*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Aug 01 14:16:18 2000" *SCENE { *SCENE_FILENAME "CivStorageCDamL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "CivStorageC" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_GenericBldgs\CivilianBuildings\A_CivStorageCDam.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Object02" *NODE_TM { *NODE_NAME "Object02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 17 *MESH_NUMFACES 14 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -10.4535 0.1890 12.7198 *MESH_VERTEX 1 10.4535 0.1890 12.7198 *MESH_VERTEX 2 -10.4535 16.0081 12.7198 *MESH_VERTEX 3 10.4535 16.0081 12.7198 *MESH_VERTEX 4 -10.4535 0.1890 0.0000 *MESH_VERTEX 5 10.4535 0.1890 0.0000 *MESH_VERTEX 6 -10.4535 16.0081 0.0000 *MESH_VERTEX 7 10.4535 16.0081 0.0000 *MESH_VERTEX 8 -11.1780 -0.5206 9.3072 *MESH_VERTEX 9 11.1780 -0.5206 9.5664 *MESH_VERTEX 10 -11.1780 16.7177 12.7391 *MESH_VERTEX 11 11.1780 16.7177 12.7198 *MESH_VERTEX 12 -16.6943 -11.3147 -0.0885 *MESH_VERTEX 13 16.5382 -12.3875 -0.0885 *MESH_VERTEX 14 -0.7305 5.6364 3.8735 *MESH_VERTEX 15 -18.3455 23.6807 -0.0885 *MESH_VERTEX 16 16.0145 23.3408 -0.0885 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 4 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 3 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 2 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 7 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 0 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 6 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 11 B: 10 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 11 B: 8 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 13 B: 14 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 11: A: 15 B: 12 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 12: A: 13 B: 16 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 13: A: 15 B: 14 C: 16 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 25 *MESH_TVERTLIST { *MESH_TVERT 0 0.9995 0.9995 0.5000 *MESH_TVERT 1 0.3873 0.9995 0.5000 *MESH_TVERT 2 0.3873 0.7855 0.5000 *MESH_TVERT 3 0.9995 0.7855 0.5000 *MESH_TVERT 4 0.3847 0.9919 0.9995 *MESH_TVERT 5 0.0005 0.9919 0.9995 *MESH_TVERT 6 0.0005 0.7807 0.9995 *MESH_TVERT 7 0.3847 0.7807 0.9995 *MESH_TVERT 8 0.0005 0.9919 0.0005 *MESH_TVERT 9 0.3847 0.9919 0.0005 *MESH_TVERT 10 0.3847 0.7807 0.0005 *MESH_TVERT 11 0.0005 0.7807 0.0005 *MESH_TVERT 12 0.0005 0.9919 0.0005 *MESH_TVERT 13 0.3818 0.9919 0.0005 *MESH_TVERT 14 0.3818 0.7831 0.0005 *MESH_TVERT 15 0.0005 0.7831 0.0005 *MESH_TVERT 16 0.3818 0.9919 0.9995 *MESH_TVERT 17 0.0005 0.9919 0.9995 *MESH_TVERT 18 0.0005 0.7831 0.9995 *MESH_TVERT 19 0.3818 0.7831 0.9995 *MESH_TVERT 20 1.0019 0.0036 0.0005 *MESH_TVERT 21 0.4997 0.3906 0.9995 *MESH_TVERT 22 0.0354 0.0267 0.0005 *MESH_TVERT 23 -0.0126 0.7781 0.0005 *MESH_TVERT 24 0.9867 0.7708 0.0005 } *MESH_NUMTVFACES 14 *MESH_TFACELIST { *MESH_TFACE 0 4 5 6 *MESH_TFACE 1 6 7 4 *MESH_TFACE 2 12 13 14 *MESH_TFACE 3 14 15 12 *MESH_TFACE 4 8 9 10 *MESH_TFACE 5 10 11 8 *MESH_TFACE 6 16 17 18 *MESH_TFACE 7 18 19 16 *MESH_TFACE 8 0 1 2 *MESH_TFACE 9 0 2 3 *MESH_TFACE 10 20 21 22 *MESH_TFACE 11 23 22 21 *MESH_TFACE 12 20 24 21 *MESH_TFACE 13 23 21 24 } *MESH_NUMCVERTEX 96 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 0.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 0.0000 0.0000 *MESH_VERTCOL 61 0.0000 0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 0.0000 0.0000 *MESH_VERTCOL 64 0.0000 1.0000 0.0000 *MESH_VERTCOL 65 0.0000 1.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 1.0000 0.0000 *MESH_VERTCOL 69 0.0000 1.0000 0.0000 *MESH_VERTCOL 70 0.0000 0.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 1.0000 0.0000 *MESH_VERTCOL 73 0.0000 1.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 0.0000 0.0000 *MESH_VERTCOL 76 0.0000 1.0000 0.0000 *MESH_VERTCOL 77 0.0000 1.0000 0.0000 *MESH_VERTCOL 78 0.0000 0.0000 0.0000 *MESH_VERTCOL 79 0.0000 0.0000 0.0000 *MESH_VERTCOL 80 0.0000 0.0000 0.0000 *MESH_VERTCOL 81 0.0000 0.0000 0.0000 *MESH_VERTCOL 82 0.0000 0.0000 0.0000 *MESH_VERTCOL 83 0.0000 0.0000 0.0000 *MESH_VERTCOL 84 0.0000 0.0000 0.0000 *MESH_VERTCOL 85 0.0000 0.0000 0.0000 *MESH_VERTCOL 86 0.0000 0.0000 0.0000 *MESH_VERTCOL 87 0.0000 0.0000 0.0000 *MESH_VERTCOL 88 0.0000 0.0000 0.0000 *MESH_VERTCOL 89 0.0000 0.0000 0.0000 *MESH_VERTCOL 90 0.0000 0.0000 0.0000 *MESH_VERTCOL 91 0.0000 0.0000 0.0000 *MESH_VERTCOL 92 0.0000 0.0000 0.0000 *MESH_VERTCOL 93 0.0000 0.0000 0.0000 *MESH_VERTCOL 94 0.0000 0.0000 0.0000 *MESH_VERTCOL 95 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 14 *MESH_CFACELIST { *MESH_CFACE 0 9 8 12 *MESH_CFACE 1 12 13 9 *MESH_CFACE 2 11 9 13 *MESH_CFACE 3 13 15 11 *MESH_CFACE 4 10 11 15 *MESH_CFACE 5 15 14 10 *MESH_CFACE 6 8 10 14 *MESH_CFACE 7 14 12 8 *MESH_CFACE 8 19 18 16 *MESH_CFACE 9 19 16 17 *MESH_CFACE 10 82 86 81 *MESH_CFACE 11 88 84 89 *MESH_CFACE 12 87 91 86 *MESH_CFACE 13 93 89 94 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_FACENORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_FACENORMAL 5 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 8 0.0008 -0.1953 0.9808 *MESH_VERTEXNORMAL 11 0.0008 -0.1953 0.9808 *MESH_VERTEXNORMAL 10 0.0008 -0.1953 0.9808 *MESH_VERTEXNORMAL 8 0.0008 -0.1953 0.9808 *MESH_FACENORMAL 9 -0.0114 -0.1799 0.9836 *MESH_VERTEXNORMAL 11 -0.0114 -0.1799 0.9836 *MESH_VERTEXNORMAL 8 -0.0114 -0.1799 0.9836 *MESH_VERTEXNORMAL 9 -0.0114 -0.1799 0.9836 *MESH_FACENORMAL 10 -0.0071 -0.2212 0.9752 *MESH_VERTEXNORMAL 13 0.1114 -0.1104 0.9876 *MESH_VERTEXNORMAL 14 -0.0021 -0.0031 1.0000 *MESH_VERTEXNORMAL 12 -0.1200 -0.1174 0.9858 *MESH_FACENORMAL 11 -0.2300 -0.0109 0.9731 *MESH_VERTEXNORMAL 15 -0.1155 0.1042 0.9878 *MESH_VERTEXNORMAL 12 -0.1200 -0.1174 0.9858 *MESH_VERTEXNORMAL 14 -0.0021 -0.0031 1.0000 *MESH_FACENORMAL 12 0.2269 0.0033 0.9739 *MESH_VERTEXNORMAL 13 0.1114 -0.1104 0.9876 *MESH_VERTEXNORMAL 16 0.1159 0.1112 0.9870 *MESH_VERTEXNORMAL 14 -0.0021 -0.0031 1.0000 *MESH_FACENORMAL 13 0.0021 0.2165 0.9763 *MESH_VERTEXNORMAL 15 -0.1155 0.1042 0.9878 *MESH_VERTEXNORMAL 14 -0.0021 -0.0031 1.0000 *MESH_VERTEXNORMAL 16 0.1159 0.1112 0.9870 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }