FITini // This is the TEMPLATE data file [ObjectClass] l ObjectTypeNum = 11 [ObjectType] st Name = "xrock1cell_1" // Text string giving a descriptive name (only 8 chars long!!) l Type = 19 l Appearance = 0x02000384 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for this building l DestroyedObject = 0 // Object Class Number of Destroyed shape for building f ExtentRadius = 0 // Extent Radius in Meters [TerrainObjectData] ul DmgLevel = 0 // How much damage before changing to destroyed shape l BasePixelOffsetX = 0 //Where on tile to draw this building. l BasePixelOffsetY = 0 l LowTemplate = 0x00000000 l HighTemplate = 0x00000010 FITend