDamage = 25 // Number of damage points before BOOM! l ExplosionObject = 700 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 35 // Extent Radius in Meters [TreeData] l BuildingName = 496 b BlocksLineOfFire = TRUE ul DmgLevel = 13 ul BlownEffectId = 42 l LowTemplate = 0x38000000 l HighTemplate = 0x00003838 f ExplosionDamage = 75.0 //When the building dies, it does this much damage f ExplosionRadius = 250.0 //in this radius. Radius is World Units. f TimeToBurnDamage = 0.5 //Ok. This means that at 30 points of damage, the building bursts f BurnDamagePerTime = 5.0 //info flame. Each half second its on fire, the building takes f DamageLvlForBurn = 1.0 FITend