*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 05 14:45:57 2001" *SCENE { *SCENE_FILENAME "CatapultLeftArm.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 1 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.1765 0.2039 0.2431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Catapult" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #4" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_MECHS\Catapult\CatapultRGB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *HELPEROBJECT { *NODE_NAME "handle_lhand" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "handle_lhand" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 7.1716 -27.0710 8.7634 *TM_POS 7.1716 -27.0710 8.7634 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 5.2453 -28.9973 6.8372 *BOUNDINGBOX_MAX 9.0979 -25.1448 10.6897 } *HELPEROBJECT { *NODE_NAME "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_luarm" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 -0.0000 -0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 -0.0000 1.0000 *TM_ROW3 0.0324 -0.0128 -0.0266 *TM_POS 0.0324 -0.0128 -0.0266 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -9.9676 -10.0128 -10.0266 *BOUNDINGBOX_MAX 10.0324 9.9872 9.9734 } *HELPEROBJECT { *NODE_NAME "joint_lgun" *NODE_PARENT "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lgun" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 -0.0000 1.0000 0.0000 *TM_ROW2 0.0000 -0.0000 1.0000 *TM_ROW3 5.8516 1.7392 3.9233 *TM_POS 5.8516 1.7392 3.9233 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -4.1484 -8.2608 -6.0767 *BOUNDINGBOX_MAX 15.8516 11.7392 13.9233 } *HELPEROBJECT { *NODE_NAME "joint_lhand" *NODE_PARENT "joint_lgun" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lhand" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 -0.0000 1.0000 0.0000 *TM_ROW2 0.0000 -0.0000 1.0000 *TM_ROW3 7.1716 -27.0710 8.7634 *TM_POS 7.1716 -27.0710 8.7634 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -2.8284 -37.0710 -1.2366 *BOUNDINGBOX_MAX 17.1716 -17.0710 18.7634 } *GEOMOBJECT { *NODE_NAME "ca_lmissile" *NODE_PARENT "joint_lgun" *NODE_TM { *NODE_NAME "ca_lmissile" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 -0.0000 1.0000 0.0000 *TM_ROW2 0.0000 -0.0000 1.0000 *TM_ROW3 5.8516 1.7392 3.9233 *TM_POS 5.8516 1.7392 3.9233 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 13.7192 -6.5422 6.7881 *MESH_VERTEX 1 13.7192 8.7145 3.9288 *MESH_VERTEX 2 13.7192 10.0206 11.1625 *MESH_VERTEX 3 13.7192 -5.2658 14.0270 *MESH_VERTEX 4 0.6240 8.7145 3.9288 *MESH_VERTEX 5 0.6240 10.0206 11.1625 *MESH_VERTEX 6 0.6240 -5.2658 14.0270 *MESH_VERTEX 7 0.6240 -6.5422 6.7881 *MESH_VERTEX 8 2.4192 -3.7377 3.4999 *MESH_VERTEX 9 11.9240 -3.7377 3.4999 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 9 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 7 B: 4 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 7 B: 9 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 2 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 2 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 3 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 3 B: 2 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 0 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 0 B: 3 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 1 B: 8 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 1 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 7 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 7 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 26 *MESH_TVERTLIST { *MESH_TVERT 0 0.9903 0.8211 -0.1214 *MESH_TVERT 1 0.6641 0.7680 -0.1214 *MESH_TVERT 2 0.6271 0.9287 -0.1214 *MESH_TVERT 3 0.9655 0.9988 -0.1214 *MESH_TVERT 4 0.6641 0.7680 1.1214 *MESH_TVERT 5 0.6271 0.9287 1.1214 *MESH_TVERT 6 0.9655 0.9988 1.1214 *MESH_TVERT 7 0.9903 0.8211 1.1214 *MESH_TVERT 8 0.9908 0.3045 0.0005 *MESH_TVERT 9 0.7651 0.1447 0.9995 *MESH_TVERT 10 0.7651 0.3045 0.0005 *MESH_TVERT 11 0.9908 0.1447 0.9995 *MESH_TVERT 12 0.9912 0.3140 0.9995 *MESH_TVERT 13 0.9615 0.3606 0.0005 *MESH_TVERT 14 0.9912 0.5748 0.1308 *MESH_TVERT 15 0.7745 0.3140 0.9995 *MESH_TVERT 16 0.7745 0.5748 0.1308 *MESH_TVERT 17 0.8042 0.3606 0.0005 *MESH_TVERT 18 0.9910 0.3136 0.9995 *MESH_TVERT 19 0.7669 0.5734 0.7277 *MESH_TVERT 20 0.7669 0.3136 0.9995 *MESH_TVERT 21 0.9910 0.5734 0.7277 *MESH_TVERT 22 0.9906 0.5866 0.9995 *MESH_TVERT 23 0.7672 0.7492 0.0005 *MESH_TVERT 24 0.7672 0.5866 0.9995 *MESH_TVERT 25 0.9906 0.7492 0.0005 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 12 13 14 *MESH_TFACE 1 15 16 17 *MESH_TFACE 2 15 13 12 *MESH_TFACE 3 15 17 13 *MESH_TFACE 4 0 2 3 *MESH_TFACE 5 0 1 2 *MESH_TFACE 6 8 9 10 *MESH_TFACE 7 8 11 9 *MESH_TFACE 8 18 19 20 *MESH_TFACE 9 18 21 19 *MESH_TFACE 10 22 23 24 *MESH_TFACE 11 22 25 23 *MESH_TFACE 12 14 17 16 *MESH_TFACE 13 14 13 17 *MESH_TFACE 14 7 5 4 *MESH_TFACE 15 7 6 5 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 0 0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 9 0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 1 0.8342 -0.1016 -0.5421 *MESH_FACENORMAL 1 -0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 7 -0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 4 -0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 8 -0.8342 -0.1016 -0.5421 *MESH_FACENORMAL 2 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 7 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 9 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 0 0.0000 -0.7609 -0.6489 *MESH_FACENORMAL 3 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 7 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 8 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 9 0.0000 -0.7609 -0.6489 *MESH_FACENORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_FACENORMAL 6 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 2 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 4 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 5 0.0000 0.9841 -0.1777 *MESH_FACENORMAL 7 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 2 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 1 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 4 0.0000 0.9841 -0.1777 *MESH_FACENORMAL 8 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 3 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 5 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 6 0.0000 0.1842 0.9829 *MESH_FACENORMAL 9 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 3 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 2 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 5 0.0000 0.1842 0.9829 *MESH_FACENORMAL 10 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 0 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 6 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 7 0.0000 -0.9848 0.1736 *MESH_FACENORMAL 11 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 0 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 3 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 6 0.0000 -0.9848 0.1736 *MESH_FACENORMAL 12 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 1 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 8 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 4 0.0000 0.0344 -0.9994 *MESH_FACENORMAL 13 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 1 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 9 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 8 0.0000 0.0344 -0.9994 *MESH_FACENORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 15 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *HELPEROBJECT { *NODE_NAME "weapon_leftarm" *NODE_PARENT "ca_lmissile" *HELPER_CLASS "Site Object" *NODE_TM { *NODE_NAME "weapon_leftarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 -0.0000 0.9903 -0.1392 *TM_ROW2 0.0000 0.1392 0.9903 *TM_ROW3 7.1716 -5.5397 9.0390 *TM_POS 7.1716 -5.5397 9.0390 *TM_ROTAXIS 1.0000 -0.0000 -0.0000 *TM_ROTANGLE 0.1396 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 7.1616 -5.5510 9.0305 *BOUNDINGBOX_MAX 7.1816 -5.5284 9.0475 } *GEOMOBJECT { *NODE_NAME "ca_larm" *NODE_PARENT "joint_luarm" *NODE_TM { *NODE_NAME "ca_larm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 -0.0000 -0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 -0.0000 1.0000 *TM_ROW3 0.0324 -0.0128 -0.0266 *TM_POS 0.0324 -0.0128 -0.0266 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 6.6218 2.3210 0.1165 *MESH_VERTEX 1 6.6218 -2.3465 4.4250 *MESH_VERTEX 2 6.6218 2.3210 4.4250 *MESH_VERTEX 3 6.6218 -2.3465 0.1165 *MESH_VERTEX 4 -1.2770 2.3210 -2.3968 *MESH_VERTEX 5 -1.2770 -2.3465 1.9117 *MESH_VERTEX 6 -1.2770 2.3210 1.9117 *MESH_VERTEX 7 -1.2770 -2.3465 -2.3968 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 2 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 6 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 6 B: 5 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 5 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 5 B: 7 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 7 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 7 B: 4 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 4 B: 7 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 0.1140 0.5167 0.0005 *MESH_TVERT 1 0.1140 0.6163 0.9995 *MESH_TVERT 2 0.1140 0.6163 0.0005 *MESH_TVERT 3 0.1140 0.5167 0.9995 *MESH_TVERT 4 0.3215 0.4127 0.0005 *MESH_TVERT 5 0.3215 0.5050 0.9995 *MESH_TVERT 6 0.3215 0.5050 0.0005 *MESH_TVERT 7 0.3215 0.4127 0.9995 *MESH_TVERT 8 0.3655 0.2151 0.6314 *MESH_TVERT 9 0.4529 0.1350 0.9995 *MESH_TVERT 10 0.4529 0.2151 0.9995 *MESH_TVERT 11 0.3655 0.1350 0.6314 *MESH_TVERT 12 0.3655 0.1350 0.0005 *MESH_TVERT 13 0.4529 0.2151 0.3686 *MESH_TVERT 14 0.4529 0.1350 0.3686 *MESH_TVERT 15 0.3655 0.2151 0.0005 *MESH_TVERT 16 0.3655 0.2176 0.0980 *MESH_TVERT 17 0.4529 0.1326 0.7723 *MESH_TVERT 18 0.3655 0.1326 0.9097 *MESH_TVERT 19 0.4529 0.2176 -0.0394 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 16 17 18 *MESH_TFACE 1 16 19 17 *MESH_TFACE 2 4 2 0 *MESH_TFACE 3 4 6 2 *MESH_TFACE 4 8 9 10 *MESH_TFACE 5 8 11 9 *MESH_TFACE 6 5 3 1 *MESH_TFACE 7 5 7 3 *MESH_TFACE 8 12 13 14 *MESH_TFACE 9 12 15 13 *MESH_TFACE 10 4 5 6 *MESH_TFACE 11 4 7 5 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_FACENORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 4 -0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 6 -0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 1 -0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 2 -0.3032 0.0000 0.9529 *MESH_FACENORMAL 5 -0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 6 -0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 5 -0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 1 -0.3032 0.0000 0.9529 *MESH_FACENORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 8 0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 7 0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 0 0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 3 0.3032 0.0000 -0.9529 *MESH_FACENORMAL 9 0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 7 0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 4 0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 0 0.3032 0.0000 -0.9529 *MESH_FACENORMAL 10 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }