FITini [Bounds] l UpperLeftX=-20 l UpperLeftY=-20 l LowerRightX=20 l LowerRightY=20 [TGLData] st FileName="AutoCannonPopup" fFramerate = 60.0 st ShadowName="AutocannonPopupX" //Night Lights ul TerrainLightRGB = 0x00787832 f TerrainLightIntensity = 0.1 f TerrainLightInnerRadus = 100.0 f TerrainLightOuterRadius = 250.0 [TGLDamage] st FileName="PopupDam" st ShadowName="PopupDamX" [AnimationNode] st AnimationNodeId = "turret" [Animation:0] //closed Animation. Popup is simply closed. st AnimationName = "AutoCannonPopup" b LoopAnimation = f b Reverse = f b Random = f [Animation:1] //opening Animation. Plays when popup opens up st AnimationName = "AutoCannonPopupOpen" b LoopAnimation = f b Reverse = f b Random = f [Animation:2] //opened Animation. Plays when Popup is fully open st AnimationName = "AutoCannonPopupOpen" b LoopAnimation = f b Reverse = f b Random = f l StartFrame = 362 [Animation:3] //closing Animation. Plays when Popup closes up. st AnimationName = "AutoCannonPopupOpen" b LoopAnimation = f b Reverse = t b Random = f [WeaponNode] st WeaponNodeId0 = "Weapon1" st WeaponNodeId1 = "Weapon2" st WeaponNodeId2 = "Weapon3" st WeaponNodeId3 = "Weapon4" FITend