*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Thu Mar 01 14:51:56 2001" *SCENE { *SCENE_FILENAME "City2StoryCDamX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "2 story" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #5" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_GenericBldgs\CityBlocks\A_CityBlock2StoryCDamX.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "City2StoryA" *NODE_TM { *NODE_NAME "City2StoryA" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 -0.0000 1.0000 0.0000 *TM_ROW2 0.0000 -0.0000 0.8929 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 0.8929 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -50.2176 -50.4709 -0.0000 *MESH_VERTEX 1 38.5674 -50.4709 -0.0000 *MESH_VERTEX 2 -50.2176 38.3141 -0.0000 *MESH_VERTEX 3 38.5674 38.3141 -0.0000 *MESH_VERTEX 4 -50.2176 -50.4709 34.7306 *MESH_VERTEX 5 38.5674 -50.4709 34.7306 *MESH_VERTEX 6 -50.2176 38.3141 34.7306 *MESH_VERTEX 7 38.5674 38.3141 34.7306 *MESH_VERTEX 8 0.1000 -41.9387 37.3148 *MESH_VERTEX 9 -39.6991 -0.2444 37.3148 *MESH_VERTEX 10 -3.4196 31.1616 37.3148 *MESH_VERTEX 11 30.9646 -0.5152 37.3148 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 3 *MESH_FACE 1: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 3 *MESH_FACE 2: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 3: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 4: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 3 *MESH_FACE 5: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 3 *MESH_FACE 6: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 3 *MESH_FACE 7: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 3 } *MESH_NUMTVERTEX 54 *MESH_TVERTLIST { *MESH_TVERT 0 0.5014 0.5044 0.9995 *MESH_TVERT 1 0.9948 0.5044 0.9995 *MESH_TVERT 2 0.9948 0.9988 0.9995 *MESH_TVERT 3 0.9948 0.9988 0.9995 *MESH_TVERT 4 0.5014 0.9988 0.9995 *MESH_TVERT 5 0.5014 0.5044 0.9995 *MESH_TVERT 6 1.0000 0.0000 0.0005 *MESH_TVERT 7 0.5039 0.0000 0.0005 *MESH_TVERT 8 1.0000 0.2441 0.0005 *MESH_TVERT 9 0.5039 0.2441 0.0005 *MESH_TVERT 10 0.5039 0.0000 0.0005 *MESH_TVERT 11 1.0000 0.2441 0.0005 *MESH_TVERT 12 0.5039 0.0000 0.0005 *MESH_TVERT 13 1.0000 0.0000 0.0005 *MESH_TVERT 14 1.0000 0.2441 0.0005 *MESH_TVERT 15 1.0000 0.2441 0.0005 *MESH_TVERT 16 0.5039 0.2441 0.0005 *MESH_TVERT 17 0.5039 0.0000 0.0005 *MESH_TVERT 18 0.0000 0.2512 0.9995 *MESH_TVERT 19 0.0000 0.4784 0.9995 *MESH_TVERT 20 0.0000 0.2512 0.0005 *MESH_TVERT 21 0.5039 0.2512 0.0005 *MESH_TVERT 22 0.5039 0.4784 0.0005 *MESH_TVERT 23 0.5039 0.4784 0.0005 *MESH_TVERT 24 0.0000 0.4784 0.0005 *MESH_TVERT 25 0.0000 0.2512 0.0005 *MESH_TVERT 26 0.0000 0.2512 0.9995 *MESH_TVERT 27 0.5039 0.2512 0.9995 *MESH_TVERT 28 0.5039 0.4784 0.9995 *MESH_TVERT 29 0.5039 0.4784 0.9995 *MESH_TVERT 30 0.0000 0.2512 0.0005 *MESH_TVERT 31 0.5039 0.2512 0.0005 *MESH_TVERT 32 0.5039 0.4784 0.0005 *MESH_TVERT 33 0.5039 0.4784 0.0005 *MESH_TVERT 34 0.0000 0.4784 0.0005 *MESH_TVERT 35 0.0000 0.2512 0.0005 *MESH_TVERT 36 0.0000 0.2512 0.9995 *MESH_TVERT 37 0.5039 0.2512 0.9995 *MESH_TVERT 38 0.5039 0.4784 0.9995 *MESH_TVERT 39 0.5039 0.4784 0.9995 *MESH_TVERT 40 0.0000 0.4784 0.9995 *MESH_TVERT 41 0.0000 0.2512 0.9995 *MESH_TVERT 42 0.5013 0.2512 0.9995 *MESH_TVERT 43 0.5013 0.4784 0.9995 *MESH_TVERT 44 0.5013 0.2512 0.9995 *MESH_TVERT 45 0.9954 0.2512 0.9995 *MESH_TVERT 46 0.9954 0.4784 0.9995 *MESH_TVERT 47 0.9954 0.4784 0.9995 *MESH_TVERT 48 0.5013 0.2512 0.9995 *MESH_TVERT 49 0.9954 0.2512 0.9995 *MESH_TVERT 50 0.9954 0.4784 0.9995 *MESH_TVERT 51 0.9954 0.4784 0.9995 *MESH_TVERT 52 0.5013 0.4784 0.9995 *MESH_TVERT 53 0.5013 0.2512 0.9995 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 20 21 22 *MESH_TFACE 1 23 24 25 *MESH_TFACE 2 44 45 46 *MESH_TFACE 3 47 43 42 *MESH_TFACE 4 26 27 28 *MESH_TFACE 5 29 19 18 *MESH_TFACE 6 10 6 11 *MESH_TFACE 7 8 9 7 } *MESH_NUMCVERTEX 20 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 0 1 5 *MESH_CFACE 1 5 4 0 *MESH_CFACE 2 1 3 7 *MESH_CFACE 3 7 5 1 *MESH_CFACE 4 3 2 6 *MESH_CFACE 5 6 7 3 *MESH_CFACE 6 2 0 4 *MESH_CFACE 7 4 6 2 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 1 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 2 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 -0.0000 *MESH_FACENORMAL 3 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 5 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 -0.0000 *MESH_FACENORMAL 4 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 5 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 6 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 -0.0000 *MESH_FACENORMAL 7 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 -0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }