*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Dec 18 12:24:32 2000" *SCENE { *SCENE_FILENAME "barrelsX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "Box01" *NODE_TM { *NODE_NAME "Box01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -1.5090 17.8129 0.0000 *TM_POS -1.5090 17.8129 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 3.1393 -4.3435 6.9251 *MESH_VERTEX 1 3.1393 -4.3435 0.0000 *MESH_VERTEX 2 -0.8918 7.3416 6.9251 *MESH_VERTEX 3 -0.8918 7.3416 0.0000 *MESH_VERTEX 4 2.5188 4.9843 6.9251 *MESH_VERTEX 5 2.5188 4.9843 0.0000 *MESH_VERTEX 6 -0.1791 -7.2280 6.9251 *MESH_VERTEX 7 -0.1791 -7.2280 0.0000 *MESH_VERTEX 8 -3.1465 3.4877 6.9251 *MESH_VERTEX 9 -3.1372 -2.1708 6.9251 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 3 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 2 C: 0 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 5 B: 4 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 6 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 6 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 6 B: 4 C: 9 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 8 B: 4 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 9 B: 4 C: 8 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 0.9453 0.3261 0.0000 *MESH_VERTEXNORMAL 1 0.9453 0.3261 0.0000 *MESH_VERTEXNORMAL 3 0.9453 0.3261 0.0000 *MESH_VERTEXNORMAL 2 0.9453 0.3261 0.0000 *MESH_FACENORMAL 1 0.9453 0.3261 0.0000 *MESH_VERTEXNORMAL 1 0.9453 0.3261 0.0000 *MESH_VERTEXNORMAL 2 0.9453 0.3261 0.0000 *MESH_VERTEXNORMAL 0 0.9453 0.3261 0.0000 *MESH_FACENORMAL 2 0.9765 -0.2157 0.0000 *MESH_VERTEXNORMAL 5 0.9765 -0.2157 0.0000 *MESH_VERTEXNORMAL 4 0.9765 -0.2157 0.0000 *MESH_VERTEXNORMAL 6 0.9765 -0.2157 0.0000 *MESH_FACENORMAL 3 0.9765 -0.2157 0.0000 *MESH_VERTEXNORMAL 5 0.9765 -0.2157 0.0000 *MESH_VERTEXNORMAL 6 0.9765 -0.2157 0.0000 *MESH_VERTEXNORMAL 7 0.9765 -0.2157 0.0000 *MESH_FACENORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_FACENORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_FACENORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }