*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Thu Apr 20 15:53:03 2000" *SCENE { *SCENE_FILENAME "cactus1Dam.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5569 0.5569 0.5569 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_Trees\Cactus\A_cactusDam.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 2.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Cone01" *NODE_TM { *NODE_NAME "Cone01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 13 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -1.3328 -0.4331 -0.0280 *MESH_VERTEX 1 1.0414 -0.9377 -0.0280 *MESH_VERTEX 2 0.2914 1.3708 -0.0280 *MESH_VERTEX 3 1.0571 -1.0713 4.1105 *MESH_VERTEX 4 1.0895 1.3466 4.1105 *MESH_VERTEX 5 -1.5443 0.0187 4.1105 *MESH_VERTEX 6 -1.3328 -0.4331 -0.0280 *MESH_VERTEX 7 1.0414 -0.9377 -0.0280 *MESH_VERTEX 8 1.0571 -1.0713 4.1105 *MESH_VERTEX 9 1.0895 1.3466 4.1105 *MESH_VERTEX 10 0.2914 1.3708 -0.0280 *MESH_VERTEX 11 -1.5443 0.0187 4.1105 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 1: A: 3 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 2: A: 1 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 3: A: 4 B: 2 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 4: A: 2 B: 0 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 5: A: 5 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 6: A: 7 B: 6 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 7: A: 7 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 8: A: 10 B: 7 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 9: A: 10 B: 9 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 10: A: 6 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 11: A: 6 B: 11 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 12: A: 7 B: 10 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 35 *MESH_TVERTLIST { *MESH_TVERT 0 0.5739 0.0005 0.8325 *MESH_TVERT 1 0.9946 0.0005 0.5114 *MESH_TVERT 2 0.3207 0.0005 0.9878 *MESH_TVERT 3 0.9132 0.9995 0.8794 *MESH_TVERT 4 0.2698 0.9995 1.3302 *MESH_TVERT 5 0.5451 0.9995 1.2962 *MESH_TVERT 6 -0.0868 0.9995 0.8794 *MESH_TVERT 7 -0.0054 0.0005 0.5114 *MESH_TVERT 8 -0.0054 0.0005 0.5114 *MESH_TVERT 9 0.6711 0.1219 0.5605 *MESH_TVERT 10 0.8122 0.7231 0.3187 *MESH_TVERT 11 0.8062 0.7202 0.6262 *MESH_TVERT 12 0.1878 0.8628 0.4799 *MESH_TVERT 13 0.8024 0.1762 -0.0059 *MESH_TVERT 14 0.8010 0.1916 0.9939 *MESH_TVERT 15 0.9722 0.0952 0.5600 *MESH_TVERT 16 0.7758 0.9722 0.3475 *MESH_TVERT 17 0.9458 0.9486 0.0279 *MESH_TVERT 18 0.9419 0.9843 0.7371 *MESH_TVERT 19 0.3806 0.9644 0.1981 *MESH_TVERT 20 0.6299 0.9615 0.2663 *MESH_TVERT 21 0.4732 0.1262 1.0126 *MESH_TVERT 22 0.1820 0.9688 0.8794 *MESH_TVERT 23 0.1916 0.9803 1.3302 *MESH_TVERT 24 0.2334 0.9899 1.2962 *MESH_TVERT 25 0.2275 0.7318 0.0000 *MESH_TVERT 26 0.5739 0.0005 0.8325 *MESH_TVERT 27 0.9946 0.0005 0.5114 *MESH_TVERT 28 0.9132 0.9995 0.8794 *MESH_TVERT 29 -0.0868 0.9995 0.8794 *MESH_TVERT 30 -0.0054 0.0005 0.5114 *MESH_TVERT 31 0.2698 0.9995 1.3302 *MESH_TVERT 32 -0.0054 0.0005 0.5114 *MESH_TVERT 33 0.3207 0.0005 0.9878 *MESH_TVERT 34 0.5451 0.9995 1.2962 } *MESH_NUMTVFACES 13 *MESH_TFACELIST { *MESH_TFACE 0 0 1 3 *MESH_TFACE 1 6 7 4 *MESH_TFACE 2 8 2 4 *MESH_TFACE 3 4 2 5 *MESH_TFACE 4 2 0 5 *MESH_TFACE 5 5 0 3 *MESH_TFACE 6 27 26 28 *MESH_TFACE 7 30 29 31 *MESH_TFACE 8 33 32 31 *MESH_TFACE 9 33 31 34 *MESH_TFACE 10 26 33 34 *MESH_TFACE 11 26 34 28 *MESH_TFACE 12 27 33 26 } *MESH_NUMCVERTEX 20 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 13 *MESH_CFACELIST { *MESH_CFACE 0 0 1 3 *MESH_CFACE 1 3 1 4 *MESH_CFACE 2 1 2 4 *MESH_CFACE 3 4 2 5 *MESH_CFACE 4 2 0 5 *MESH_CFACE 5 5 0 3 *MESH_CFACE 6 15 14 16 *MESH_CFACE 7 15 16 17 *MESH_CFACE 8 18 15 17 *MESH_CFACE 9 18 17 19 *MESH_CFACE 10 14 18 19 *MESH_CFACE 11 14 19 16 *MESH_CFACE 12 15 18 14 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.2078 -0.9777 -0.0308 *MESH_VERTEXNORMAL 0 -0.7336 -0.6787 -0.0333 *MESH_VERTEXNORMAL 1 0.9232 -0.3671 -0.1142 *MESH_VERTEXNORMAL 3 0.2083 -0.9778 0.0234 *MESH_FACENORMAL 1 0.9999 -0.0134 -0.0042 *MESH_VERTEXNORMAL 3 0.2083 -0.9778 0.0234 *MESH_VERTEXNORMAL 1 0.9232 -0.3671 -0.1142 *MESH_VERTEXNORMAL 4 0.7825 0.6207 -0.0480 *MESH_FACENORMAL 2 0.9357 0.3040 -0.1787 *MESH_VERTEXNORMAL 1 0.9232 -0.3671 -0.1142 *MESH_VERTEXNORMAL 2 -0.1332 0.9855 -0.1047 *MESH_VERTEXNORMAL 4 0.7825 0.6207 -0.0480 *MESH_FACENORMAL 3 -0.4483 0.8892 0.0917 *MESH_VERTEXNORMAL 4 0.7825 0.6207 -0.0480 *MESH_VERTEXNORMAL 2 -0.1332 0.9855 -0.1047 *MESH_VERTEXNORMAL 5 -0.9266 0.3742 0.0365 *MESH_FACENORMAL 4 -0.7386 0.6650 -0.1103 *MESH_VERTEXNORMAL 2 -0.1332 0.9855 -0.1047 *MESH_VERTEXNORMAL 0 -0.7336 -0.6787 -0.0333 *MESH_VERTEXNORMAL 5 -0.9266 0.3742 0.0365 *MESH_FACENORMAL 5 -0.3852 -0.9193 0.0807 *MESH_VERTEXNORMAL 5 -0.9266 0.3742 0.0365 *MESH_VERTEXNORMAL 0 -0.7336 -0.6787 -0.0333 *MESH_VERTEXNORMAL 3 0.2083 -0.9778 0.0234 *MESH_FACENORMAL 6 0.2078 0.9777 0.0308 *MESH_VERTEXNORMAL 7 -0.9232 0.3671 0.1142 *MESH_VERTEXNORMAL 6 0.7336 0.6787 0.0333 *MESH_VERTEXNORMAL 8 -0.2083 0.9778 -0.0234 *MESH_FACENORMAL 7 -0.9999 0.0134 0.0042 *MESH_VERTEXNORMAL 7 -0.9232 0.3671 0.1142 *MESH_VERTEXNORMAL 8 -0.2083 0.9778 -0.0234 *MESH_VERTEXNORMAL 9 -0.7825 -0.6207 0.0480 *MESH_FACENORMAL 8 -0.9357 -0.3040 0.1787 *MESH_VERTEXNORMAL 10 0.1332 -0.9855 0.1047 *MESH_VERTEXNORMAL 7 -0.9232 0.3671 0.1142 *MESH_VERTEXNORMAL 9 -0.7825 -0.6207 0.0480 *MESH_FACENORMAL 9 0.4483 -0.8892 -0.0917 *MESH_VERTEXNORMAL 10 0.1332 -0.9855 0.1047 *MESH_VERTEXNORMAL 9 -0.7825 -0.6207 0.0480 *MESH_VERTEXNORMAL 11 0.9266 -0.3742 -0.0365 *MESH_FACENORMAL 10 0.7386 -0.6650 0.1103 *MESH_VERTEXNORMAL 6 0.7336 0.6787 0.0333 *MESH_VERTEXNORMAL 10 0.1332 -0.9855 0.1047 *MESH_VERTEXNORMAL 11 0.9266 -0.3742 -0.0365 *MESH_FACENORMAL 11 0.3852 0.9193 -0.0807 *MESH_VERTEXNORMAL 6 0.7336 0.6787 0.0333 *MESH_VERTEXNORMAL 11 0.9266 -0.3742 -0.0365 *MESH_VERTEXNORMAL 8 -0.2083 0.9778 -0.0234 *MESH_FACENORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }