*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 05 14:32:19 2001" *SCENE { *SCENE_FILENAME "BushwackerLeftArm.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.1765 0.2039 0.2431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.1765 0.1765 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_MECHS\Bushwacker\BushwackerRGB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *HELPEROBJECT { *NODE_NAME "handle_lhand" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "handle_lhand" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 7.0380 -8.6623 -5.0570 *TM_POS 7.0380 -8.6623 -5.0570 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 2.4444 -13.2559 -9.6505 *BOUNDINGBOX_MAX 11.6315 -4.0688 -0.4634 } *HELPEROBJECT { *NODE_NAME "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_luarm" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0041 0.0066 0.0093 *TM_POS -0.0041 0.0066 0.0093 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -10.0041 -9.9934 -9.9907 *BOUNDINGBOX_MAX 9.9959 10.0066 10.0093 } *HELPEROBJECT { *NODE_NAME "joint_lgun" *NODE_PARENT "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lgun" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 5.2459 0.0066 -2.9907 *TM_POS 5.2459 0.0066 -2.9907 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -4.7541 -9.9934 -12.9907 *BOUNDINGBOX_MAX 15.2459 10.0066 7.0093 } *HELPEROBJECT { *NODE_NAME "joint_lhand" *NODE_PARENT "joint_lgun" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lhand" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 7.0380 -8.6623 -5.0570 *TM_POS 7.0380 -8.6623 -5.0570 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -2.9620 -18.6623 -15.0570 *BOUNDINGBOX_MAX 17.0380 1.3377 4.9430 } *GEOMOBJECT { *NODE_NAME "bw_lgun" *NODE_PARENT "joint_lgun" *NODE_TM { *NODE_NAME "bw_lgun" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 5.2459 0.0066 -2.9907 *TM_POS 5.2459 0.0066 -2.9907 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 7.0089 5.1228 -1.2759 *MESH_VERTEX 1 3.6978 5.1228 -3.6815 *MESH_VERTEX 2 4.9625 5.1228 -7.5739 *MESH_VERTEX 3 9.0552 5.1228 -7.5739 *MESH_VERTEX 4 10.3199 5.1228 -3.6815 *MESH_VERTEX 5 7.0089 -8.6541 -1.2759 *MESH_VERTEX 6 3.6978 -8.6541 -3.6815 *MESH_VERTEX 7 4.9625 -8.6541 -7.5739 *MESH_VERTEX 8 9.0552 -8.6541 -7.5739 *MESH_VERTEX 9 10.3199 -8.6541 -3.6815 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 0 B: 4 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 1 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 5 B: 0 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 6 B: 2 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 6 B: 1 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 7 B: 3 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 7 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 8 B: 4 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 8 B: 3 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 9 B: 0 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 9 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 5 B: 8 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 5 B: 7 C: 8 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 0.0634 0.3564 -0.3861 *MESH_TVERT 1 0.1020 0.2377 -0.3861 *MESH_TVERT 2 0.1258 0.3110 -0.3861 *MESH_TVERT 3 0.0248 0.2377 -0.3861 *MESH_TVERT 4 0.0010 0.3110 -0.3861 *MESH_TVERT 5 0.1943 0.5402 0.5000 *MESH_TVERT 6 0.4027 0.5109 0.1218 *MESH_TVERT 7 0.1943 0.5109 0.1218 *MESH_TVERT 8 0.4027 0.5402 0.5000 *MESH_TVERT 9 0.4027 0.4636 0.2663 *MESH_TVERT 10 0.1943 0.4636 0.2663 *MESH_TVERT 11 0.4027 0.4636 0.7337 *MESH_TVERT 12 0.1943 0.4636 0.7337 *MESH_TVERT 13 0.4027 0.5109 0.8782 *MESH_TVERT 14 0.1943 0.5109 0.8782 *MESH_TVERT 15 0.0649 0.2252 0.2526 *MESH_TVERT 16 0.0254 0.1038 0.2526 *MESH_TVERT 17 0.0010 0.1788 0.2526 *MESH_TVERT 18 0.1043 0.1038 0.2526 *MESH_TVERT 19 0.1287 0.1788 0.2526 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 0 3 1 *MESH_TFACE 2 0 4 3 *MESH_TFACE 3 5 6 7 *MESH_TFACE 4 5 8 6 *MESH_TFACE 5 7 9 10 *MESH_TFACE 6 7 6 9 *MESH_TFACE 7 10 11 12 *MESH_TFACE 8 10 9 11 *MESH_TFACE 9 12 13 14 *MESH_TFACE 10 12 11 13 *MESH_TFACE 11 14 8 5 *MESH_TFACE 12 14 13 8 *MESH_TFACE 13 15 16 17 *MESH_TFACE 14 15 18 16 *MESH_TFACE 15 15 19 18 } *MESH_NUMCVERTEX 10 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 16 *MESH_CFACELIST { *MESH_CFACE 0 0 2 1 *MESH_CFACE 1 0 3 2 *MESH_CFACE 2 0 4 3 *MESH_CFACE 3 5 1 6 *MESH_CFACE 4 5 0 1 *MESH_CFACE 5 6 2 7 *MESH_CFACE 6 6 1 2 *MESH_CFACE 7 7 3 8 *MESH_CFACE 8 7 2 3 *MESH_CFACE 9 8 4 9 *MESH_CFACE 10 8 3 4 *MESH_CFACE 11 9 0 5 *MESH_CFACE 12 9 4 0 *MESH_CFACE 13 5 8 9 *MESH_CFACE 14 5 7 8 *MESH_CFACE 15 5 6 7 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_FACENORMAL 3 -0.5878 0.0000 0.8090 *MESH_VERTEXNORMAL 5 -0.5878 0.0000 0.8090 *MESH_VERTEXNORMAL 1 -0.5878 0.0000 0.8090 *MESH_VERTEXNORMAL 6 -0.5878 0.0000 0.8090 *MESH_FACENORMAL 4 -0.5878 0.0000 0.8090 *MESH_VERTEXNORMAL 5 -0.5878 0.0000 0.8090 *MESH_VERTEXNORMAL 0 -0.5878 0.0000 0.8090 *MESH_VERTEXNORMAL 1 -0.5878 0.0000 0.8090 *MESH_FACENORMAL 5 -0.9511 0.0000 -0.3090 *MESH_VERTEXNORMAL 6 -0.9511 0.0000 -0.3090 *MESH_VERTEXNORMAL 2 -0.9511 0.0000 -0.3090 *MESH_VERTEXNORMAL 7 -0.9511 0.0000 -0.3090 *MESH_FACENORMAL 6 -0.9511 0.0000 -0.3090 *MESH_VERTEXNORMAL 6 -0.9511 0.0000 -0.3090 *MESH_VERTEXNORMAL 1 -0.9511 0.0000 -0.3090 *MESH_VERTEXNORMAL 2 -0.9511 0.0000 -0.3090 *MESH_FACENORMAL 7 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 8 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 9 0.9511 -0.0000 -0.3090 *MESH_VERTEXNORMAL 8 0.9511 -0.0000 -0.3090 *MESH_VERTEXNORMAL 4 0.9511 -0.0000 -0.3090 *MESH_VERTEXNORMAL 9 0.9511 -0.0000 -0.3090 *MESH_FACENORMAL 10 0.9511 -0.0000 -0.3090 *MESH_VERTEXNORMAL 8 0.9511 -0.0000 -0.3090 *MESH_VERTEXNORMAL 3 0.9511 -0.0000 -0.3090 *MESH_VERTEXNORMAL 4 0.9511 -0.0000 -0.3090 *MESH_FACENORMAL 11 0.5878 -0.0000 0.8090 *MESH_VERTEXNORMAL 9 0.5878 -0.0000 0.8090 *MESH_VERTEXNORMAL 0 0.5878 -0.0000 0.8090 *MESH_VERTEXNORMAL 5 0.5878 -0.0000 0.8090 *MESH_FACENORMAL 12 0.5878 -0.0000 0.8090 *MESH_VERTEXNORMAL 9 0.5878 -0.0000 0.8090 *MESH_VERTEXNORMAL 4 0.5878 -0.0000 0.8090 *MESH_VERTEXNORMAL 0 0.5878 -0.0000 0.8090 *MESH_FACENORMAL 13 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 14 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 7 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 8 -0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 15 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 6 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 7 -0.0000 -1.0000 -0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *HELPEROBJECT { *NODE_NAME "weapon_leftarm" *NODE_PARENT "bw_lgun" *HELPER_CLASS "Site Object" *NODE_TM { *NODE_NAME "weapon_leftarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 7.0691 -7.4109 -4.6385 *TM_POS 7.0691 -7.4109 -4.6385 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 7.0591 -7.4209 -4.6485 *BOUNDINGBOX_MAX 7.0791 -7.4009 -4.6285 } *GEOMOBJECT { *NODE_NAME "bw_luarm" *NODE_PARENT "joint_luarm" *NODE_TM { *NODE_NAME "bw_luarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0041 0.0066 0.0093 *TM_POS -0.0041 0.0066 0.0093 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.0369 -1.5085 -1.8561 *MESH_VERTEX 1 4.9366 -1.5085 -4.3429 *MESH_VERTEX 2 6.1800 -1.5085 -1.8561 *MESH_VERTEX 3 2.4499 -1.5085 1.8740 *MESH_VERTEX 4 -0.0369 -1.5085 1.8740 *MESH_VERTEX 5 -0.0369 1.1854 -1.8561 *MESH_VERTEX 6 4.9366 1.1854 -4.3429 *MESH_VERTEX 7 6.1800 1.1854 -1.8561 *MESH_VERTEX 8 2.4499 1.1854 1.8740 *MESH_VERTEX 9 -0.0369 1.1854 1.8740 } *MESH_FACE_LIST { *MESH_FACE 0: A: 9 B: 3 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 9 B: 4 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 8 B: 2 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 8 B: 3 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 6 B: 0 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 6 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 4 B: 2 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 4 B: 1 C: 2 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 4 B: 0 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 9 B: 6 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 9 B: 7 C: 6 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 9 B: 8 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 14 *MESH_TVERTLIST { *MESH_TVERT 0 0.1388 0.2092 0.0008 *MESH_TVERT 1 0.1788 0.2092 0.9992 *MESH_TVERT 2 0.1788 0.2092 0.0008 *MESH_TVERT 3 0.1388 0.2092 0.9992 *MESH_TVERT 4 0.2388 0.1492 0.9992 *MESH_TVERT 5 0.2388 0.1492 0.0008 *MESH_TVERT 6 0.2188 0.1092 0.0008 *MESH_TVERT 7 0.1388 0.1492 0.9992 *MESH_TVERT 8 0.1388 0.1492 0.0008 *MESH_TVERT 9 0.2188 0.1092 0.9992 *MESH_TVERT 10 0.3383 0.4783 0.9994 *MESH_TVERT 11 0.2783 0.5217 0.0006 *MESH_TVERT 12 0.2783 0.4783 0.0006 *MESH_TVERT 13 0.3383 0.5217 0.9994 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 0 3 1 *MESH_TFACE 2 10 11 12 *MESH_TFACE 3 10 13 11 *MESH_TFACE 4 6 7 8 *MESH_TFACE 5 6 9 7 *MESH_TFACE 6 3 4 1 *MESH_TFACE 7 3 9 4 *MESH_TFACE 8 3 7 9 *MESH_TFACE 9 0 6 8 *MESH_TFACE 10 0 5 6 *MESH_TFACE 11 0 2 5 } *MESH_NUMCVERTEX 10 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 9 3 8 *MESH_CFACE 1 9 4 3 *MESH_CFACE 2 8 2 7 *MESH_CFACE 3 8 3 2 *MESH_CFACE 4 6 0 5 *MESH_CFACE 5 6 1 0 *MESH_CFACE 6 4 2 3 *MESH_CFACE 7 4 1 2 *MESH_CFACE 8 4 0 1 *MESH_CFACE 9 9 6 5 *MESH_CFACE 10 9 7 6 *MESH_CFACE 11 9 8 7 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.7071 0.0000 0.7071 *MESH_VERTEXNORMAL 8 0.7071 0.0000 0.7071 *MESH_VERTEXNORMAL 2 0.7071 0.0000 0.7071 *MESH_VERTEXNORMAL 7 0.7071 0.0000 0.7071 *MESH_FACENORMAL 3 0.7071 0.0000 0.7071 *MESH_VERTEXNORMAL 8 0.7071 0.0000 0.7071 *MESH_VERTEXNORMAL 3 0.7071 0.0000 0.7071 *MESH_VERTEXNORMAL 2 0.7071 0.0000 0.7071 *MESH_FACENORMAL 4 -0.4472 0.0000 -0.8944 *MESH_VERTEXNORMAL 6 -0.4472 0.0000 -0.8944 *MESH_VERTEXNORMAL 0 -0.4472 0.0000 -0.8944 *MESH_VERTEXNORMAL 5 -0.4472 0.0000 -0.8944 *MESH_FACENORMAL 5 -0.4472 0.0000 -0.8944 *MESH_VERTEXNORMAL 6 -0.4472 0.0000 -0.8944 *MESH_VERTEXNORMAL 1 -0.4472 0.0000 -0.8944 *MESH_VERTEXNORMAL 0 -0.4472 0.0000 -0.8944 *MESH_FACENORMAL 6 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 7 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 4 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 1 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 2 -0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 8 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000 *MESH_FACENORMAL 10 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }