FITini [Bounds] l UpperLeftX=-20 l UpperLeftY=-20 l LowerRightX=20 l LowerRightY=20 [TGLData] st FileName0="bturretcontrol" f Distance0 = 0.0 st FileName1="bturretcontrolL1" f Distance1 = 1000.0 st ShadowName="bturretcontrolX" //Night Lights ul HotPinkRGB = 0x00A7A783 ul HotYellowRGB = 0x00FEfF91 ul HotGreenRGB = 0x00707070 ul TerrainLightRGB = 0x0099cccc f TerrainLightIntensity = 0.07 f TerrainLightInnerRadus = 100.0 f TerrainLightOuterRadius = 200.0 [TGLDamage] st FileName="bturretcontroldam" st ShadowName="bturretcontroldamX" [Animation:0] st AnimationName = "bturretcontrol" //Animation is part of base shape. This is the same name as the name in TGLData st FileName. b LoopAnimation = t b Reverse = f b Random = t FITend