*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Nov 07 09:49:01 2000" *SCENE { *SCENE_FILENAME "armoredcarX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "ArmoredCar" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1804 0.1804 0.1804 *MATERIAL_DIFFUSE 1.0000 1.0000 1.0000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #3" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Art\3dsmax31\Scenes\A_GenericX.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Box01" *NODE_TM { *NODE_NAME "Box01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 -0.0000 -1.0000 -0.0000 *TM_ROW1 -0.0000 -0.0000 1.0000 *TM_ROW2 -1.0000 0.0000 0.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.5774 -0.5774 -0.5774 *TM_ROTANGLE 4.1888 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 18 *MESH_VERTEX_LIST { *MESH_VERTEX 0 5.4520 12.5143 1.8220 *MESH_VERTEX 1 5.4520 -12.1552 1.8220 *MESH_VERTEX 2 5.4520 12.5143 5.4639 *MESH_VERTEX 3 5.4520 -11.1354 5.4639 *MESH_VERTEX 4 -5.4960 12.5143 1.8220 *MESH_VERTEX 5 -5.4960 -12.1552 1.8220 *MESH_VERTEX 6 -5.4960 12.5143 5.4639 *MESH_VERTEX 7 -5.4960 -11.1354 5.4639 *MESH_VERTEX 8 4.9431 6.2602 7.9639 *MESH_VERTEX 9 4.9431 -0.5165 7.9639 *MESH_VERTEX 10 -5.0149 6.2602 7.9639 *MESH_VERTEX 11 -5.0149 -0.5165 7.9639 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 4: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 5: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 6: A: 9 B: 8 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 7: A: 10 B: 11 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 8: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 9: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 10: A: 3 B: 2 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 5 *MESH_FACE 11: A: 8 B: 9 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 5 *MESH_FACE 12: A: 6 B: 7 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 5 *MESH_FACE 13: A: 11 B: 10 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 5 *MESH_FACE 14: A: 7 B: 3 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 5 *MESH_FACE 15: A: 9 B: 11 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 5 *MESH_FACE 16: A: 2 B: 6 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 5 *MESH_FACE 17: A: 10 B: 8 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 5 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 12 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 18 *MESH_CFACELIST { *MESH_CFACE 0 0 2 3 *MESH_CFACE 1 3 1 0 *MESH_CFACE 2 4 5 7 *MESH_CFACE 3 7 6 4 *MESH_CFACE 4 1 3 7 *MESH_CFACE 5 7 5 1 *MESH_CFACE 6 9 8 10 *MESH_CFACE 7 10 11 9 *MESH_CFACE 8 2 0 4 *MESH_CFACE 9 4 6 2 *MESH_CFACE 10 3 2 8 *MESH_CFACE 11 8 9 3 *MESH_CFACE 12 6 7 11 *MESH_CFACE 13 11 10 6 *MESH_CFACE 14 7 3 9 *MESH_CFACE 15 9 11 7 *MESH_CFACE 16 2 6 10 *MESH_CFACE 17 10 8 2 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 4 0.9630 0.2696 0.0000 *MESH_VERTEXNORMAL 1 0.9630 0.2696 0.0000 *MESH_VERTEXNORMAL 3 0.9630 0.2696 0.0000 *MESH_VERTEXNORMAL 7 0.9630 0.2696 0.0000 *MESH_FACENORMAL 5 0.9630 0.2696 0.0000 *MESH_VERTEXNORMAL 7 0.9630 0.2696 0.0000 *MESH_VERTEXNORMAL 5 0.9630 0.2696 0.0000 *MESH_VERTEXNORMAL 1 0.9630 0.2696 0.0000 *MESH_FACENORMAL 6 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 -0.0000 1.0000 0.0000 *MESH_FACENORMAL 7 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 -0.0000 1.0000 0.0000 *MESH_FACENORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 -0.0000 0.1995 -0.9799 *MESH_VERTEXNORMAL 3 -0.0000 0.1995 -0.9799 *MESH_VERTEXNORMAL 2 -0.0000 0.1995 -0.9799 *MESH_VERTEXNORMAL 8 -0.0000 0.1995 -0.9799 *MESH_FACENORMAL 11 -0.0000 0.1995 -0.9799 *MESH_VERTEXNORMAL 8 -0.0000 0.1995 -0.9799 *MESH_VERTEXNORMAL 9 -0.0000 0.1995 -0.9799 *MESH_VERTEXNORMAL 3 -0.0000 0.1995 -0.9799 *MESH_FACENORMAL 12 -0.0000 0.1890 0.9820 *MESH_VERTEXNORMAL 6 -0.0000 0.1890 0.9820 *MESH_VERTEXNORMAL 7 -0.0000 0.1890 0.9820 *MESH_VERTEXNORMAL 11 -0.0000 0.1890 0.9820 *MESH_FACENORMAL 13 0.0000 0.1890 0.9820 *MESH_VERTEXNORMAL 11 0.0000 0.1890 0.9820 *MESH_VERTEXNORMAL 10 0.0000 0.1890 0.9820 *MESH_VERTEXNORMAL 6 0.0000 0.1890 0.9820 *MESH_FACENORMAL 14 0.2292 0.9734 0.0000 *MESH_VERTEXNORMAL 7 0.2292 0.9734 0.0000 *MESH_VERTEXNORMAL 3 0.2292 0.9734 0.0000 *MESH_VERTEXNORMAL 9 0.2292 0.9734 0.0000 *MESH_FACENORMAL 15 0.2292 0.9734 0.0000 *MESH_VERTEXNORMAL 9 0.2292 0.9734 0.0000 *MESH_VERTEXNORMAL 11 0.2292 0.9734 0.0000 *MESH_VERTEXNORMAL 7 0.2292 0.9734 0.0000 *MESH_FACENORMAL 16 -0.3712 0.9286 0.0000 *MESH_VERTEXNORMAL 2 -0.3712 0.9286 0.0000 *MESH_VERTEXNORMAL 6 -0.3712 0.9286 0.0000 *MESH_VERTEXNORMAL 10 -0.3712 0.9286 0.0000 *MESH_FACENORMAL 17 -0.3712 0.9286 0.0000 *MESH_VERTEXNORMAL 10 -0.3712 0.9286 0.0000 *MESH_VERTEXNORMAL 8 -0.3712 0.9286 0.0000 *MESH_VERTEXNORMAL 2 -0.3712 0.9286 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }