*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Sep 11 16:01:33 2000" *SCENE { *SCENE_FILENAME "Crash Shanty2.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "shanty" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_SetPieces\BanditBase\A_CrashShanty.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "CrashShanty" *NODE_TM { *NODE_NAME "CrashShanty" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0757 -0.3310 0.0000 *TM_POS 0.0757 -0.3310 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 20 *MESH_NUMFACES 14 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -12.3664 -12.9458 0.0000 *MESH_VERTEX 1 12.5178 -12.9458 0.0000 *MESH_VERTEX 2 -12.3664 12.2838 0.0000 *MESH_VERTEX 3 12.5178 12.2838 0.0000 *MESH_VERTEX 4 -12.3664 -12.9458 20.2151 *MESH_VERTEX 5 12.5178 -12.9458 20.2151 *MESH_VERTEX 6 -12.3664 3.8466 13.5526 *MESH_VERTEX 7 12.5178 3.8466 13.5526 *MESH_VERTEX 8 -14.2327 12.6393 -0.1020 *MESH_VERTEX 9 14.3841 12.6393 -0.1020 *MESH_VERTEX 10 -14.2327 -15.1514 21.4729 *MESH_VERTEX 11 14.3841 -15.1514 21.4729 *MESH_VERTEX 12 -14.2327 4.1599 13.8110 *MESH_VERTEX 13 14.3841 4.1599 13.8110 *MESH_VERTEX 14 -14.2327 -15.1514 21.4729 *MESH_VERTEX 15 14.3841 -15.1514 21.4729 *MESH_VERTEX 16 14.3841 4.1599 13.8110 *MESH_VERTEX 17 -14.2327 4.1599 13.8110 *MESH_VERTEX 18 14.3841 12.6393 -0.1020 *MESH_VERTEX 19 -14.2327 12.6393 -0.1020 } *MESH_FACE_LIST { *MESH_FACE 0: A: 10 B: 11 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 1: A: 13 B: 12 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 2: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 3: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 4: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 5: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 6: A: 9 B: 8 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 7: A: 12 B: 13 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 8: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 9: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 10: A: 15 B: 14 C: 16 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 11: A: 17 B: 16 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 12: A: 19 B: 18 C: 17 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 13: A: 16 B: 17 C: 18 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 5 } *MESH_NUMTVERTEX 32 *MESH_TVERTLIST { *MESH_TVERT 0 0.0838 0.0023 1.1149 *MESH_TVERT 1 0.0838 0.0023 -0.1149 *MESH_TVERT 2 0.5819 0.0023 1.1149 *MESH_TVERT 3 0.5819 0.0023 -0.1149 *MESH_TVERT 4 0.0838 0.4653 1.1149 *MESH_TVERT 5 0.0838 0.4653 -0.1149 *MESH_TVERT 6 0.4154 0.3127 1.1149 *MESH_TVERT 7 0.4154 0.3127 -0.1149 *MESH_TVERT 8 -0.0000 0.7460 0.1206 *MESH_TVERT 9 0.4948 0.7460 0.9509 *MESH_TVERT 10 0.4948 0.2589 0.8273 *MESH_TVERT 11 -0.0000 0.2589 -0.0031 *MESH_TVERT 12 0.5848 0.7425 0.9995 *MESH_TVERT 13 0.9262 0.2627 0.9995 *MESH_TVERT 14 0.9266 0.7430 0.9547 *MESH_TVERT 15 0.9266 0.7430 0.9547 *MESH_TVERT 16 0.5848 0.7425 0.9995 *MESH_TVERT 17 0.9262 0.2627 0.9995 *MESH_TVERT 18 0.9266 0.7430 0.9547 *MESH_TVERT 19 0.9266 0.7430 0.9547 *MESH_TVERT 20 0.9926 0.2630 0.0005 *MESH_TVERT 21 0.9922 0.7424 0.0453 *MESH_TVERT 22 0.5848 0.7425 0.9995 *MESH_TVERT 23 0.5852 0.2622 0.9547 *MESH_TVERT 24 0.5441 0.2632 0.3500 *MESH_TVERT 25 0.5445 0.7426 0.3052 *MESH_TVERT 26 0.9922 0.7424 0.0453 *MESH_TVERT 27 0.9926 0.2630 0.0005 *MESH_TVERT 28 0.5848 0.7425 0.9995 *MESH_TVERT 29 0.5852 0.2622 0.9547 *MESH_TVERT 30 0.5445 0.7426 0.3052 *MESH_TVERT 31 0.5441 0.2632 0.3500 } *MESH_NUMTVFACES 14 *MESH_TFACELIST { *MESH_TFACE 0 20 21 22 *MESH_TFACE 1 12 23 20 *MESH_TFACE 2 8 9 10 *MESH_TFACE 3 10 11 8 *MESH_TFACE 4 1 3 7 *MESH_TFACE 5 7 5 1 *MESH_TFACE 6 24 25 14 *MESH_TFACE 7 15 13 24 *MESH_TFACE 8 2 0 4 *MESH_TFACE 9 4 6 2 *MESH_TFACE 10 26 27 28 *MESH_TFACE 11 29 16 27 *MESH_TFACE 12 30 31 18 *MESH_TFACE 13 17 19 31 } *MESH_NUMCVERTEX 20 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 1.0000 0.0000 *MESH_VERTCOL 1 0.0000 1.0000 0.0000 *MESH_VERTCOL 2 0.0000 1.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 1.0000 0.0000 *MESH_VERTCOL 9 0.0000 1.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 1.0000 0.0000 *MESH_VERTCOL 19 0.0000 1.0000 0.0000 } *MESH_NUMCVFACES 14 *MESH_CFACELIST { *MESH_CFACE 0 10 11 13 *MESH_CFACE 1 13 12 10 *MESH_CFACE 2 0 1 5 *MESH_CFACE 3 5 4 0 *MESH_CFACE 4 1 3 7 *MESH_CFACE 5 7 5 1 *MESH_CFACE 6 9 8 12 *MESH_CFACE 7 12 13 9 *MESH_CFACE 8 2 0 4 *MESH_CFACE 9 4 6 2 *MESH_CFACE 10 15 14 16 *MESH_CFACE 11 17 16 14 *MESH_CFACE 12 19 18 17 *MESH_CFACE 13 16 17 18 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.3688 0.9295 *MESH_VERTEXNORMAL 10 0.0000 0.3688 0.9295 *MESH_VERTEXNORMAL 11 0.0000 0.3688 0.9295 *MESH_VERTEXNORMAL 13 0.0000 0.3688 0.9295 *MESH_FACENORMAL 1 0.0000 0.3688 0.9295 *MESH_VERTEXNORMAL 13 0.0000 0.3688 0.9295 *MESH_VERTEXNORMAL 12 0.0000 0.3688 0.9295 *MESH_VERTEXNORMAL 10 0.0000 0.3688 0.9295 *MESH_FACENORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_FACENORMAL 6 0.0000 0.8539 0.5204 *MESH_VERTEXNORMAL 9 0.0000 0.8539 0.5204 *MESH_VERTEXNORMAL 8 0.0000 0.8539 0.5204 *MESH_VERTEXNORMAL 12 0.0000 0.8539 0.5204 *MESH_FACENORMAL 7 0.0000 0.8539 0.5204 *MESH_VERTEXNORMAL 12 0.0000 0.8539 0.5204 *MESH_VERTEXNORMAL 13 0.0000 0.8539 0.5204 *MESH_VERTEXNORMAL 9 0.0000 0.8539 0.5204 *MESH_FACENORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 0.0000 -0.3688 -0.9295 *MESH_VERTEXNORMAL 15 0.0000 -0.3688 -0.9295 *MESH_VERTEXNORMAL 14 0.0000 -0.3688 -0.9295 *MESH_VERTEXNORMAL 16 0.0000 -0.3688 -0.9295 *MESH_FACENORMAL 11 0.0000 -0.3688 -0.9295 *MESH_VERTEXNORMAL 17 0.0000 -0.3688 -0.9295 *MESH_VERTEXNORMAL 16 0.0000 -0.3688 -0.9295 *MESH_VERTEXNORMAL 14 0.0000 -0.3688 -0.9295 *MESH_FACENORMAL 12 0.0000 -0.8539 -0.5204 *MESH_VERTEXNORMAL 19 0.0000 -0.8539 -0.5204 *MESH_VERTEXNORMAL 18 0.0000 -0.8539 -0.5204 *MESH_VERTEXNORMAL 17 0.0000 -0.8539 -0.5204 *MESH_FACENORMAL 13 0.0000 -0.8539 -0.5204 *MESH_VERTEXNORMAL 16 0.0000 -0.8539 -0.5204 *MESH_VERTEXNORMAL 17 0.0000 -0.8539 -0.5204 *MESH_VERTEXNORMAL 18 0.0000 -0.8539 -0.5204 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }