*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Thu Apr 20 11:48:59 2000" *SCENE { *SCENE_FILENAME "cactus4.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.4784 0.4784 0.4784 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_Trees\xCactus\cactus.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Mesh02" *NODE_TM { *NODE_NAME "Mesh02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 9 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -1.7238 0.9940 0.0056 *MESH_VERTEX 1 1.7199 0.9940 0.0056 *MESH_VERTEX 2 -0.0019 -1.9883 0.0056 *MESH_VERTEX 3 0.0000 -2.6504 17.2522 *MESH_VERTEX 4 3.5612 5.3249 15.8406 *MESH_VERTEX 5 1.9324 1.5599 0.0056 *MESH_VERTEX 6 -3.6065 4.6195 19.8589 *MESH_VERTEX 7 -2.4214 1.1622 0.0056 *MESH_VERTEX 8 3.6543 4.5422 0.0056 *MESH_VERTEX 9 0.2106 4.5422 0.0056 *MESH_VERTEX 10 -0.6996 4.1445 0.0056 *MESH_VERTEX 11 -4.1433 4.1445 0.0056 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 3: A: 8 B: 9 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 4: A: 9 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 5: A: 5 B: 8 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 6: A: 10 B: 11 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 7: A: 11 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 8: A: 7 B: 10 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 } *MESH_NUMTVERTEX 27 *MESH_TVERTLIST { *MESH_TVERT 0 0.9995 0.0020 0.9906 *MESH_TVERT 1 0.0005 0.0005 0.9995 *MESH_TVERT 2 0.4862 0.9995 0.0005 *MESH_TVERT 3 0.9995 0.0020 0.9906 *MESH_TVERT 4 0.0005 0.0005 0.9995 *MESH_TVERT 5 0.4862 0.9995 0.0005 *MESH_TVERT 6 0.9995 0.0020 0.9906 *MESH_TVERT 7 0.0005 0.0005 0.9995 *MESH_TVERT 8 0.4862 0.9995 0.0005 *MESH_TVERT 9 0.9995 0.0020 0.9906 *MESH_TVERT 10 0.0005 0.0005 0.9995 *MESH_TVERT 11 0.4862 0.9995 0.0005 *MESH_TVERT 12 0.9995 0.0020 0.9906 *MESH_TVERT 13 0.0005 0.0005 0.9995 *MESH_TVERT 14 0.4862 0.9995 0.0005 *MESH_TVERT 15 0.9995 0.0020 0.9906 *MESH_TVERT 16 0.0005 0.0005 0.9995 *MESH_TVERT 17 0.4862 0.9995 0.0005 *MESH_TVERT 18 0.9995 0.0020 0.9906 *MESH_TVERT 19 0.0005 0.0005 0.9995 *MESH_TVERT 20 0.4862 0.9995 0.0005 *MESH_TVERT 21 0.9995 0.0020 0.9906 *MESH_TVERT 22 0.0005 0.0005 0.9995 *MESH_TVERT 23 0.4862 0.9995 0.0005 *MESH_TVERT 24 0.9995 0.0020 0.9906 *MESH_TVERT 25 0.0005 0.0005 0.9995 *MESH_TVERT 26 0.4862 0.9995 0.0005 } *MESH_NUMTVFACES 9 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 3 4 5 *MESH_TFACE 2 6 7 8 *MESH_TFACE 3 9 10 11 *MESH_TFACE 4 12 13 14 *MESH_TFACE 5 15 16 17 *MESH_TFACE 6 18 19 20 *MESH_TFACE 7 21 22 23 *MESH_TFACE 8 24 25 26 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.9784 0.2067 *MESH_VERTEXNORMAL 1 0.8599 0.4752 0.1862 *MESH_VERTEXNORMAL 0 -0.8599 0.4752 0.1864 *MESH_VERTEXNORMAL 3 -0.0000 -0.1262 0.9920 *MESH_FACENORMAL 1 -0.8659 -0.4999 -0.0191 *MESH_VERTEXNORMAL 0 -0.8599 0.4752 0.1864 *MESH_VERTEXNORMAL 2 -0.0000 -0.9993 -0.0384 *MESH_VERTEXNORMAL 3 -0.0000 -0.1262 0.9920 *MESH_FACENORMAL 2 0.8659 -0.4999 -0.0193 *MESH_VERTEXNORMAL 2 -0.0000 -0.9993 -0.0384 *MESH_VERTEXNORMAL 1 0.8599 0.4752 0.1862 *MESH_VERTEXNORMAL 3 -0.0000 -0.1262 0.9920 *MESH_FACENORMAL 3 0.0000 0.9988 -0.0494 *MESH_VERTEXNORMAL 8 0.8662 0.4993 -0.0196 *MESH_VERTEXNORMAL 9 -0.8470 0.5087 0.1541 *MESH_VERTEXNORMAL 4 0.0959 0.0512 0.9941 *MESH_FACENORMAL 4 -0.8479 -0.4895 0.2036 *MESH_VERTEXNORMAL 9 -0.8470 0.5087 0.1541 *MESH_VERTEXNORMAL 5 0.0175 -0.9731 0.2296 *MESH_VERTEXNORMAL 4 0.0959 0.0512 0.9941 *MESH_FACENORMAL 5 0.8656 -0.4998 0.0298 *MESH_VERTEXNORMAL 5 0.0175 -0.9731 0.2296 *MESH_VERTEXNORMAL 8 0.8662 0.4993 -0.0196 *MESH_VERTEXNORMAL 4 0.0959 0.0512 0.9941 *MESH_FACENORMAL 6 0.0000 0.9997 -0.0239 *MESH_VERTEXNORMAL 10 0.8564 0.5037 0.1133 *MESH_VERTEXNORMAL 11 -0.8658 0.5002 0.0114 *MESH_VERTEXNORMAL 6 -0.0515 0.0320 0.9982 *MESH_FACENORMAL 7 -0.8655 -0.4997 0.0354 *MESH_VERTEXNORMAL 11 -0.8658 0.5002 0.0114 *MESH_VERTEXNORMAL 7 -0.0076 -0.9852 0.1711 *MESH_VERTEXNORMAL 6 -0.0515 0.0320 0.9982 *MESH_FACENORMAL 8 0.8578 -0.4953 0.1374 *MESH_VERTEXNORMAL 7 -0.0076 -0.9852 0.1711 *MESH_VERTEXNORMAL 10 0.8564 0.5037 0.1133 *MESH_VERTEXNORMAL 6 -0.0515 0.0320 0.9982 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }