*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 05 14:46:59 2001" *SCENE { *SCENE_FILENAME "CatapultRightArm.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 1 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.1765 0.2039 0.2431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Catapult" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #4" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_MECHS\Catapult\CatapultRGB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *HELPEROBJECT { *NODE_NAME "handle_rhand" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "handle_rhand" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -7.0945 -27.0567 8.8008 *TM_POS -7.0945 -27.0567 8.8008 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -9.0208 -28.9830 6.8745 *BOUNDINGBOX_MAX -5.1682 -25.1304 10.7270 } *HELPEROBJECT { *NODE_NAME "joint_ruarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_ruarm" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 -0.0000 1.0000 0.0000 *TM_ROW2 -0.0000 -0.0000 1.0000 *TM_ROW3 0.0447 0.0016 0.0107 *TM_POS 0.0447 0.0016 0.0107 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -9.9553 -9.9984 -9.9893 *BOUNDINGBOX_MAX 10.0447 10.0016 10.0107 } *HELPEROBJECT { *NODE_NAME "joint_rgun" *NODE_PARENT "joint_ruarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_rgun" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 -0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 -0.0000 -0.0000 1.0000 *TM_ROW3 -5.7745 1.7535 3.9606 *TM_POS -5.7745 1.7535 3.9606 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -15.7745 -8.2465 -6.0394 *BOUNDINGBOX_MAX 4.2255 11.7535 13.9606 } *HELPEROBJECT { *NODE_NAME "joint_rhand" *NODE_PARENT "joint_rgun" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_rhand" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 -0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 -0.0000 -0.0000 1.0000 *TM_ROW3 -7.0945 -27.0567 8.8008 *TM_POS -7.0945 -27.0567 8.8008 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -17.0945 -37.0567 -1.1992 *BOUNDINGBOX_MAX 2.9055 -17.0567 18.8008 } *GEOMOBJECT { *NODE_NAME "ca_rmissile" *NODE_PARENT "joint_rgun" *NODE_TM { *NODE_NAME "ca_rmissile" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 -0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 -0.0000 -0.0000 1.0000 *TM_ROW3 -5.7745 1.7535 3.9606 *TM_POS -5.7745 1.7535 3.9606 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -13.6421 -6.5279 6.8254 *MESH_VERTEX 1 -13.6421 8.7288 3.9661 *MESH_VERTEX 2 -11.8469 -3.7234 3.5372 *MESH_VERTEX 3 -0.5469 -6.5279 6.8254 *MESH_VERTEX 4 -2.3421 -3.7234 3.5372 *MESH_VERTEX 5 -0.5469 8.7288 3.9661 *MESH_VERTEX 6 -13.6421 -5.2515 14.0643 *MESH_VERTEX 7 -13.6421 10.0349 11.1998 *MESH_VERTEX 8 -0.5469 10.0349 11.1998 *MESH_VERTEX 9 -0.5469 -5.2515 14.0643 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 3 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 3 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 0 B: 7 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 0 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 7 B: 8 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 6 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 6 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 0 B: 9 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 0 B: 3 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 1 B: 4 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 1 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 3 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 3 B: 5 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 26 *MESH_TVERTLIST { *MESH_TVERT 0 0.9947 0.8217 -0.1214 *MESH_TVERT 1 0.6562 0.7585 -0.1214 *MESH_TVERT 2 0.6272 0.9336 -0.1214 *MESH_TVERT 3 0.9664 0.9969 -0.1214 *MESH_TVERT 4 0.7640 0.3041 0.0005 *MESH_TVERT 5 0.9919 0.1428 0.9995 *MESH_TVERT 6 0.7640 0.1428 0.9995 *MESH_TVERT 7 0.9919 0.3041 0.0005 *MESH_TVERT 8 0.7740 0.3148 0.9995 *MESH_TVERT 9 0.7740 0.5771 0.1308 *MESH_TVERT 10 0.8028 0.3599 0.0005 *MESH_TVERT 11 0.9917 0.3148 0.9995 *MESH_TVERT 12 0.9630 0.3599 0.0005 *MESH_TVERT 13 0.9917 0.5771 0.1308 *MESH_TVERT 14 0.7667 0.5869 0.9995 *MESH_TVERT 15 0.9920 0.7489 0.0005 *MESH_TVERT 16 0.7667 0.7489 0.0005 *MESH_TVERT 17 0.9920 0.5869 0.9995 *MESH_TVERT 18 0.9919 0.3149 0.9995 *MESH_TVERT 19 0.7739 0.5770 0.7277 *MESH_TVERT 20 0.9919 0.5770 0.7277 *MESH_TVERT 21 0.7739 0.3149 0.9995 *MESH_TVERT 22 0.9947 0.8217 1.1214 *MESH_TVERT 23 0.6562 0.7585 1.1214 *MESH_TVERT 24 0.9703 0.9945 1.1214 *MESH_TVERT 25 0.6312 0.9312 1.1214 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 8 9 10 *MESH_TFACE 1 11 12 13 *MESH_TFACE 2 11 10 12 *MESH_TFACE 3 11 8 10 *MESH_TFACE 4 22 25 23 *MESH_TFACE 5 22 24 25 *MESH_TFACE 6 4 5 6 *MESH_TFACE 7 4 7 5 *MESH_TFACE 8 18 19 20 *MESH_TFACE 9 18 21 19 *MESH_TFACE 10 14 15 16 *MESH_TFACE 11 14 17 15 *MESH_TFACE 12 9 12 10 *MESH_TFACE 13 9 13 12 *MESH_TFACE 14 0 2 3 *MESH_TFACE 15 0 1 2 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 -0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 0 -0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 1 -0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 2 -0.8342 -0.1016 -0.5421 *MESH_FACENORMAL 1 0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 3 0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 4 0.8342 -0.1016 -0.5421 *MESH_VERTEXNORMAL 5 0.8342 -0.1016 -0.5421 *MESH_FACENORMAL 2 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 3 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 2 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 4 0.0000 -0.7609 -0.6489 *MESH_FACENORMAL 3 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 3 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 0 0.0000 -0.7609 -0.6489 *MESH_VERTEXNORMAL 2 0.0000 -0.7609 -0.6489 *MESH_FACENORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 5 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 6 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 7 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 5 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 1 0.0000 0.9841 -0.1777 *MESH_FACENORMAL 7 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 7 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 8 0.0000 0.9841 -0.1777 *MESH_VERTEXNORMAL 5 0.0000 0.9841 -0.1777 *MESH_FACENORMAL 8 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 6 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 8 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 7 0.0000 0.1842 0.9829 *MESH_FACENORMAL 9 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 6 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 9 0.0000 0.1842 0.9829 *MESH_VERTEXNORMAL 8 0.0000 0.1842 0.9829 *MESH_FACENORMAL 10 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 0 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 9 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 6 0.0000 -0.9848 0.1736 *MESH_FACENORMAL 11 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 0 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 3 0.0000 -0.9848 0.1736 *MESH_VERTEXNORMAL 9 0.0000 -0.9848 0.1736 *MESH_FACENORMAL 12 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 1 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 4 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 2 0.0000 0.0344 -0.9994 *MESH_FACENORMAL 13 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 1 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 5 0.0000 0.0344 -0.9994 *MESH_VERTEXNORMAL 4 0.0000 0.0344 -0.9994 *MESH_FACENORMAL 14 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 0.0000 0.0000 *MESH_FACENORMAL 15 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *HELPEROBJECT { *NODE_NAME "weapon_rightarm" *NODE_PARENT "ca_rmissile" *HELPER_CLASS "Site Object" *NODE_TM { *NODE_NAME "weapon_rightarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 -0.0000 0.0000 *TM_ROW1 0.0000 0.9903 -0.1392 *TM_ROW2 -0.0000 0.1392 0.9903 *TM_ROW3 -7.0945 -5.5254 9.0763 *TM_POS -7.0945 -5.5254 9.0763 *TM_ROTAXIS 1.0000 0.0000 0.0000 *TM_ROTANGLE 0.1396 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -7.1045 -5.5367 9.0678 *BOUNDINGBOX_MAX -7.0845 -5.5141 9.0849 } *GEOMOBJECT { *NODE_NAME "ca_rarm" *NODE_PARENT "joint_ruarm" *NODE_TM { *NODE_NAME "ca_rarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 -0.0000 1.0000 0.0000 *TM_ROW2 -0.0000 -0.0000 1.0000 *TM_ROW3 0.0447 0.0016 0.0107 *TM_POS 0.0447 0.0016 0.0107 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -6.5448 2.3353 0.1538 *MESH_VERTEX 1 -6.5448 -2.3322 0.1538 *MESH_VERTEX 2 -6.5448 -2.3322 4.4623 *MESH_VERTEX 3 -6.5448 2.3353 4.4623 *MESH_VERTEX 4 1.3541 2.3353 -2.3595 *MESH_VERTEX 5 1.3541 2.3353 1.9490 *MESH_VERTEX 6 1.3541 -2.3322 1.9490 *MESH_VERTEX 7 1.3541 -2.3322 -2.3595 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 3 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 5 B: 2 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 5 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 6 B: 1 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 6 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 7 B: 0 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 7 B: 1 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 4 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 0.1139 0.5142 0.0005 *MESH_TVERT 1 0.1139 0.5142 0.9995 *MESH_TVERT 2 0.1139 0.6043 0.9995 *MESH_TVERT 3 0.1139 0.6043 0.0005 *MESH_TVERT 4 0.3177 0.4102 0.0005 *MESH_TVERT 5 0.3177 0.5099 0.0005 *MESH_TVERT 6 0.3177 0.5099 0.9995 *MESH_TVERT 7 0.3177 0.4102 0.9995 *MESH_TVERT 8 0.4492 0.2162 0.6314 *MESH_TVERT 9 0.3653 0.1347 0.9995 *MESH_TVERT 10 0.4492 0.1347 0.6314 *MESH_TVERT 11 0.3653 0.2162 0.9995 *MESH_TVERT 12 0.4492 0.1347 0.0005 *MESH_TVERT 13 0.3653 0.2162 0.3686 *MESH_TVERT 14 0.4492 0.2162 0.0005 *MESH_TVERT 15 0.3653 0.1347 0.3686 *MESH_TVERT 16 0.3622 0.2165 0.1539 *MESH_TVERT 17 0.4523 0.1337 0.8282 *MESH_TVERT 18 0.4523 0.2165 0.0165 *MESH_TVERT 19 0.3622 0.1337 0.9656 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 16 17 18 *MESH_TFACE 1 16 19 17 *MESH_TFACE 2 4 3 5 *MESH_TFACE 3 4 0 3 *MESH_TFACE 4 8 9 10 *MESH_TFACE 5 8 11 9 *MESH_TFACE 6 6 1 7 *MESH_TFACE 7 6 2 1 *MESH_TFACE 8 12 13 14 *MESH_TFACE 9 12 15 13 *MESH_TFACE 10 4 6 7 *MESH_TFACE 11 4 5 6 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_FACENORMAL 4 0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 5 0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 2 0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 6 0.3032 0.0000 0.9529 *MESH_FACENORMAL 5 0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 5 0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 3 0.3032 0.0000 0.9529 *MESH_VERTEXNORMAL 2 0.3032 0.0000 0.9529 *MESH_FACENORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 8 -0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 7 -0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 0 -0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 4 -0.3032 0.0000 -0.9529 *MESH_FACENORMAL 9 -0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 7 -0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 1 -0.3032 0.0000 -0.9529 *MESH_VERTEXNORMAL 0 -0.3032 0.0000 -0.9529 *MESH_FACENORMAL 10 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_FACENORMAL 11 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }