*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Mar 30 13:52:01 2001" *SCENE { *SCENE_FILENAME "\\aas1\MC2\Art\MC2_GenericBldgs\CityBlocks\City4StoryAEnc.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #8" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "4 story" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_GenericBldgs\CityBlocks\A_CityBlock4StoryA.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "City4Story_" *NODE_TM { *NODE_NAME "City4Story_" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 20 *MESH_NUMFACES 18 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -29.0983 -29.0983 -0.0000 *MESH_VERTEX 1 29.0983 -29.0983 -0.0000 *MESH_VERTEX 2 -29.0983 29.0983 0.0000 *MESH_VERTEX 3 29.0983 29.0983 0.0000 *MESH_VERTEX 4 -29.0983 -29.0983 46.0532 *MESH_VERTEX 5 29.0983 -29.0983 46.0532 *MESH_VERTEX 6 -29.0983 29.0983 46.0532 *MESH_VERTEX 7 29.0983 29.0983 46.0532 *MESH_VERTEX 8 26.0010 -5.2219 47.3671 *MESH_VERTEX 9 -19.1018 -4.8668 47.3671 *MESH_VERTEX 10 4.3374 -25.9976 47.3671 *MESH_VERTEX 11 3.0944 23.7220 47.3671 *MESH_VERTEX 12 -28.8073 -28.8073 45.7213 *MESH_VERTEX 13 28.8073 -28.8073 45.7213 *MESH_VERTEX 14 -28.8073 28.8073 45.7213 *MESH_VERTEX 15 28.8073 28.8073 45.7213 *MESH_VERTEX 16 -28.8073 -28.8073 0.1487 *MESH_VERTEX 17 28.8073 -28.8073 0.1487 *MESH_VERTEX 18 -28.8073 28.8073 0.1487 *MESH_VERTEX 19 28.8073 28.8073 0.1487 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 3 *MESH_FACE 1: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 3 *MESH_FACE 2: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 3 *MESH_FACE 3: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 3 *MESH_FACE 4: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 5: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 6: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 3 *MESH_FACE 7: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 3 *MESH_FACE 8: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 3 *MESH_FACE 9: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 3 *MESH_FACE 10: A: 13 B: 12 C: 17 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 11: A: 16 B: 17 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 12: A: 15 B: 13 C: 19 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 13: A: 17 B: 19 C: 13 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 14: A: 14 B: 15 C: 18 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 15: A: 19 B: 18 C: 15 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 16: A: 12 B: 14 C: 16 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 17: A: 18 B: 16 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2 } *MESH_NUMTVERTEX 38 *MESH_TVERTLIST { *MESH_TVERT 0 0.5039 0.5118 0.9995 *MESH_TVERT 1 1.0000 0.5118 0.9995 *MESH_TVERT 2 1.0000 1.0000 0.9995 *MESH_TVERT 3 1.0000 1.0000 0.9995 *MESH_TVERT 4 0.5039 1.0000 0.9995 *MESH_TVERT 5 0.5039 0.5118 0.9995 *MESH_TVERT 6 0.0000 0.0000 0.9995 *MESH_TVERT 7 0.0000 0.5070 0.9995 *MESH_TVERT 8 0.0000 0.0000 0.0005 *MESH_TVERT 9 0.5039 0.0000 0.0005 *MESH_TVERT 10 0.5039 0.5070 0.0005 *MESH_TVERT 11 0.5039 0.5070 0.0005 *MESH_TVERT 12 0.0000 0.5070 0.0005 *MESH_TVERT 13 0.0000 0.0000 0.0005 *MESH_TVERT 14 0.0000 0.0000 0.9995 *MESH_TVERT 15 0.5039 0.0000 0.9995 *MESH_TVERT 16 0.5039 0.5070 0.9995 *MESH_TVERT 17 0.5039 0.5070 0.9995 *MESH_TVERT 18 1.0000 0.0000 0.0005 *MESH_TVERT 19 0.5039 0.0000 0.0005 *MESH_TVERT 20 1.0000 0.5070 0.0005 *MESH_TVERT 21 0.5039 0.5070 0.0005 *MESH_TVERT 22 0.5039 0.0000 0.0005 *MESH_TVERT 23 1.0000 0.5070 0.0005 *MESH_TVERT 24 0.0000 0.5024 0.9995 *MESH_TVERT 25 0.0000 1.0094 0.9995 *MESH_TVERT 26 0.0000 0.5024 0.9995 *MESH_TVERT 27 0.5039 0.5024 0.9995 *MESH_TVERT 28 0.5039 1.0094 0.9995 *MESH_TVERT 29 0.5039 1.0094 0.9995 *MESH_TVERT 30 0.7481 0.0192 0.9995 *MESH_TVERT 31 0.7531 0.0192 0.9995 *MESH_TVERT 32 0.7481 0.0242 0.9995 *MESH_TVERT 33 0.7531 0.0242 0.9995 *MESH_TVERT 34 0.7481 0.0192 0.0005 *MESH_TVERT 35 0.7531 0.0192 0.0005 *MESH_TVERT 36 0.7481 0.0242 0.0005 *MESH_TVERT 37 0.7531 0.0242 0.0005 } *MESH_NUMTVFACES 18 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 3 4 5 *MESH_TFACE 2 8 9 10 *MESH_TFACE 3 11 12 13 *MESH_TFACE 4 26 27 28 *MESH_TFACE 5 29 25 24 *MESH_TFACE 6 14 15 16 *MESH_TFACE 7 17 7 6 *MESH_TFACE 8 22 18 23 *MESH_TFACE 9 20 21 19 *MESH_TFACE 10 31 30 35 *MESH_TFACE 11 34 35 30 *MESH_TFACE 12 33 31 37 *MESH_TFACE 13 35 37 31 *MESH_TFACE 14 32 33 36 *MESH_TFACE 15 37 36 33 *MESH_TFACE 16 30 32 34 *MESH_TFACE 17 36 34 32 } *MESH_NUMCVERTEX 16 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 1.0000 0.0000 *MESH_VERTCOL 1 0.0000 1.0000 0.0000 *MESH_VERTCOL 2 0.0000 1.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 18 *MESH_CFACELIST { *MESH_CFACE 0 4 5 7 *MESH_CFACE 1 7 6 4 *MESH_CFACE 2 0 1 5 *MESH_CFACE 3 5 4 0 *MESH_CFACE 4 1 3 7 *MESH_CFACE 5 7 5 1 *MESH_CFACE 6 3 2 6 *MESH_CFACE 7 6 7 3 *MESH_CFACE 8 2 0 4 *MESH_CFACE 9 4 6 2 *MESH_CFACE 10 9 8 13 *MESH_CFACE 11 12 13 8 *MESH_CFACE 12 11 9 15 *MESH_CFACE 13 13 15 9 *MESH_CFACE 14 10 11 14 *MESH_CFACE 15 15 14 11 *MESH_CFACE 16 8 10 12 *MESH_CFACE 17 14 12 10 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 4 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_FACENORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 13 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 11 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 16 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 12 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 19 1.0000 0.0000 0.0000 *MESH_FACENORMAL 13 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 17 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 19 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 1.0000 0.0000 0.0000 *MESH_FACENORMAL 14 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 14 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000 *MESH_FACENORMAL 15 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 19 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 1.0000 0.0000 *MESH_FACENORMAL 16 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 17 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 18 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }