*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Thu Jan 04 17:53:30 2001" *SCENE { *SCENE_FILENAME "AnubisLeftArm.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 31 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Anubis" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1203 0.1203 0.1203 *MATERIAL_DIFFUSE 0.0000 0.0000 0.0000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_MECHS\Anubis\AnubisRGB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *HELPEROBJECT { *NODE_NAME "handle_lhand" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "handle_lhand" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 4.2056 -12.3618 -4.0090 *TM_POS 4.2056 -12.3618 -4.0090 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 2.2715 -14.2958 -5.9430 *BOUNDINGBOX_MAX 6.1396 -10.4277 -2.0749 } *HELPEROBJECT { *NODE_NAME "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_luarm" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 0.9911 -0.1274 0.0378 *TM_ROW1 0.1214 0.9836 0.1334 *TM_ROW2 -0.0542 -0.1276 0.9903 *TM_ROW3 0.0293 0.0053 -0.0045 *TM_POS 0.0293 0.0053 -0.0045 *TM_ROTAXIS -0.7013 0.2471 0.6686 *TM_ROTANGLE 0.1871 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.9935 0.1135 0.0000 *TM_SCALEAXISANG 0.1865 } *BOUNDINGBOX_MIN -10.5540 -7.2808 -11.6195 *BOUNDINGBOX_MAX 10.6126 7.2914 11.6104 *TM_ANIMATION { *NODE_NAME "joint_luarm" *CONTROL_ROT_TRACK { *CONTROL_ROT_SAMPLE 0 -0.7013 0.2471 0.6686 0.1871 *CONTROL_ROT_SAMPLE 160 0.2342 -0.8873 -0.3972 0.0019 *CONTROL_ROT_SAMPLE 320 0.3156 -0.8360 -0.4489 0.0005 *CONTROL_ROT_SAMPLE 480 0.3278 -0.8351 -0.4417 0.0005 *CONTROL_ROT_SAMPLE 640 0.3375 -0.8338 -0.4369 0.0005 *CONTROL_ROT_SAMPLE 800 0.3457 -0.8319 -0.4341 0.0005 *CONTROL_ROT_SAMPLE 960 0.3525 -0.8297 -0.4328 0.0004 *CONTROL_ROT_SAMPLE 1120 0.3587 -0.8271 -0.4327 0.0004 *CONTROL_ROT_SAMPLE 1280 0.3642 -0.8243 -0.4334 0.0004 *CONTROL_ROT_SAMPLE 1440 0.3694 -0.8213 -0.4348 0.0004 *CONTROL_ROT_SAMPLE 1600 0.3740 -0.8183 -0.4365 0.0004 *CONTROL_ROT_SAMPLE 1760 0.3785 -0.8151 -0.4386 0.0004 *CONTROL_ROT_SAMPLE 1920 0.3830 -0.8118 -0.4408 0.0004 *CONTROL_ROT_SAMPLE 2080 0.3873 -0.8084 -0.4433 0.0004 *CONTROL_ROT_SAMPLE 2240 0.3913 -0.8050 -0.4459 0.0004 *CONTROL_ROT_SAMPLE 2400 0.3954 -0.8015 -0.4486 0.0004 *CONTROL_ROT_SAMPLE 2560 0.3994 -0.7980 -0.4513 0.0004 *CONTROL_ROT_SAMPLE 2720 0.4033 -0.7943 -0.4544 0.0003 *CONTROL_ROT_SAMPLE 2880 0.4072 -0.7907 -0.4571 0.0003 *CONTROL_ROT_SAMPLE 3040 0.4112 -0.7871 -0.4599 0.0003 *CONTROL_ROT_SAMPLE 3200 0.4150 -0.7834 -0.4627 0.0003 *CONTROL_ROT_SAMPLE 3360 0.4189 -0.7795 -0.4656 0.0003 *CONTROL_ROT_SAMPLE 3520 0.4228 -0.7758 -0.4684 0.0003 *CONTROL_ROT_SAMPLE 3680 0.4265 -0.7719 -0.4713 0.0003 *CONTROL_ROT_SAMPLE 3840 0.4304 -0.7681 -0.4741 0.0003 *CONTROL_ROT_SAMPLE 4000 0.4341 -0.7641 -0.4772 0.0003 *CONTROL_ROT_SAMPLE 4160 0.4380 -0.7603 -0.4798 0.0003 *CONTROL_ROT_SAMPLE 4320 0.4415 -0.7564 -0.4826 0.0003 *CONTROL_ROT_SAMPLE 4480 0.4454 -0.7523 -0.4855 0.0003 *CONTROL_ROT_SAMPLE 4640 0.4491 -0.7482 -0.4884 0.0003 *CONTROL_ROT_SAMPLE 4800 0.4528 -0.7442 -0.4911 0.0003 *CONTROL_ROT_SAMPLE 4960 0.4564 -0.7400 -0.4940 0.0003 } } } *HELPEROBJECT { *NODE_NAME "joint_lgun" *NODE_PARENT "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lgun" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 0.8144 -0.3119 0.4894 *TM_ROW1 0.1838 0.9385 0.2923 *TM_ROW2 -0.5505 -0.1481 0.8216 *TM_ROW3 4.3907 0.0266 -3.8067 *TM_POS 4.3907 0.0266 -3.8067 *TM_ROTAXIS -0.3570 0.8432 0.4019 *TM_ROTANGLE 0.6645 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.7536 -0.6574 0.0000 *TM_SCALEAXISANG 0.4262 } *BOUNDINGBOX_MIN -0.0855 -4.7591 -19.8398 *BOUNDINGBOX_MAX 8.8669 4.8124 12.2264 *TM_ANIMATION { *NODE_NAME "joint_lgun" *CONTROL_ROT_TRACK { *CONTROL_ROT_SAMPLE 0 -0.2541 0.9443 0.2092 0.5432 *CONTROL_ROT_SAMPLE 160 -0.1939 0.9661 0.1703 0.0019 *CONTROL_ROT_SAMPLE 320 -0.1761 0.9757 0.1303 0.0005 *CONTROL_ROT_SAMPLE 480 -0.1898 0.9741 0.1227 0.0005 *CONTROL_ROT_SAMPLE 640 -0.2013 0.9724 0.1182 0.0005 *CONTROL_ROT_SAMPLE 800 -0.2110 0.9705 0.1164 0.0005 *CONTROL_ROT_SAMPLE 960 -0.2195 0.9687 0.1160 0.0004 *CONTROL_ROT_SAMPLE 1120 -0.2270 0.9668 0.1171 0.0004 *CONTROL_ROT_SAMPLE 1280 -0.2336 0.9650 0.1191 0.0004 *CONTROL_ROT_SAMPLE 1440 -0.2399 0.9631 0.1220 0.0004 *CONTROL_ROT_SAMPLE 1600 -0.2457 0.9612 0.1253 0.0004 *CONTROL_ROT_SAMPLE 1760 -0.2513 0.9592 0.1292 0.0004 *CONTROL_ROT_SAMPLE 1920 -0.2567 0.9573 0.1332 0.0004 *CONTROL_ROT_SAMPLE 2080 -0.2620 0.9552 0.1373 0.0004 *CONTROL_ROT_SAMPLE 2240 -0.2672 0.9531 0.1418 0.0004 *CONTROL_ROT_SAMPLE 2400 -0.2723 0.9510 0.1465 0.0004 *CONTROL_ROT_SAMPLE 2560 -0.2773 0.9488 0.1512 0.0003 *CONTROL_ROT_SAMPLE 2720 -0.2824 0.9465 0.1559 0.0003 *CONTROL_ROT_SAMPLE 2880 -0.2873 0.9442 0.1610 0.0003 *CONTROL_ROT_SAMPLE 3040 -0.2925 0.9418 0.1657 0.0003 *CONTROL_ROT_SAMPLE 3200 -0.2976 0.9393 0.1706 0.0003 *CONTROL_ROT_SAMPLE 3360 -0.3024 0.9368 0.1759 0.0003 *CONTROL_ROT_SAMPLE 3520 -0.3075 0.9342 0.1807 0.0003 *CONTROL_ROT_SAMPLE 3680 -0.3124 0.9316 0.1858 0.0003 *CONTROL_ROT_SAMPLE 3840 -0.3177 0.9288 0.1909 0.0003 *CONTROL_ROT_SAMPLE 4000 -0.3225 0.9261 0.1960 0.0003 *CONTROL_ROT_SAMPLE 4160 -0.3276 0.9232 0.2011 0.0003 *CONTROL_ROT_SAMPLE 4320 -0.3327 0.9202 0.2063 0.0003 *CONTROL_ROT_SAMPLE 4480 -0.3377 0.9172 0.2115 0.0003 *CONTROL_ROT_SAMPLE 4640 -0.3425 0.9142 0.2164 0.0003 *CONTROL_ROT_SAMPLE 4800 -0.3477 0.9110 0.2219 0.0003 *CONTROL_ROT_SAMPLE 4960 -0.3525 0.9078 0.2272 0.0003 } } } *HELPEROBJECT { *NODE_NAME "joint_lhand" *NODE_PARENT "joint_lgun" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lhand" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 0.9999 -0.0113 -0.0081 *TM_ROW1 0.0114 0.9998 0.0133 *TM_ROW2 0.0079 -0.0134 0.9999 *TM_ROW3 4.2487 -12.3818 -3.9715 *TM_POS 4.2487 -12.3818 -3.9715 *TM_ROTAXIS -0.6918 -0.4145 0.5912 *TM_ROTANGLE 0.0193 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.9702 -0.2422 *TM_SCALEAXISANG 0.3085 } *BOUNDINGBOX_MIN -5.9438 -22.1332 -14.0225 *BOUNDINGBOX_MAX 14.4412 -2.6304 6.0794 } *GEOMOBJECT { *NODE_NAME "AN_lgun" *NODE_PARENT "joint_lgun" *NODE_TM { *NODE_NAME "AN_lgun" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 -0.0003 -0.0002 *TM_ROW1 0.0003 1.0000 0.0004 *TM_ROW2 0.0002 -0.0004 1.0000 *TM_ROW3 4.2112 0.0479 -4.0025 *TM_POS 4.2112 0.0479 -4.0025 *TM_ROTAXIS -0.7086 -0.4168 0.5693 *TM_ROTANGLE 0.0006 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS -0.8833 -0.3643 -0.2952 *TM_SCALEAXISANG 0.8293 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 5.6529 2.3668 -4.0018 *MESH_VERTEX 1 2.9022 -0.1924 -4.0022 *MESH_VERTEX 2 3.5590 -7.5585 -4.0055 *MESH_VERTEX 3 3.8993 -10.0441 -4.0067 *MESH_VERTEX 4 6.1093 -10.0907 -5.5628 *MESH_VERTEX 5 6.4190 -7.6010 -5.5618 *MESH_VERTEX 6 7.3692 0.9400 -6.1439 *MESH_VERTEX 7 6.1101 -10.0920 -2.4518 *MESH_VERTEX 8 6.4198 -7.6023 -2.4508 *MESH_VERTEX 9 7.3702 0.9382 -1.8619 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 4 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 1: A: 4 B: 5 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 2: A: 4 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 3: A: 5 B: 6 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 4: A: 5 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 5: A: 6 B: 0 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 6: A: 3 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 7: A: 2 B: 5 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 8: A: 2 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 9: A: 1 B: 6 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 10: A: 0 B: 6 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 11: A: 3 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 12: A: 2 B: 3 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 13: A: 2 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 14: A: 1 B: 2 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 15: A: 0 B: 1 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 } *MESH_NUMTVERTEX 25 *MESH_TVERTLIST { *MESH_TVERT 0 0.6350 0.3676 0.5000 *MESH_TVERT 1 0.5344 0.4208 0.5000 *MESH_TVERT 2 0.4930 0.6329 0.5000 *MESH_TVERT 3 0.5666 0.6859 0.8629 *MESH_TVERT 4 0.6722 0.4240 0.9995 *MESH_TVERT 5 0.5666 0.6859 0.1371 *MESH_TVERT 6 0.6722 0.4240 0.0005 *MESH_TVERT 7 0.5055 0.1871 0.5034 *MESH_TVERT 8 0.3085 0.3762 0.4673 *MESH_TVERT 9 0.3916 0.4655 0.4673 *MESH_TVERT 10 0.5774 0.2484 0.5034 *MESH_TVERT 11 0.3105 0.4822 0.5327 *MESH_TVERT 12 0.2238 0.2081 0.5724 *MESH_TVERT 13 0.2769 0.2081 0.5724 *MESH_TVERT 14 0.2238 0.1085 -0.1787 *MESH_TVERT 15 0.2769 0.1085 -0.1787 *MESH_TVERT 16 0.2782 0.2092 0.5000 *MESH_TVERT 17 0.2248 0.2092 0.9995 *MESH_TVERT 18 0.2248 0.2092 0.0005 *MESH_TVERT 19 0.2243 0.1043 0.9995 *MESH_TVERT 20 0.2778 0.1050 0.5000 *MESH_TVERT 21 0.2243 0.1043 0.0005 *MESH_TVERT 22 0.2612 0.2399 1.1787 *MESH_TVERT 23 0.2316 0.2951 0.5724 *MESH_TVERT 24 0.2848 0.2951 0.5724 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 22 23 24 *MESH_TFACE 1 12 14 15 *MESH_TFACE 2 12 15 13 *MESH_TFACE 3 7 8 9 *MESH_TFACE 4 7 9 10 *MESH_TFACE 5 8 11 9 *MESH_TFACE 6 16 19 17 *MESH_TFACE 7 20 19 16 *MESH_TFACE 8 2 4 3 *MESH_TFACE 9 1 4 2 *MESH_TFACE 10 0 4 1 *MESH_TFACE 11 16 18 21 *MESH_TFACE 12 20 16 21 *MESH_TFACE 13 2 5 6 *MESH_TFACE 14 1 2 6 *MESH_TFACE 15 0 1 6 } *MESH_NUMCVERTEX 10 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 16 *MESH_CFACELIST { *MESH_CFACE 0 3 4 7 *MESH_CFACE 1 4 5 8 *MESH_CFACE 2 4 8 7 *MESH_CFACE 3 5 6 9 *MESH_CFACE 4 5 9 8 *MESH_CFACE 5 6 0 9 *MESH_CFACE 6 3 5 4 *MESH_CFACE 7 2 5 3 *MESH_CFACE 8 2 6 5 *MESH_CFACE 9 1 6 2 *MESH_CFACE 10 0 6 1 *MESH_CFACE 11 3 7 8 *MESH_CFACE 12 2 3 8 *MESH_CFACE 13 2 8 9 *MESH_CFACE 14 1 2 9 *MESH_CFACE 15 0 1 9 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.0210 -0.9998 -0.0000 *MESH_VERTEXNORMAL 3 -0.0210 -0.9998 -0.0000 *MESH_VERTEXNORMAL 4 -0.0210 -0.9998 -0.0000 *MESH_VERTEXNORMAL 7 -0.0210 -0.9998 -0.0000 *MESH_FACENORMAL 1 0.9924 -0.1231 0.0000 *MESH_VERTEXNORMAL 4 0.9924 -0.1231 0.0000 *MESH_VERTEXNORMAL 5 0.9924 -0.1231 0.0000 *MESH_VERTEXNORMAL 8 0.9924 -0.1231 0.0000 *MESH_FACENORMAL 2 0.9924 -0.1231 0.0000 *MESH_VERTEXNORMAL 4 0.9924 -0.1231 0.0000 *MESH_VERTEXNORMAL 8 0.9924 -0.1231 0.0000 *MESH_VERTEXNORMAL 7 0.9924 -0.1231 0.0000 *MESH_FACENORMAL 3 0.9939 -0.1102 0.0000 *MESH_VERTEXNORMAL 5 0.9939 -0.1102 0.0000 *MESH_VERTEXNORMAL 6 0.9939 -0.1102 0.0000 *MESH_VERTEXNORMAL 9 0.9939 -0.1102 0.0000 *MESH_FACENORMAL 4 0.9939 -0.1102 0.0000 *MESH_VERTEXNORMAL 5 0.9939 -0.1102 0.0000 *MESH_VERTEXNORMAL 9 0.9939 -0.1102 0.0000 *MESH_VERTEXNORMAL 8 0.9939 -0.1102 0.0000 *MESH_FACENORMAL 5 0.6391 0.7691 0.0000 *MESH_VERTEXNORMAL 6 0.6391 0.7691 0.0000 *MESH_VERTEXNORMAL 0 0.6391 0.7691 0.0000 *MESH_VERTEXNORMAL 9 0.6391 0.7691 0.0000 *MESH_FACENORMAL 6 -0.5730 0.0711 -0.8164 *MESH_VERTEXNORMAL 3 -1.0000 0.0053 -0.0000 *MESH_VERTEXNORMAL 5 -0.5110 -0.0006 -0.8596 *MESH_VERTEXNORMAL 4 -0.5730 0.0711 -0.8164 *MESH_FACENORMAL 7 -0.4775 -0.0655 -0.8762 *MESH_VERTEXNORMAL 2 -0.9968 -0.0800 -0.0000 *MESH_VERTEXNORMAL 5 -0.5110 -0.0006 -0.8596 *MESH_VERTEXNORMAL 3 -1.0000 0.0053 -0.0000 *MESH_FACENORMAL 8 -0.4778 -0.0072 -0.8784 *MESH_VERTEXNORMAL 2 -0.9968 -0.0800 -0.0000 *MESH_VERTEXNORMAL 6 -0.4755 0.1602 -0.8650 *MESH_VERTEXNORMAL 5 -0.5110 -0.0006 -0.8596 *MESH_FACENORMAL 9 -0.4240 -0.0380 -0.9048 *MESH_VERTEXNORMAL 1 -0.8856 0.4644 -0.0000 *MESH_VERTEXNORMAL 6 -0.4755 0.1602 -0.8650 *MESH_VERTEXNORMAL 2 -0.9968 -0.0800 -0.0000 *MESH_FACENORMAL 10 -0.4736 0.5087 -0.7190 *MESH_VERTEXNORMAL 0 -0.6814 0.7319 -0.0000 *MESH_VERTEXNORMAL 6 -0.4755 0.1602 -0.8650 *MESH_VERTEXNORMAL 1 -0.8856 0.4644 -0.0000 *MESH_FACENORMAL 11 -0.5730 0.0711 0.8164 *MESH_VERTEXNORMAL 3 -1.0000 0.0053 -0.0000 *MESH_VERTEXNORMAL 7 -0.5730 0.0711 0.8164 *MESH_VERTEXNORMAL 8 -0.5110 -0.0006 0.8596 *MESH_FACENORMAL 12 -0.4775 -0.0655 0.8762 *MESH_VERTEXNORMAL 2 -0.9968 -0.0800 -0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0053 -0.0000 *MESH_VERTEXNORMAL 8 -0.5110 -0.0006 0.8596 *MESH_FACENORMAL 13 -0.4778 -0.0072 0.8784 *MESH_VERTEXNORMAL 2 -0.9968 -0.0800 -0.0000 *MESH_VERTEXNORMAL 8 -0.5110 -0.0006 0.8596 *MESH_VERTEXNORMAL 9 -0.4755 0.1602 0.8650 *MESH_FACENORMAL 14 -0.4240 -0.0380 0.9048 *MESH_VERTEXNORMAL 1 -0.8856 0.4644 -0.0000 *MESH_VERTEXNORMAL 2 -0.9968 -0.0800 -0.0000 *MESH_VERTEXNORMAL 9 -0.4755 0.1602 0.8650 *MESH_FACENORMAL 15 -0.4736 0.5087 0.7190 *MESH_VERTEXNORMAL 0 -0.6814 0.7319 -0.0000 *MESH_VERTEXNORMAL 1 -0.8856 0.4644 -0.0000 *MESH_VERTEXNORMAL 9 -0.4755 0.1602 0.8650 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *HELPEROBJECT { *NODE_NAME "weapon_leftarm" *NODE_PARENT "AN_lgun" *HELPER_CLASS "Site Object" *NODE_TM { *NODE_NAME "weapon_leftarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 -0.0003 -0.0002 *TM_ROW1 0.0003 1.0000 0.0004 *TM_ROW2 0.0002 -0.0004 1.0000 *TM_ROW3 6.2341 -7.4187 -4.0503 *TM_POS 6.2341 -7.4187 -4.0503 *TM_ROTAXIS -0.7086 -0.4168 0.5693 *TM_ROTANGLE 0.0006 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS -0.8833 -0.3643 -0.2952 *TM_SCALEAXISANG 0.8293 } *BOUNDINGBOX_MIN 6.2241 -7.4287 -4.0603 *BOUNDINGBOX_MAX 6.2441 -7.4087 -4.0403 } *GEOMOBJECT { *NODE_NAME "AN_luarm" *NODE_PARENT "joint_luarm" *NODE_TM { *NODE_NAME "AN_luarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.9911 -0.1274 0.0378 *TM_ROW1 0.1214 0.9836 0.1334 *TM_ROW2 -0.0542 -0.1276 0.9903 *TM_ROW3 0.0293 0.0053 -0.0045 *TM_POS 0.0293 0.0053 -0.0045 *TM_ROTAXIS -0.7013 0.2471 0.6686 *TM_ROTANGLE 0.1871 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.9935 0.1135 0.0000 *TM_SCALEAXISANG 0.1865 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.6344 0.0554 0.2494 *MESH_VERTEX 1 -0.3732 -1.0843 -1.1517 *MESH_VERTEX 2 4.0802 1.0175 -4.2218 *MESH_VERTEX 3 4.8718 -0.0653 -4.1696 *MESH_VERTEX 4 3.8589 -0.8628 -4.4761 *MESH_VERTEX 5 0.6912 -0.1752 0.6675 *MESH_VERTEX 6 4.7517 -0.2138 -2.9617 *MESH_VERTEX 7 -0.0782 1.4228 -0.8126 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 2 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 1: A: 2 B: 3 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 2: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 3: A: 1 B: 4 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 4: A: 1 B: 6 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 5: A: 4 B: 3 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 6: A: 0 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 7: A: 5 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 8: A: 5 B: 2 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 9: A: 6 B: 3 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 10: A: 0 B: 7 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 11: A: 7 B: 2 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 0.6344 0.3649 0.9278 *MESH_TVERT 1 0.6572 0.4386 0.6854 *MESH_TVERT 2 0.5038 0.6248 0.0005 *MESH_TVERT 3 0.5494 0.6785 0.0289 *MESH_TVERT 4 0.5834 0.6407 0.0005 *MESH_TVERT 5 0.6054 0.4296 0.9995 *MESH_TVERT 6 0.5517 0.6364 0.2646 *MESH_TVERT 7 0.5378 0.4096 0.6854 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 1 2 4 *MESH_TFACE 1 2 3 4 *MESH_TFACE 2 0 1 5 *MESH_TFACE 3 1 4 6 *MESH_TFACE 4 1 6 5 *MESH_TFACE 5 4 3 6 *MESH_TFACE 6 0 5 7 *MESH_TFACE 7 5 6 2 *MESH_TFACE 8 5 2 7 *MESH_TFACE 9 6 3 2 *MESH_TFACE 10 0 7 1 *MESH_TFACE 11 7 2 1 } *MESH_NUMCVERTEX 8 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 1 2 4 *MESH_CFACE 1 2 3 4 *MESH_CFACE 2 0 1 5 *MESH_CFACE 3 1 4 6 *MESH_CFACE 4 1 6 5 *MESH_CFACE 5 4 3 6 *MESH_CFACE 6 0 5 7 *MESH_CFACE 7 5 6 2 *MESH_CFACE 8 5 2 7 *MESH_CFACE 9 6 3 2 *MESH_CFACE 10 0 7 1 *MESH_CFACE 11 7 2 1 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.6598 -0.0037 -0.7514 *MESH_VERTEXNORMAL 1 -0.2883 -0.8769 -0.3847 *MESH_VERTEXNORMAL 2 -0.2834 0.8757 -0.3909 *MESH_VERTEXNORMAL 4 -0.2886 -0.8703 -0.3991 *MESH_FACENORMAL 1 0.1579 0.0009 -0.9875 *MESH_VERTEXNORMAL 2 0.5954 0.4730 -0.6495 *MESH_VERTEXNORMAL 3 0.8652 -0.0001 -0.5014 *MESH_VERTEXNORMAL 4 0.5952 -0.4729 -0.6497 *MESH_FACENORMAL 2 -0.1895 -0.7148 0.6731 *MESH_VERTEXNORMAL 0 -0.7758 -0.0029 0.6310 *MESH_VERTEXNORMAL 1 -0.8124 -0.5070 0.2880 *MESH_VERTEXNORMAL 5 -0.2638 0.0003 0.9646 *MESH_FACENORMAL 3 0.3750 -0.8554 0.3574 *MESH_VERTEXNORMAL 1 -0.2883 -0.8769 -0.3847 *MESH_VERTEXNORMAL 4 -0.2886 -0.8703 -0.3991 *MESH_VERTEXNORMAL 6 0.6280 -0.4607 0.6272 *MESH_FACENORMAL 4 0.3887 -0.8283 0.4035 *MESH_VERTEXNORMAL 1 -0.2883 -0.8769 -0.3847 *MESH_VERTEXNORMAL 6 0.6280 -0.4607 0.6272 *MESH_VERTEXNORMAL 5 0.6302 0.4589 0.6263 *MESH_FACENORMAL 5 0.7171 -0.6962 0.0322 *MESH_VERTEXNORMAL 4 0.5952 -0.4729 -0.6497 *MESH_VERTEXNORMAL 3 0.8652 -0.0001 -0.5014 *MESH_VERTEXNORMAL 6 0.9990 -0.0007 0.0446 *MESH_FACENORMAL 6 -0.1794 0.7152 0.6755 *MESH_VERTEXNORMAL 0 -0.7758 -0.0029 0.6310 *MESH_VERTEXNORMAL 5 -0.2638 0.0003 0.9646 *MESH_VERTEXNORMAL 7 -0.8126 0.5043 0.2922 *MESH_FACENORMAL 7 0.3663 0.8548 0.3677 *MESH_VERTEXNORMAL 5 0.6302 0.4589 0.6263 *MESH_VERTEXNORMAL 6 0.6280 -0.4607 0.6272 *MESH_VERTEXNORMAL 2 -0.2834 0.8757 -0.3909 *MESH_FACENORMAL 8 0.4126 0.8236 0.3891 *MESH_VERTEXNORMAL 5 0.6302 0.4589 0.6263 *MESH_VERTEXNORMAL 2 -0.2834 0.8757 -0.3909 *MESH_VERTEXNORMAL 7 -0.2659 0.8818 -0.3896 *MESH_FACENORMAL 9 0.7182 0.6951 0.0318 *MESH_VERTEXNORMAL 6 0.9990 -0.0007 0.0446 *MESH_VERTEXNORMAL 3 0.8652 -0.0001 -0.5014 *MESH_VERTEXNORMAL 2 0.5954 0.4730 -0.6495 *MESH_FACENORMAL 10 -0.9645 -0.0054 -0.2641 *MESH_VERTEXNORMAL 0 -0.7758 -0.0029 0.6310 *MESH_VERTEXNORMAL 7 -0.8126 0.5043 0.2922 *MESH_VERTEXNORMAL 1 -0.8124 -0.5070 0.2880 *MESH_FACENORMAL 11 -0.6598 -0.0037 -0.7514 *MESH_VERTEXNORMAL 7 -0.2659 0.8818 -0.3896 *MESH_VERTEXNORMAL 2 -0.2834 0.8757 -0.3909 *MESH_VERTEXNORMAL 1 -0.2883 -0.8769 -0.3847 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }