FITini // This is the xwarehouse_large data file [ObjectClass] l ObjectTypeNum = 18 [ObjectType] st Name = "xwarehouse_large_2" l Type = 0x7 l Appearance = 0x020002B4 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 613 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 35 // Extent Radius in Meters [TreeData] l BuildingName = 218 b BlocksLineOfFire = FALSE ul DmgLevel = 46 ul BlownEffectId = -1 //Sound Effect played when building dies. ul NormalEffectId = -1 //Sound Effect played when building is normal. ul DamageEffectId = 73 //Sound Effect Played when building is dmg/destroyed. l LowTemplate = 0x7c7c0000 l HighTemplate = 0x007c7c7c FITend