*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Mar 12 10:41:30 2001" *SCENE { *SCENE_FILENAME "ArtilleryPieceX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #7" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0641 0.1582 0.1817 *MATERIAL_DIFFUSE 0.1922 0.4745 0.5451 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "ArtilleryPiece" *NODE_TM { *NODE_NAME "ArtilleryPiece" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 11.6992 -0.0000 1.6989 *TM_POS 11.6992 -0.0000 1.6989 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 10 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.0000 -18.3680 8.9431 *MESH_VERTEX 1 7.8862 -15.2379 8.9431 *MESH_VERTEX 2 7.8862 5.7033 8.9431 *MESH_VERTEX 3 0.0000 8.8333 8.9431 *MESH_VERTEX 4 -0.0000 -23.1363 0.0000 *MESH_VERTEX 5 11.3821 -19.0713 0.0000 *MESH_VERTEX 6 11.3821 9.3496 0.0000 *MESH_VERTEX 7 0.0000 13.4146 0.0000 *MESH_VERTEX 8 -11.3821 9.3496 0.0000 *MESH_VERTEX 9 -7.8862 5.7033 8.9431 *MESH_VERTEX 10 -11.3821 -19.0713 0.0000 *MESH_VERTEX 11 -7.8862 -15.2379 8.9431 } *MESH_FACE_LIST { *MESH_FACE 0: A: 6 B: 2 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 6 B: 11 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 7 B: 3 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 0 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 5 B: 8 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 5 B: 9 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 2 B: 3 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 2 B: 9 C: 11 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 2 B: 11 C: 0 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 2 B: 0 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 0.7970 -0.6003 0.0668 *MESH_VERTEXNORMAL 6 0.7970 -0.6003 0.0668 *MESH_VERTEXNORMAL 2 0.7970 -0.6003 0.0668 *MESH_VERTEXNORMAL 11 0.7970 -0.6003 0.0668 *MESH_FACENORMAL 1 0.7800 -0.6247 -0.0371 *MESH_VERTEXNORMAL 6 0.7800 -0.6247 -0.0371 *MESH_VERTEXNORMAL 11 0.7800 -0.6247 -0.0371 *MESH_VERTEXNORMAL 10 0.7800 -0.6247 -0.0371 *MESH_FACENORMAL 2 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 3 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 0 1.0000 -0.0000 -0.0000 *MESH_FACENORMAL 3 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 4 0.7795 0.6244 -0.0501 *MESH_VERTEXNORMAL 5 0.7795 0.6244 -0.0501 *MESH_VERTEXNORMAL 8 0.7795 0.6244 -0.0501 *MESH_VERTEXNORMAL 9 0.7795 0.6244 -0.0501 *MESH_FACENORMAL 5 0.7976 0.6007 0.0543 *MESH_VERTEXNORMAL 5 0.7976 0.6007 0.0543 *MESH_VERTEXNORMAL 9 0.7976 0.6007 0.0543 *MESH_VERTEXNORMAL 1 0.7976 0.6007 0.0543 *MESH_FACENORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_FACENORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_FACENORMAL 8 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 9 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 -0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "Artillery_Turret" *NODE_PARENT "ArtilleryPiece" *NODE_TM { *NODE_NAME "Artillery_Turret" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 -0.0000 8.8919 *TM_POS 0.0000 -0.0000 8.8919 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 20 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 5.2846 3.6585 14.6341 *MESH_VERTEX 1 4.8780 -1.6260 22.3577 *MESH_VERTEX 2 4.8780 1.6260 22.3577 *MESH_VERTEX 3 5.2846 -3.6585 14.6341 *MESH_VERTEX 4 -5.2846 3.6585 14.6341 *MESH_VERTEX 5 -4.8780 -1.6260 22.3577 *MESH_VERTEX 6 -4.8780 1.6260 22.3577 *MESH_VERTEX 7 -5.2846 -3.6585 14.6341 *MESH_VERTEX 8 -7.3171 0.0000 8.9431 *MESH_VERTEX 9 -3.6585 -6.3368 8.9431 *MESH_VERTEX 10 3.6585 -6.3368 8.9431 *MESH_VERTEX 11 7.3171 -0.0000 8.9431 *MESH_VERTEX 12 3.6585 6.3368 8.9431 *MESH_VERTEX 13 -3.6585 6.3368 8.9431 *MESH_VERTEX 14 -7.3171 0.0000 14.6341 *MESH_VERTEX 15 -3.6585 -6.3368 14.6341 *MESH_VERTEX 16 3.6585 -6.3368 14.6341 *MESH_VERTEX 17 7.3171 -0.0000 14.6341 *MESH_VERTEX 18 3.6585 6.3368 14.6341 *MESH_VERTEX 19 -3.6585 6.3368 14.6341 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 5 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 3 B: 4 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 3 B: 6 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 2 B: 6 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 2 B: 5 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 12 B: 18 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 12 B: 15 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 11 B: 17 C: 14 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 11 B: 14 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 10 B: 13 C: 19 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 10 B: 19 C: 16 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 17 B: 18 C: 19 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 17 B: 19 C: 14 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 17 B: 14 C: 15 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 17 B: 15 C: 16 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 0.5000 0.5000 0.0000 *MESH_TVERT 1 0.5000 0.5000 0.0000 *MESH_TVERT 2 0.5000 0.5000 0.0000 *MESH_TVERT 3 0.5000 0.5000 0.0000 *MESH_TVERT 4 0.5000 0.5000 0.0000 *MESH_TVERT 5 0.5000 0.5000 0.0000 *MESH_TVERT 6 0.5000 0.5000 0.0000 *MESH_TVERT 7 0.5000 0.5000 0.0000 *MESH_TVERT 8 0.5000 0.5000 0.0000 *MESH_TVERT 9 0.5000 0.5000 0.0000 *MESH_TVERT 10 0.5000 0.5000 0.0000 *MESH_TVERT 11 0.5000 0.5000 0.0000 *MESH_TVERT 12 0.5000 0.5000 0.0000 *MESH_TVERT 13 0.5000 0.5000 0.0000 *MESH_TVERT 14 0.5000 0.5000 0.0000 *MESH_TVERT 15 0.5000 0.5000 0.0000 *MESH_TVERT 16 0.5000 0.5000 0.0000 *MESH_TVERT 17 0.5000 0.5000 0.0000 *MESH_TVERT 18 0.5000 0.5000 0.0000 *MESH_TVERT 19 0.5000 0.5000 0.0000 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 0 2 3 *MESH_TFACE 2 4 5 6 *MESH_TFACE 3 4 6 7 *MESH_TFACE 4 1 6 2 *MESH_TFACE 5 1 2 7 *MESH_TFACE 6 8 9 10 *MESH_TFACE 7 8 10 11 *MESH_TFACE 8 12 13 14 *MESH_TFACE 9 12 14 15 *MESH_TFACE 10 16 17 18 *MESH_TFACE 11 16 18 19 *MESH_TFACE 12 13 9 18 *MESH_TFACE 13 13 18 14 *MESH_TFACE 14 13 14 10 *MESH_TFACE 15 13 10 19 } *MESH_NUMCVERTEX 40 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 1.0000 1.0000 1.0000 *MESH_VERTCOL 21 1.0000 1.0000 1.0000 *MESH_VERTCOL 22 1.0000 1.0000 1.0000 *MESH_VERTCOL 23 1.0000 1.0000 1.0000 *MESH_VERTCOL 24 1.0000 1.0000 1.0000 *MESH_VERTCOL 25 1.0000 1.0000 1.0000 *MESH_VERTCOL 26 1.0000 1.0000 1.0000 *MESH_VERTCOL 27 1.0000 1.0000 1.0000 *MESH_VERTCOL 28 1.0000 1.0000 1.0000 *MESH_VERTCOL 29 1.0000 1.0000 1.0000 *MESH_VERTCOL 30 1.0000 1.0000 1.0000 *MESH_VERTCOL 31 1.0000 1.0000 1.0000 *MESH_VERTCOL 32 1.0000 1.0000 1.0000 *MESH_VERTCOL 33 1.0000 1.0000 1.0000 *MESH_VERTCOL 34 1.0000 1.0000 1.0000 *MESH_VERTCOL 35 1.0000 1.0000 1.0000 *MESH_VERTCOL 36 1.0000 1.0000 1.0000 *MESH_VERTCOL 37 1.0000 1.0000 1.0000 *MESH_VERTCOL 38 1.0000 1.0000 1.0000 *MESH_VERTCOL 39 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 16 *MESH_CFACELIST { *MESH_CFACE 0 20 21 22 *MESH_CFACE 1 20 22 23 *MESH_CFACE 2 24 25 26 *MESH_CFACE 3 24 26 27 *MESH_CFACE 4 21 26 22 *MESH_CFACE 5 21 22 27 *MESH_CFACE 6 28 29 30 *MESH_CFACE 7 28 30 31 *MESH_CFACE 8 32 33 34 *MESH_CFACE 9 32 34 35 *MESH_CFACE 10 36 37 38 *MESH_CFACE 11 36 38 39 *MESH_CFACE 12 33 29 38 *MESH_CFACE 13 33 38 34 *MESH_CFACE 14 33 34 30 *MESH_CFACE 15 33 30 39 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.3080 -0.9239 -0.2269 *MESH_VERTEXNORMAL 0 0.3080 -0.9239 -0.2269 *MESH_VERTEXNORMAL 2 0.3080 -0.9239 -0.2269 *MESH_VERTEXNORMAL 5 0.3080 -0.9239 -0.2269 *MESH_FACENORMAL 1 0.5596 -0.8083 0.1833 *MESH_VERTEXNORMAL 0 0.5596 -0.8083 0.1833 *MESH_VERTEXNORMAL 5 0.5596 -0.8083 0.1833 *MESH_VERTEXNORMAL 7 0.5596 -0.8083 0.1833 *MESH_FACENORMAL 2 0.5596 0.8083 0.1833 *MESH_VERTEXNORMAL 3 0.5596 0.8083 0.1833 *MESH_VERTEXNORMAL 4 0.5596 0.8083 0.1833 *MESH_VERTEXNORMAL 6 0.5596 0.8083 0.1833 *MESH_FACENORMAL 3 0.3080 0.9239 -0.2269 *MESH_VERTEXNORMAL 3 0.3080 0.9239 -0.2269 *MESH_VERTEXNORMAL 6 0.3080 0.9239 -0.2269 *MESH_VERTEXNORMAL 1 0.3080 0.9239 -0.2269 *MESH_FACENORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_FACENORMAL 6 0.8660 -0.5000 -0.0000 *MESH_VERTEXNORMAL 12 0.8660 -0.5000 -0.0000 *MESH_VERTEXNORMAL 18 0.8660 -0.5000 -0.0000 *MESH_VERTEXNORMAL 15 0.8660 -0.5000 -0.0000 *MESH_FACENORMAL 7 0.8660 -0.5000 -0.0000 *MESH_VERTEXNORMAL 12 0.8660 -0.5000 -0.0000 *MESH_VERTEXNORMAL 15 0.8660 -0.5000 -0.0000 *MESH_VERTEXNORMAL 9 0.8660 -0.5000 -0.0000 *MESH_FACENORMAL 8 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 17 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 14 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 9 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 14 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 10 0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 10 0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 13 0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 19 0.8660 0.5000 -0.0000 *MESH_FACENORMAL 11 0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 10 0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 19 0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 16 0.8660 0.5000 -0.0000 *MESH_FACENORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 19 0.0000 0.0000 1.0000 *MESH_FACENORMAL 13 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 19 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_FACENORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 1.0000 *MESH_FACENORMAL 15 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "Object02" *NODE_PARENT "Artillery_Turret" *NODE_TM { *NODE_NAME "Object02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0000 -0.8204 21.5385 *TM_POS -0.0000 -0.8204 21.5385 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 14 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -1.6936 -27.5132 41.0762 *MESH_VERTEX 1 1.6935 -27.5132 41.0762 *MESH_VERTEX 2 -0.0000 -25.5948 43.8676 *MESH_VERTEX 3 -2.4194 -5.9234 25.5040 *MESH_VERTEX 4 2.4194 -5.9234 25.5040 *MESH_VERTEX 5 -0.0000 -3.1828 29.4917 *MESH_VERTEX 6 3.6290 4.8977 15.6204 *MESH_VERTEX 7 3.6290 -2.4976 30.4886 *MESH_VERTEX 8 3.6290 -7.0654 23.8425 *MESH_VERTEX 9 3.6290 11.0643 24.5928 *MESH_VERTEX 10 -3.6290 4.8977 15.6204 *MESH_VERTEX 11 -3.6290 11.0643 24.5928 *MESH_VERTEX 12 -3.6290 -2.4976 30.4886 *MESH_VERTEX 13 -3.6290 -7.0654 23.8425 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 2 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 5 B: 1 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 2 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 4 B: 0 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 4 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 6 B: 7 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 6 B: 9 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 10 B: 9 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 10 B: 11 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 11 B: 7 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 11 B: 12 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 12 B: 8 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 12 B: 13 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 10 B: 12 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 10 B: 13 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 26 *MESH_TVERTLIST { *MESH_TVERT 0 0.9329 0.8970 0.6554 *MESH_TVERT 1 0.9329 0.8970 0.3446 *MESH_TVERT 2 0.9329 0.9685 0.5000 *MESH_TVERT 3 0.3714 0.8842 0.7220 *MESH_TVERT 4 0.3714 0.8842 0.2780 *MESH_TVERT 5 0.3714 0.9863 0.5000 *MESH_TVERT 6 0.0193 0.7361 0.1670 *MESH_TVERT 7 0.3395 0.9140 0.1670 *MESH_TVERT 8 0.3395 0.7361 0.1670 *MESH_TVERT 9 0.0193 0.9763 0.1670 *MESH_TVERT 10 0.0193 0.7361 0.8330 *MESH_TVERT 11 0.0193 0.9763 0.8330 *MESH_TVERT 12 0.3395 0.9140 0.8330 *MESH_TVERT 13 0.3395 0.7361 0.8330 *MESH_TVERT 14 0.1937 0.4677 0.7829 *MESH_TVERT 15 0.3603 0.7231 0.2171 *MESH_TVERT 16 0.3603 0.4677 0.7829 *MESH_TVERT 17 0.1937 0.7231 0.2171 *MESH_TVERT 18 0.0184 0.6339 0.2171 *MESH_TVERT 19 0.1684 0.4579 0.7829 *MESH_TVERT 20 0.1684 0.6339 0.2171 *MESH_TVERT 21 0.0184 0.4579 0.7829 *MESH_TVERT 22 0.6679 0.7978 0.9995 *MESH_TVERT 23 0.5295 0.5210 0.0005 *MESH_TVERT 24 0.5295 0.7978 0.9995 *MESH_TVERT 25 0.6679 0.5210 0.0005 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 3 2 5 *MESH_TFACE 1 3 0 2 *MESH_TFACE 2 5 1 4 *MESH_TFACE 3 5 2 1 *MESH_TFACE 4 4 0 3 *MESH_TFACE 5 4 1 0 *MESH_TFACE 6 6 7 8 *MESH_TFACE 7 6 9 7 *MESH_TFACE 8 14 15 16 *MESH_TFACE 9 14 17 15 *MESH_TFACE 10 22 23 24 *MESH_TFACE 11 22 25 23 *MESH_TFACE 12 18 19 20 *MESH_TFACE 13 18 21 19 *MESH_TFACE 14 10 12 11 *MESH_TFACE 15 10 13 12 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 3 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 2 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 5 -0.8943 0.2416 0.3766 *MESH_FACENORMAL 1 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 3 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 0 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 2 -0.8943 0.2416 0.3766 *MESH_FACENORMAL 2 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 5 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 1 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 4 0.8943 0.2416 0.3766 *MESH_FACENORMAL 3 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 5 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 2 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 1 0.8943 0.2416 0.3766 *MESH_FACENORMAL 4 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 4 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 0 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 3 0.0000 -0.5850 -0.8110 *MESH_FACENORMAL 5 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 4 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 1 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 0 0.0000 -0.5850 -0.8110 *MESH_FACENORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 8 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 10 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 9 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 6 0.0000 0.8241 -0.5664 *MESH_FACENORMAL 9 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 10 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 11 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 9 0.0000 0.8241 -0.5664 *MESH_FACENORMAL 10 -0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 11 -0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 7 -0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 9 -0.0000 0.3987 0.9171 *MESH_FACENORMAL 11 0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 11 0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 12 0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 7 0.0000 0.3987 0.9171 *MESH_FACENORMAL 12 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 12 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 8 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 7 -0.0000 -0.8241 0.5664 *MESH_FACENORMAL 13 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 12 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 13 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 8 -0.0000 -0.8241 0.5664 *MESH_FACENORMAL 14 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 -0.0000 *MESH_FACENORMAL 15 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 -0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 *MESH_ANIMATION { *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 14 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -1.6936 -27.5132 41.0762 *MESH_VERTEX 1 1.6935 -27.5132 41.0762 *MESH_VERTEX 2 -0.0000 -25.5948 43.8676 *MESH_VERTEX 3 -2.4194 -5.9234 25.5040 *MESH_VERTEX 4 2.4194 -5.9234 25.5040 *MESH_VERTEX 5 -0.0000 -3.1828 29.4917 *MESH_VERTEX 6 3.6290 4.8977 15.6204 *MESH_VERTEX 7 3.6290 -2.4976 30.4886 *MESH_VERTEX 8 3.6290 -7.0654 23.8425 *MESH_VERTEX 9 3.6290 11.0643 24.5928 *MESH_VERTEX 10 -3.6290 4.8977 15.6204 *MESH_VERTEX 11 -3.6290 11.0643 24.5928 *MESH_VERTEX 12 -3.6290 -2.4976 30.4886 *MESH_VERTEX 13 -3.6290 -7.0654 23.8425 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 2 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 5 B: 1 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 2 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 4 B: 0 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 4 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 6 B: 7 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 6 B: 9 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 10 B: 9 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 10 B: 11 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 11 B: 7 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 11 B: 12 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 12 B: 8 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 12 B: 13 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 10 B: 12 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 10 B: 13 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 26 *MESH_TVERTLIST { *MESH_TVERT 0 0.9329 0.8970 0.6554 *MESH_TVERT 1 0.9329 0.8970 0.3446 *MESH_TVERT 2 0.9329 0.9685 0.5000 *MESH_TVERT 3 0.3714 0.8842 0.7220 *MESH_TVERT 4 0.3714 0.8842 0.2780 *MESH_TVERT 5 0.3714 0.9863 0.5000 *MESH_TVERT 6 0.0193 0.7361 0.1670 *MESH_TVERT 7 0.3395 0.9140 0.1670 *MESH_TVERT 8 0.3395 0.7361 0.1670 *MESH_TVERT 9 0.0193 0.9763 0.1670 *MESH_TVERT 10 0.0193 0.7361 0.8330 *MESH_TVERT 11 0.0193 0.9763 0.8330 *MESH_TVERT 12 0.3395 0.9140 0.8330 *MESH_TVERT 13 0.3395 0.7361 0.8330 *MESH_TVERT 14 0.1937 0.4677 0.7829 *MESH_TVERT 15 0.3603 0.7231 0.2171 *MESH_TVERT 16 0.3603 0.4677 0.7829 *MESH_TVERT 17 0.1937 0.7231 0.2171 *MESH_TVERT 18 0.0184 0.6339 0.2171 *MESH_TVERT 19 0.1684 0.4579 0.7829 *MESH_TVERT 20 0.1684 0.6339 0.2171 *MESH_TVERT 21 0.0184 0.4579 0.7829 *MESH_TVERT 22 0.6679 0.7978 0.9995 *MESH_TVERT 23 0.5295 0.5210 0.0005 *MESH_TVERT 24 0.5295 0.7978 0.9995 *MESH_TVERT 25 0.6679 0.5210 0.0005 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 3 2 5 *MESH_TFACE 1 3 0 2 *MESH_TFACE 2 5 1 4 *MESH_TFACE 3 5 2 1 *MESH_TFACE 4 4 0 3 *MESH_TFACE 5 4 1 0 *MESH_TFACE 6 6 7 8 *MESH_TFACE 7 6 9 7 *MESH_TFACE 8 14 15 16 *MESH_TFACE 9 14 17 15 *MESH_TFACE 10 22 23 24 *MESH_TFACE 11 22 25 23 *MESH_TFACE 12 18 19 20 *MESH_TFACE 13 18 21 19 *MESH_TFACE 14 10 12 11 *MESH_TFACE 15 10 13 12 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 3 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 2 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 5 -0.8943 0.2416 0.3766 *MESH_FACENORMAL 1 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 3 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 0 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 2 -0.8943 0.2416 0.3766 *MESH_FACENORMAL 2 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 5 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 1 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 4 0.8943 0.2416 0.3766 *MESH_FACENORMAL 3 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 5 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 2 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 1 0.8943 0.2416 0.3766 *MESH_FACENORMAL 4 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 4 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 0 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 3 0.0000 -0.5850 -0.8110 *MESH_FACENORMAL 5 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 4 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 1 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 0 0.0000 -0.5850 -0.8110 *MESH_FACENORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 8 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 10 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 9 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 6 0.0000 0.8241 -0.5664 *MESH_FACENORMAL 9 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 10 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 11 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 9 0.0000 0.8241 -0.5664 *MESH_FACENORMAL 10 -0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 11 -0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 7 -0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 9 -0.0000 0.3987 0.9171 *MESH_FACENORMAL 11 0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 11 0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 12 0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 7 0.0000 0.3987 0.9171 *MESH_FACENORMAL 12 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 12 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 8 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 7 -0.0000 -0.8241 0.5664 *MESH_FACENORMAL 13 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 12 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 13 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 8 -0.0000 -0.8241 0.5664 *MESH_FACENORMAL 14 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 -0.0000 *MESH_FACENORMAL 15 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 -0.0000 } } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 14 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -1.6936 -27.5132 41.0762 *MESH_VERTEX 1 1.6935 -27.5132 41.0762 *MESH_VERTEX 2 -0.0000 -25.5948 43.8676 *MESH_VERTEX 3 -2.4194 -5.9234 25.5040 *MESH_VERTEX 4 2.4194 -5.9234 25.5040 *MESH_VERTEX 5 -0.0000 -3.1828 29.4917 *MESH_VERTEX 6 3.6290 4.8977 15.6204 *MESH_VERTEX 7 3.6290 -2.4976 30.4886 *MESH_VERTEX 8 3.6290 -7.0654 23.8425 *MESH_VERTEX 9 3.6290 11.0643 24.5928 *MESH_VERTEX 10 -3.6290 4.8977 15.6204 *MESH_VERTEX 11 -3.6290 11.0643 24.5928 *MESH_VERTEX 12 -3.6290 -2.4976 30.4886 *MESH_VERTEX 13 -3.6290 -7.0654 23.8425 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 2 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 5 B: 1 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 2 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 4 B: 0 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 4 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 6 B: 7 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 6 B: 9 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 10 B: 9 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 10 B: 11 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 11 B: 7 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 11 B: 12 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 12 B: 8 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 12 B: 13 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 10 B: 12 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 10 B: 13 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 26 *MESH_TVERTLIST { *MESH_TVERT 0 0.9329 0.8970 0.6554 *MESH_TVERT 1 0.9329 0.8970 0.3446 *MESH_TVERT 2 0.9329 0.9685 0.5000 *MESH_TVERT 3 0.3714 0.8842 0.7220 *MESH_TVERT 4 0.3714 0.8842 0.2780 *MESH_TVERT 5 0.3714 0.9863 0.5000 *MESH_TVERT 6 0.0193 0.7361 0.1670 *MESH_TVERT 7 0.3395 0.9140 0.1670 *MESH_TVERT 8 0.3395 0.7361 0.1670 *MESH_TVERT 9 0.0193 0.9763 0.1670 *MESH_TVERT 10 0.0193 0.7361 0.8330 *MESH_TVERT 11 0.0193 0.9763 0.8330 *MESH_TVERT 12 0.3395 0.9140 0.8330 *MESH_TVERT 13 0.3395 0.7361 0.8330 *MESH_TVERT 14 0.1937 0.4677 0.7829 *MESH_TVERT 15 0.3603 0.7231 0.2171 *MESH_TVERT 16 0.3603 0.4677 0.7829 *MESH_TVERT 17 0.1937 0.7231 0.2171 *MESH_TVERT 18 0.0184 0.6339 0.2171 *MESH_TVERT 19 0.1684 0.4579 0.7829 *MESH_TVERT 20 0.1684 0.6339 0.2171 *MESH_TVERT 21 0.0184 0.4579 0.7829 *MESH_TVERT 22 0.6679 0.7978 0.9995 *MESH_TVERT 23 0.5295 0.5210 0.0005 *MESH_TVERT 24 0.5295 0.7978 0.9995 *MESH_TVERT 25 0.6679 0.5210 0.0005 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 3 2 5 *MESH_TFACE 1 3 0 2 *MESH_TFACE 2 5 1 4 *MESH_TFACE 3 5 2 1 *MESH_TFACE 4 4 0 3 *MESH_TFACE 5 4 1 0 *MESH_TFACE 6 6 7 8 *MESH_TFACE 7 6 9 7 *MESH_TFACE 8 14 15 16 *MESH_TFACE 9 14 17 15 *MESH_TFACE 10 22 23 24 *MESH_TFACE 11 22 25 23 *MESH_TFACE 12 18 19 20 *MESH_TFACE 13 18 21 19 *MESH_TFACE 14 10 12 11 *MESH_TFACE 15 10 13 12 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 3 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 2 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 5 -0.8943 0.2416 0.3766 *MESH_FACENORMAL 1 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 3 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 0 -0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 2 -0.8943 0.2416 0.3766 *MESH_FACENORMAL 2 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 5 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 1 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 4 0.8943 0.2416 0.3766 *MESH_FACENORMAL 3 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 5 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 2 0.8943 0.2416 0.3766 *MESH_VERTEXNORMAL 1 0.8943 0.2416 0.3766 *MESH_FACENORMAL 4 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 4 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 0 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 3 0.0000 -0.5850 -0.8110 *MESH_FACENORMAL 5 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 4 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 1 0.0000 -0.5850 -0.8110 *MESH_VERTEXNORMAL 0 0.0000 -0.5850 -0.8110 *MESH_FACENORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 8 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 10 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 9 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 6 0.0000 0.8241 -0.5664 *MESH_FACENORMAL 9 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 10 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 11 0.0000 0.8241 -0.5664 *MESH_VERTEXNORMAL 9 0.0000 0.8241 -0.5664 *MESH_FACENORMAL 10 -0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 11 -0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 7 -0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 9 -0.0000 0.3987 0.9171 *MESH_FACENORMAL 11 0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 11 0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 12 0.0000 0.3987 0.9171 *MESH_VERTEXNORMAL 7 0.0000 0.3987 0.9171 *MESH_FACENORMAL 12 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 12 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 8 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 7 -0.0000 -0.8241 0.5664 *MESH_FACENORMAL 13 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 12 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 13 -0.0000 -0.8241 0.5664 *MESH_VERTEXNORMAL 8 -0.0000 -0.8241 0.5664 *MESH_FACENORMAL 14 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 -0.0000 *MESH_FACENORMAL 15 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 -0.0000 } } } }