*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Wed Nov 15 16:55:00 2000" *SCENE { *SCENE_FILENAME "CivStorageCX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "CivStorageC" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_GenericBldgs\CivilianBuildings\Lod's\A_CivStorageCL1X.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Object02" *NODE_TM { *NODE_NAME "Object02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -11.1780 -0.5206 0.0250 *MESH_VERTEX 1 11.1780 -0.5206 0.0250 *MESH_VERTEX 2 -11.1780 16.7177 0.0250 *MESH_VERTEX 3 11.1780 16.7177 0.0250 *MESH_VERTEX 4 -11.1780 -0.5206 24.9752 *MESH_VERTEX 5 11.1780 -0.5206 29.8956 *MESH_VERTEX 6 -11.1780 16.7177 24.9752 *MESH_VERTEX 7 11.1780 16.7177 29.8956 *MESH_VERTEX 8 -13.1900 -2.6823 24.5342 *MESH_VERTEX 9 13.1900 -2.6823 30.3420 *MESH_VERTEX 10 -13.1900 18.8794 24.5342 *MESH_VERTEX 11 13.1900 18.8794 30.3420 *MESH_VERTEX 12 -3.1316 -18.4352 -0.0011 *MESH_VERTEX 13 3.1316 -18.4352 -0.0011 *MESH_VERTEX 14 -3.1316 -0.5206 14.3247 *MESH_VERTEX 15 3.1316 -0.5206 14.3247 } *MESH_FACE_LIST { *MESH_FACE 0: A: 8 B: 9 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 1: A: 11 B: 10 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 2: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 3: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 4: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 5: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 6: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 7: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 8: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 9: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 10: A: 12 B: 13 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 11: A: 15 B: 14 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 } *MESH_NUMTVERTEX 28 *MESH_TVERTLIST { *MESH_TVERT 0 0.0021 0.5067 0.8655 *MESH_TVERT 1 0.3665 0.5067 -0.0607 *MESH_TVERT 2 0.3653 0.9239 -0.1538 *MESH_TVERT 3 0.0021 0.9976 0.6299 *MESH_TVERT 4 0.6641 0.0018 1.0323 *MESH_TVERT 5 0.3760 0.0018 1.2161 *MESH_TVERT 6 0.3760 0.4998 0.2171 *MESH_TVERT 7 0.6641 0.4998 0.0332 *MESH_TVERT 8 0.0015 0.0036 -0.0587 *MESH_TVERT 9 0.3777 0.0036 0.8675 *MESH_TVERT 10 0.0015 0.4160 -0.1518 *MESH_TVERT 11 0.3777 0.4938 0.6319 *MESH_TVERT 12 0.6708 0.4024 0.0005 *MESH_TVERT 13 0.6708 0.0048 0.9995 *MESH_TVERT 14 0.9995 0.0048 0.9995 *MESH_TVERT 15 0.9995 0.4024 0.0005 *MESH_TVERT 16 0.7835 0.5029 0.0005 *MESH_TVERT 17 0.8972 0.5021 0.0005 *MESH_TVERT 18 0.8972 0.7095 0.0005 *MESH_TVERT 19 0.7835 0.7102 0.0005 *MESH_TVERT 20 0.3654 0.5076 1.1446 *MESH_TVERT 21 0.6628 0.5076 0.8869 *MESH_TVERT 22 0.6628 0.9113 -0.1121 *MESH_TVERT 23 0.3654 0.9113 0.1456 *MESH_TVERT 24 0.7835 0.5029 0.0005 *MESH_TVERT 25 0.8972 0.5021 0.0005 *MESH_TVERT 26 0.8972 0.7095 0.0005 *MESH_TVERT 27 0.7835 0.7102 0.0005 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 12 13 14 *MESH_TFACE 1 14 15 12 *MESH_TFACE 2 8 9 11 *MESH_TFACE 3 11 10 8 *MESH_TFACE 4 4 5 6 *MESH_TFACE 5 6 7 4 *MESH_TFACE 6 0 1 2 *MESH_TFACE 7 2 3 0 *MESH_TFACE 8 20 21 22 *MESH_TFACE 9 22 23 20 *MESH_TFACE 10 16 17 18 *MESH_TFACE 11 18 19 16 } *MESH_NUMCVERTEX 84 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 1.0000 0.0000 *MESH_VERTCOL 5 0.0000 1.0000 0.0000 *MESH_VERTCOL 6 0.0000 1.0000 0.0000 *MESH_VERTCOL 7 0.0000 1.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 1.0000 0.0000 *MESH_VERTCOL 13 0.0000 1.0000 0.0000 *MESH_VERTCOL 14 0.0000 1.0000 0.0000 *MESH_VERTCOL 15 0.0000 1.0000 0.0000 *MESH_VERTCOL 16 0.0000 1.0000 0.0000 *MESH_VERTCOL 17 0.0000 1.0000 0.0000 *MESH_VERTCOL 18 0.0000 1.0000 0.0000 *MESH_VERTCOL 19 0.0000 1.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 0.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 1.0000 0.0000 *MESH_VERTCOL 61 0.0000 1.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 0.0000 0.0000 *MESH_VERTCOL 64 0.0000 1.0000 0.0000 *MESH_VERTCOL 65 0.0000 1.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 1.0000 0.0000 *MESH_VERTCOL 69 0.0000 1.0000 0.0000 *MESH_VERTCOL 70 0.0000 0.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 1.0000 0.0000 *MESH_VERTCOL 73 0.0000 1.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 0.0000 0.0000 *MESH_VERTCOL 76 0.0000 1.0000 0.0000 *MESH_VERTCOL 77 0.0000 1.0000 0.0000 *MESH_VERTCOL 78 0.0000 0.0000 0.0000 *MESH_VERTCOL 79 0.0000 0.0000 0.0000 *MESH_VERTCOL 80 0.0000 0.0000 0.0000 *MESH_VERTCOL 81 0.0000 0.0000 0.0000 *MESH_VERTCOL 82 0.0000 0.0000 0.0000 *MESH_VERTCOL 83 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 24 25 27 *MESH_CFACE 1 27 26 24 *MESH_CFACE 2 16 17 21 *MESH_CFACE 3 21 20 16 *MESH_CFACE 4 17 19 23 *MESH_CFACE 5 23 21 17 *MESH_CFACE 6 19 18 22 *MESH_CFACE 7 22 23 19 *MESH_CFACE 8 18 16 20 *MESH_CFACE 9 20 22 18 *MESH_CFACE 10 60 61 63 *MESH_CFACE 11 63 62 60 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.2150 0.0000 0.9766 *MESH_VERTEXNORMAL 8 -0.2150 0.0000 0.9766 *MESH_VERTEXNORMAL 9 -0.2150 0.0000 0.9766 *MESH_VERTEXNORMAL 11 -0.2150 0.0000 0.9766 *MESH_FACENORMAL 1 -0.2150 0.0000 0.9766 *MESH_VERTEXNORMAL 11 -0.2150 0.0000 0.9766 *MESH_VERTEXNORMAL 10 -0.2150 0.0000 0.9766 *MESH_VERTEXNORMAL 8 -0.2150 0.0000 0.9766 *MESH_FACENORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_FACENORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_FACENORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 0.0000 -0.6245 0.7810 *MESH_VERTEXNORMAL 12 0.0000 -0.6245 0.7810 *MESH_VERTEXNORMAL 13 0.0000 -0.6245 0.7810 *MESH_VERTEXNORMAL 15 0.0000 -0.6245 0.7810 *MESH_FACENORMAL 11 0.0000 -0.6245 0.7810 *MESH_VERTEXNORMAL 15 0.0000 -0.6245 0.7810 *MESH_VERTEXNORMAL 14 0.0000 -0.6245 0.7810 *MESH_VERTEXNORMAL 12 0.0000 -0.6245 0.7810 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }