*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 19 13:23:46 2000" *SCENE { *SCENE_FILENAME "CorrigatedMetalBarricadeL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5412 0.5412 0.5412 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "corrigatedbarricade" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\MC2\Art\MC2_Small Stuff\A_TGA\A_cammo.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "CorrigatedMetalBarricade" *NODE_TM { *NODE_NAME "CorrigatedMetalBarricade" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0209 0.0248 0.0197 *TM_POS -0.0209 0.0248 0.0197 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 26 *MESH_NUMFACES 10 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -21.1616 -4.4703 0.0146 *MESH_VERTEX 1 20.8991 -4.4703 0.0146 *MESH_VERTEX 2 -21.1616 4.5470 8.1551 *MESH_VERTEX 3 20.8991 4.5470 8.1551 *MESH_VERTEX 4 -21.1616 -4.7282 0.0177 *MESH_VERTEX 5 20.8991 -4.7282 0.0177 *MESH_VERTEX 6 -21.1616 4.4051 8.3099 *MESH_VERTEX 7 20.8991 4.4051 8.3099 *MESH_VERTEX 8 -20.7599 -4.3433 -0.0000 *MESH_VERTEX 9 -20.7599 7.6466 -0.0000 *MESH_VERTEX 10 -20.7599 4.2960 7.9366 *MESH_VERTEX 11 -20.9255 -4.3433 -0.0000 *MESH_VERTEX 12 -20.9255 7.6466 -0.0000 *MESH_VERTEX 13 -20.9255 4.2960 7.9366 *MESH_VERTEX 14 0.0927 -4.3433 -0.0000 *MESH_VERTEX 15 0.0927 7.6466 -0.0000 *MESH_VERTEX 16 0.0927 4.2960 7.9366 *MESH_VERTEX 17 -0.0728 -4.3433 -0.0000 *MESH_VERTEX 18 -0.0728 7.6466 -0.0000 *MESH_VERTEX 19 -0.0728 4.2960 7.9366 *MESH_VERTEX 20 20.5216 -4.3433 -0.0000 *MESH_VERTEX 21 20.5216 7.6466 -0.0000 *MESH_VERTEX 22 20.5216 4.2960 7.9366 *MESH_VERTEX 23 20.3561 -4.3433 -0.0000 *MESH_VERTEX 24 20.3561 7.6466 -0.0000 *MESH_VERTEX 25 20.3561 4.2960 7.9366 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 4: A: 8 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 12 B: 11 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 6: A: 14 B: 15 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 18 B: 17 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 8: A: 20 B: 21 C: 22 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 24 B: 23 C: 25 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2 } *MESH_NUMTVERTEX 34 *MESH_TVERTLIST { *MESH_TVERT 0 0.0036 0.3876 0.3384 *MESH_TVERT 1 0.2455 0.3876 0.3384 *MESH_TVERT 2 0.0036 0.5003 0.0005 *MESH_TVERT 3 0.2455 0.5003 0.0005 *MESH_TVERT 4 0.0036 0.3859 0.9995 *MESH_TVERT 5 0.2455 0.3859 0.9995 *MESH_TVERT 6 0.0036 0.5003 0.7868 *MESH_TVERT 7 0.2455 0.5003 0.7868 *MESH_TVERT 8 0.0133 0.3876 0.3384 *MESH_TVERT 9 0.1290 0.3876 0.3384 *MESH_TVERT 10 0.0133 0.5003 0.0005 *MESH_TVERT 11 0.1290 0.5003 0.0005 *MESH_TVERT 12 0.0133 0.3859 0.9995 *MESH_TVERT 13 0.1290 0.3859 0.9995 *MESH_TVERT 14 0.0133 0.5003 0.7868 *MESH_TVERT 15 0.1290 0.5003 0.7868 *MESH_TVERT 16 0.0059 0.2568 0.4896 *MESH_TVERT 17 0.2280 0.2568 0.4896 *MESH_TVERT 18 0.1770 0.3825 0.4896 *MESH_TVERT 19 0.0059 0.2568 0.5104 *MESH_TVERT 20 0.2280 0.2568 0.5104 *MESH_TVERT 21 0.1770 0.3825 0.5104 *MESH_TVERT 22 0.0059 0.2568 0.4896 *MESH_TVERT 23 0.2280 0.2568 0.4896 *MESH_TVERT 24 0.1770 0.3825 0.4896 *MESH_TVERT 25 0.0059 0.2568 0.5104 *MESH_TVERT 26 0.2280 0.2568 0.5104 *MESH_TVERT 27 0.1770 0.3825 0.5104 *MESH_TVERT 28 0.0059 0.2568 0.4896 *MESH_TVERT 29 0.2280 0.2568 0.4896 *MESH_TVERT 30 0.1770 0.3825 0.4896 *MESH_TVERT 31 0.0059 0.2568 0.5104 *MESH_TVERT 32 0.2280 0.2568 0.5104 *MESH_TVERT 33 0.1770 0.3825 0.5104 } *MESH_NUMTVFACES 10 *MESH_TFACELIST { *MESH_TFACE 0 0 2 3 *MESH_TFACE 1 3 1 0 *MESH_TFACE 2 4 5 7 *MESH_TFACE 3 7 6 4 *MESH_TFACE 4 16 17 18 *MESH_TFACE 5 20 19 21 *MESH_TFACE 6 22 23 24 *MESH_TFACE 7 26 25 27 *MESH_TFACE 8 28 29 30 *MESH_TFACE 9 32 31 33 } *MESH_NUMCVERTEX 70 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 0.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 0.0000 0.0000 *MESH_VERTCOL 61 0.0000 0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 0.0000 0.0000 *MESH_VERTCOL 64 0.0000 0.0000 0.0000 *MESH_VERTCOL 65 0.0000 0.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 0.0000 0.0000 *MESH_VERTCOL 69 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 10 *MESH_CFACELIST { *MESH_CFACE 0 0 2 3 *MESH_CFACE 1 3 1 0 *MESH_CFACE 2 4 5 7 *MESH_CFACE 3 7 6 4 *MESH_CFACE 4 52 53 54 *MESH_CFACE 5 56 55 57 *MESH_CFACE 6 58 59 60 *MESH_CFACE 7 62 61 63 *MESH_CFACE 8 64 65 66 *MESH_CFACE 9 68 67 69 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.6701 -0.7423 *MESH_VERTEXNORMAL 0 0.0000 0.6701 -0.7423 *MESH_VERTEXNORMAL 2 0.0000 0.6701 -0.7423 *MESH_VERTEXNORMAL 3 0.0000 0.6701 -0.7423 *MESH_FACENORMAL 1 0.0000 0.6701 -0.7423 *MESH_VERTEXNORMAL 3 0.0000 0.6701 -0.7423 *MESH_VERTEXNORMAL 1 0.0000 0.6701 -0.7423 *MESH_VERTEXNORMAL 0 0.0000 0.6701 -0.7423 *MESH_FACENORMAL 2 -0.0000 -0.6722 0.7404 *MESH_VERTEXNORMAL 4 -0.0000 -0.6722 0.7404 *MESH_VERTEXNORMAL 5 -0.0000 -0.6722 0.7404 *MESH_VERTEXNORMAL 7 -0.0000 -0.6722 0.7404 *MESH_FACENORMAL 3 -0.0000 -0.6722 0.7404 *MESH_VERTEXNORMAL 7 -0.0000 -0.6722 0.7404 *MESH_VERTEXNORMAL 6 -0.0000 -0.6722 0.7404 *MESH_VERTEXNORMAL 4 -0.0000 -0.6722 0.7404 *MESH_FACENORMAL 4 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 8 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 9 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 10 1.0000 -0.0000 -0.0000 *MESH_FACENORMAL 5 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 6 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 14 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 15 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 16 1.0000 -0.0000 -0.0000 *MESH_FACENORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 18 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 17 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 19 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 20 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 21 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 22 1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 24 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 23 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 25 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }