*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Thu Mar 01 15:08:41 2001" *SCENE { *SCENE_FILENAME "City8StoryX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #8" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "4 story" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_GenericBldgs\CityBlocks\CityBlock4Story_A.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "CityBlock8Story_A" *NODE_TM { *NODE_NAME "CityBlock8Story_A" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -37.2115 -51.1047 141.8440 *MESH_VERTEX 1 51.5735 -51.1047 141.8440 *MESH_VERTEX 2 -37.2115 37.6804 141.8440 *MESH_VERTEX 3 51.5736 37.6804 141.8440 *MESH_VERTEX 4 0.0000 -40.0000 145.4100 *MESH_VERTEX 5 -30.0000 0.0000 145.4100 *MESH_VERTEX 6 0.0000 30.0000 145.4100 *MESH_VERTEX 7 40.0000 0.0000 145.4100 *MESH_VERTEX 8 -37.2115 -51.1047 0.0000 *MESH_VERTEX 9 51.5736 37.6804 0.0000 *MESH_VERTEX 10 -37.2115 37.6804 0.0000 *MESH_VERTEX 11 51.5735 -51.1047 0.0000 *MESH_VERTEX 12 -37.2115 -51.1047 141.8440 *MESH_VERTEX 13 51.5736 37.6804 141.8440 *MESH_VERTEX 14 -37.2115 37.6804 141.8440 *MESH_VERTEX 15 51.5735 -51.1047 141.8440 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 1: A: 3 B: 2 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 2: A: 11 B: 10 C: 14 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 2 *MESH_FACE 3: A: 14 B: 15 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 2 *MESH_FACE 4: A: 8 B: 9 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 5: A: 13 B: 12 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 } *MESH_NUMTVERTEX 60 *MESH_TVERTLIST { *MESH_TVERT 0 0.5030 0.5068 0.9995 *MESH_TVERT 1 1.0000 0.5068 0.9995 *MESH_TVERT 2 1.0000 1.0000 0.9995 *MESH_TVERT 3 1.0000 1.0000 0.9995 *MESH_TVERT 4 0.5030 1.0000 0.9995 *MESH_TVERT 5 0.5030 0.5068 0.9995 *MESH_TVERT 6 0.0039 0.0000 0.9995 *MESH_TVERT 7 0.0039 1.0000 0.9995 *MESH_TVERT 8 0.0039 0.0000 0.0005 *MESH_TVERT 9 0.4990 0.0000 0.0005 *MESH_TVERT 10 0.4990 1.0000 0.0005 *MESH_TVERT 11 0.4990 1.0000 0.0005 *MESH_TVERT 12 0.0039 1.0000 0.0005 *MESH_TVERT 13 0.0039 0.0000 0.0005 *MESH_TVERT 14 0.0039 0.0000 0.9995 *MESH_TVERT 15 0.4990 0.0000 0.9995 *MESH_TVERT 16 0.4990 1.0000 0.9995 *MESH_TVERT 17 0.4990 1.0000 0.9995 *MESH_TVERT 18 0.4990 0.0000 0.0005 *MESH_TVERT 19 0.0039 0.0000 0.0005 *MESH_TVERT 20 0.4990 1.0000 0.0005 *MESH_TVERT 21 0.0039 1.0000 0.0005 *MESH_TVERT 22 0.0039 0.0000 0.0005 *MESH_TVERT 23 0.4990 1.0000 0.0005 *MESH_TVERT 24 0.0039 0.5065 0.9995 *MESH_TVERT 25 0.4990 0.5065 0.9995 *MESH_TVERT 26 0.0039 0.5065 0.0005 *MESH_TVERT 27 0.4990 0.5065 0.0005 *MESH_TVERT 28 0.0039 0.5065 0.0005 *MESH_TVERT 29 0.4990 0.5065 0.0005 *MESH_TVERT 30 0.4990 0.5065 0.9995 *MESH_TVERT 31 0.0039 0.5065 0.9995 *MESH_TVERT 32 0.0039 0.5065 0.0005 *MESH_TVERT 33 0.4990 0.5065 0.0005 *MESH_TVERT 34 0.0039 0.5065 0.0005 *MESH_TVERT 35 0.4990 0.5065 0.0005 *MESH_TVERT 36 0.0039 1.0000 0.9995 *MESH_TVERT 37 0.4990 1.0000 0.9995 *MESH_TVERT 38 0.4990 1.0000 0.9995 *MESH_TVERT 39 0.4990 0.5065 0.9995 *MESH_TVERT 40 0.0039 0.5065 0.9995 *MESH_TVERT 41 0.0039 0.5065 0.9995 *MESH_TVERT 42 0.5051 0.0048 0.9995 *MESH_TVERT 43 0.5051 0.0048 0.9995 *MESH_TVERT 44 0.9983 0.0048 0.9995 *MESH_TVERT 45 0.9983 0.4968 0.9995 *MESH_TVERT 46 0.5051 0.4968 0.9995 *MESH_TVERT 47 0.9983 0.4968 0.9995 *MESH_TVERT 48 0.5030 0.5068 0.9995 *MESH_TVERT 49 1.0000 0.5068 0.9995 *MESH_TVERT 50 1.0000 1.0000 0.9995 *MESH_TVERT 51 1.0000 1.0000 0.9995 *MESH_TVERT 52 0.5030 1.0000 0.9995 *MESH_TVERT 53 0.5030 0.5068 0.9995 *MESH_TVERT 54 0.0039 0.0000 0.9995 *MESH_TVERT 55 0.0039 1.0000 0.9995 *MESH_TVERT 56 0.0039 0.0000 0.0005 *MESH_TVERT 57 0.4990 0.0000 0.0005 *MESH_TVERT 58 0.4990 1.0000 0.0005 *MESH_TVERT 59 0.4990 1.0000 0.0005 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 3 4 5 *MESH_TFACE 2 31 25 16 *MESH_TFACE 3 17 55 24 *MESH_TFACE 4 34 27 58 *MESH_TFACE 5 59 12 28 } *MESH_NUMCVERTEX 24 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 1.0000 0.0000 *MESH_VERTCOL 1 0.0000 1.0000 0.0000 *MESH_VERTCOL 2 0.0000 1.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 1.0000 0.0000 *MESH_VERTCOL 13 0.0000 1.0000 0.0000 *MESH_VERTCOL 14 0.0000 1.0000 0.0000 *MESH_VERTCOL 15 0.0000 1.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 4 5 7 *MESH_CFACE 1 7 6 4 *MESH_CFACE 2 20 21 18 *MESH_CFACE 3 18 19 20 *MESH_CFACE 4 23 22 17 *MESH_CFACE 5 17 16 23 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.7071 0.7071 0.0000 *MESH_VERTEXNORMAL 11 0.7071 0.7071 0.0000 *MESH_VERTEXNORMAL 10 0.7071 0.7071 0.0000 *MESH_VERTEXNORMAL 14 0.7071 0.7071 0.0000 *MESH_FACENORMAL 3 0.7071 0.7071 0.0000 *MESH_VERTEXNORMAL 14 0.7071 0.7071 0.0000 *MESH_VERTEXNORMAL 15 0.7071 0.7071 0.0000 *MESH_VERTEXNORMAL 11 0.7071 0.7071 0.0000 *MESH_FACENORMAL 4 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 8 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 9 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 13 0.7071 -0.7071 -0.0000 *MESH_FACENORMAL 5 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 13 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 12 0.7071 -0.7071 -0.0000 *MESH_VERTEXNORMAL 8 0.7071 -0.7071 -0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }