*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Dec 22 11:38:16 2000" *SCENE { *SCENE_FILENAME "City4StoryC.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #8" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "4 story" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_GenericBldgs\CityBlocks\A_CityBlock4StoryC.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "City4Story_" *NODE_TM { *NODE_NAME "City4Story_" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 10 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -50.7408 -35.6134 -0.0000 *MESH_VERTEX 1 38.8818 -35.6134 -0.0000 *MESH_VERTEX 2 -50.7408 54.0092 0.0000 *MESH_VERTEX 3 38.8818 54.0092 0.0000 *MESH_VERTEX 4 -50.7408 -35.6134 70.9220 *MESH_VERTEX 5 38.8818 -35.6134 70.9220 *MESH_VERTEX 6 -50.7408 54.0092 70.9220 *MESH_VERTEX 7 38.8818 54.0092 70.9220 *MESH_VERTEX 8 -0.0748 -29.0312 71.9452 *MESH_VERTEX 9 -41.6084 -0.6134 71.9452 *MESH_VERTEX 10 0.1985 38.7343 71.9452 *MESH_VERTEX 11 32.9882 0.4796 71.9452 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 3 *MESH_FACE 1: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 3 *MESH_FACE 2: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 3 *MESH_FACE 3: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 3 *MESH_FACE 4: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 5: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 6: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 3 *MESH_FACE 7: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 3 *MESH_FACE 8: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 3 *MESH_FACE 9: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 3 } *MESH_NUMTVERTEX 30 *MESH_TVERTLIST { *MESH_TVERT 0 0.5039 0.5118 0.9995 *MESH_TVERT 1 1.0000 0.5118 0.9995 *MESH_TVERT 2 1.0000 1.0000 0.9995 *MESH_TVERT 3 1.0000 1.0000 0.9995 *MESH_TVERT 4 0.5039 1.0000 0.9995 *MESH_TVERT 5 0.5039 0.5118 0.9995 *MESH_TVERT 6 1.0000 0.0000 0.0005 *MESH_TVERT 7 0.5039 0.0000 0.0005 *MESH_TVERT 8 1.0000 0.5070 0.0005 *MESH_TVERT 9 0.5039 0.5070 0.0005 *MESH_TVERT 10 0.5039 0.0000 0.0005 *MESH_TVERT 11 1.0000 0.5070 0.0005 *MESH_TVERT 12 0.0000 -0.0018 0.0005 *MESH_TVERT 13 0.4961 -0.0018 0.0005 *MESH_TVERT 14 0.4961 0.5039 0.0005 *MESH_TVERT 15 0.4961 0.5039 0.0005 *MESH_TVERT 16 0.0000 0.5039 0.0005 *MESH_TVERT 17 0.0000 -0.0018 0.0005 *MESH_TVERT 18 0.0000 -0.0018 0.9995 *MESH_TVERT 19 0.0000 0.5039 0.9995 *MESH_TVERT 20 0.0000 -0.0018 0.9995 *MESH_TVERT 21 0.4961 -0.0018 0.9995 *MESH_TVERT 22 0.4961 0.5039 0.9995 *MESH_TVERT 23 0.4961 0.5039 0.9995 *MESH_TVERT 24 0.0000 0.5070 0.9995 *MESH_TVERT 25 0.0000 1.0055 0.9995 *MESH_TVERT 26 0.0000 0.5070 0.9995 *MESH_TVERT 27 0.4961 0.5070 0.9995 *MESH_TVERT 28 0.4961 1.0055 0.9995 *MESH_TVERT 29 0.4961 1.0055 0.9995 } *MESH_NUMTVFACES 10 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 3 4 5 *MESH_TFACE 2 12 13 14 *MESH_TFACE 3 15 16 17 *MESH_TFACE 4 26 27 28 *MESH_TFACE 5 29 25 24 *MESH_TFACE 6 20 21 22 *MESH_TFACE 7 23 19 18 *MESH_TFACE 8 10 6 11 *MESH_TFACE 9 8 9 7 } *MESH_NUMCVERTEX 8 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 1.0000 0.0000 *MESH_VERTCOL 1 0.0000 1.0000 0.0000 *MESH_VERTCOL 2 0.0000 1.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 10 *MESH_CFACELIST { *MESH_CFACE 0 4 5 7 *MESH_CFACE 1 7 6 4 *MESH_CFACE 2 0 1 5 *MESH_CFACE 3 5 4 0 *MESH_CFACE 4 1 3 7 *MESH_CFACE 5 7 5 1 *MESH_CFACE 6 3 2 6 *MESH_CFACE 7 6 7 3 *MESH_CFACE 8 2 0 4 *MESH_CFACE 9 4 6 2 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 4 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_FACENORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "LitWin_City4Story" *NODE_PARENT "City4Story_" *NODE_TM { *NODE_NAME "LitWin_City4Story" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -50.2927 -35.1653 70.4109 *MESH_VERTEX 1 38.4337 -35.1653 70.4109 *MESH_VERTEX 2 -50.2927 53.5611 70.4109 *MESH_VERTEX 3 38.4337 53.5611 70.4109 *MESH_VERTEX 4 -50.2927 -35.1653 0.2291 *MESH_VERTEX 5 38.4337 -35.1653 0.2291 *MESH_VERTEX 6 -50.2927 53.5611 0.2291 *MESH_VERTEX 7 38.4337 53.5611 0.2291 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 5 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 1: A: 4 B: 5 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 2: A: 3 B: 1 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 3: A: 5 B: 7 C: 1 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 4: A: 2 B: 3 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 5: A: 7 B: 6 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 6: A: 0 B: 2 C: 4 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 7: A: 6 B: 4 C: 2 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 8 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 0.0000 1.0000 *MESH_VERTCOL 1 1.0000 0.0000 1.0000 *MESH_VERTCOL 2 1.0000 0.0000 1.0000 *MESH_VERTCOL 3 1.0000 0.0000 1.0000 *MESH_VERTCOL 4 1.0000 0.0000 1.0000 *MESH_VERTCOL 5 1.0000 0.0000 1.0000 *MESH_VERTCOL 6 1.0000 0.0000 1.0000 *MESH_VERTCOL 7 1.0000 0.0000 1.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 1 0 5 *MESH_CFACE 1 4 5 0 *MESH_CFACE 2 3 1 7 *MESH_CFACE 3 5 7 1 *MESH_CFACE 4 2 3 6 *MESH_CFACE 5 7 6 3 *MESH_CFACE 6 0 2 4 *MESH_CFACE 7 6 4 2 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_FACENORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_FACENORMAL 5 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_FACENORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *WIREFRAME_COLOR 0.5255 0.4314 0.0314 }