*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Sat Mar 17 18:04:29 2001" *SCENE { *SCENE_FILENAME "\\aas1\MC2\Art\MC2_SetPieces\BanditBase\Crash Shanty2Dam.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "shanty" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_SetPieces\BanditBase\A_CrashShantyDam.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "CrashShanty" *NODE_TM { *NODE_NAME "CrashShanty" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0757 -0.3310 0.0000 *TM_POS 0.0757 -0.3310 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 28 *MESH_NUMFACES 18 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -12.3664 -12.9458 0.0000 *MESH_VERTEX 1 12.5178 -12.9458 0.0000 *MESH_VERTEX 2 -12.3664 12.2838 0.0000 *MESH_VERTEX 3 12.5178 12.2838 0.0000 *MESH_VERTEX 4 -12.3664 12.2838 0.0000 *MESH_VERTEX 5 12.5178 12.2838 0.0000 *MESH_VERTEX 6 -12.3664 -12.9458 0.0000 *MESH_VERTEX 7 12.5178 -12.9458 0.0000 *MESH_VERTEX 8 -12.3664 12.2838 0.0000 *MESH_VERTEX 9 12.5178 12.2838 0.0000 *MESH_VERTEX 10 12.5178 -12.9458 7.3242 *MESH_VERTEX 11 -12.3664 -12.9458 7.3242 *MESH_VERTEX 12 12.5178 5.7088 7.3242 *MESH_VERTEX 13 -12.3664 5.7088 7.3242 *MESH_VERTEX 14 12.5178 5.7088 7.3242 *MESH_VERTEX 15 -12.3664 5.7088 7.3242 *MESH_VERTEX 16 -12.3664 -12.9458 0.0000 *MESH_VERTEX 17 12.5178 -12.9458 0.0000 *MESH_VERTEX 18 -12.3664 -12.9458 7.3242 *MESH_VERTEX 19 12.5178 -12.9458 7.3242 *MESH_VERTEX 20 12.5178 12.2838 0.0000 *MESH_VERTEX 21 12.5178 5.7088 7.3242 *MESH_VERTEX 22 12.5178 12.2838 0.0000 *MESH_VERTEX 23 -12.3664 12.2838 0.0000 *MESH_VERTEX 24 12.5178 5.7088 7.3242 *MESH_VERTEX 25 -12.3664 5.7088 7.3242 *MESH_VERTEX 26 -12.3664 12.2838 0.0000 *MESH_VERTEX 27 -12.3664 5.7088 7.3242 } *MESH_FACE_LIST { *MESH_FACE 0: A: 6 B: 7 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 1: A: 9 B: 8 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 2: A: 0 B: 1 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 3: A: 10 B: 11 C: 1 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 4: A: 1 B: 3 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 5: A: 12 B: 10 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 6: A: 5 B: 4 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 7: A: 13 B: 14 C: 4 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 8: A: 2 B: 0 C: 15 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 9: A: 11 B: 15 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 10: A: 17 B: 16 C: 18 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 11: A: 18 B: 19 C: 17 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 12: A: 20 B: 17 C: 21 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 13: A: 19 B: 21 C: 17 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 14: A: 23 B: 22 C: 24 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 15: A: 24 B: 25 C: 23 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 16: A: 16 B: 26 C: 27 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 17: A: 27 B: 18 C: 16 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 } *MESH_NUMTVERTEX 36 *MESH_TVERTLIST { *MESH_TVERT 0 0.9867 0.2630 0.0005 *MESH_TVERT 1 0.9862 0.7424 0.0453 *MESH_TVERT 2 0.5137 0.7425 0.9995 *MESH_TVERT 3 0.5142 0.2622 0.9547 *MESH_TVERT 4 0.0838 0.0023 1.1149 *MESH_TVERT 5 0.0838 0.0023 -0.1149 *MESH_TVERT 6 0.5819 0.0023 1.1149 *MESH_TVERT 7 0.5819 0.0023 -0.1149 *MESH_TVERT 8 0.0838 0.1862 -0.1149 *MESH_TVERT 9 0.0838 0.1862 1.1149 *MESH_TVERT 10 0.4521 0.1862 -0.1149 *MESH_TVERT 11 0.4521 0.1862 1.1149 *MESH_TVERT 12 0.0000 0.5039 0.1206 *MESH_TVERT 13 0.4961 0.5039 0.9509 *MESH_TVERT 14 0.4961 0.6683 0.8863 *MESH_TVERT 15 0.0000 0.6683 0.0560 *MESH_TVERT 16 0.4942 0.5011 0.3500 *MESH_TVERT 17 0.0070 0.5016 0.3052 *MESH_TVERT 18 0.0067 0.6785 0.8030 *MESH_TVERT 19 0.4946 0.6781 0.8478 *MESH_TVERT 20 0.0000 0.5039 0.1206 *MESH_TVERT 21 0.4961 0.5039 0.9509 *MESH_TVERT 22 0.0000 0.6683 0.0560 *MESH_TVERT 23 0.4961 0.6683 0.8863 *MESH_TVERT 24 0.0838 0.0023 -0.1149 *MESH_TVERT 25 0.5819 0.0023 -0.1149 *MESH_TVERT 26 0.4521 0.1862 -0.1149 *MESH_TVERT 27 0.0838 0.1862 -0.1149 *MESH_TVERT 28 0.4942 0.5011 0.3500 *MESH_TVERT 29 0.0070 0.5016 0.3052 *MESH_TVERT 30 0.4946 0.6781 0.8478 *MESH_TVERT 31 0.0067 0.6785 0.8030 *MESH_TVERT 32 0.5819 0.0023 1.1149 *MESH_TVERT 33 0.0838 0.0023 1.1149 *MESH_TVERT 34 0.4521 0.1862 1.1149 *MESH_TVERT 35 0.0838 0.1862 1.1149 } *MESH_NUMTVFACES 18 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 2 3 0 *MESH_TFACE 2 12 13 15 *MESH_TFACE 3 14 15 13 *MESH_TFACE 4 5 7 10 *MESH_TFACE 5 10 8 5 *MESH_TFACE 6 16 17 19 *MESH_TFACE 7 18 19 17 *MESH_TFACE 8 6 4 11 *MESH_TFACE 9 9 11 4 *MESH_TFACE 10 21 20 22 *MESH_TFACE 11 22 23 21 *MESH_TFACE 12 25 24 26 *MESH_TFACE 13 27 26 24 *MESH_TFACE 14 29 28 30 *MESH_TFACE 15 30 31 29 *MESH_TFACE 16 33 32 34 *MESH_TFACE 17 34 35 33 } *MESH_NUMCVERTEX 28 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 18 *MESH_CFACELIST { *MESH_CFACE 0 6 7 9 *MESH_CFACE 1 9 8 6 *MESH_CFACE 2 0 1 11 *MESH_CFACE 3 10 11 1 *MESH_CFACE 4 1 3 12 *MESH_CFACE 5 12 10 1 *MESH_CFACE 6 5 4 14 *MESH_CFACE 7 13 14 4 *MESH_CFACE 8 2 0 15 *MESH_CFACE 9 11 15 0 *MESH_CFACE 10 17 16 18 *MESH_CFACE 11 18 19 17 *MESH_CFACE 12 20 17 21 *MESH_CFACE 13 19 21 17 *MESH_CFACE 14 23 22 24 *MESH_CFACE 15 24 25 23 *MESH_CFACE 16 16 26 27 *MESH_CFACE 17 27 18 16 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 1.0000 0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_FACENORMAL 6 0.0000 0.7441 0.6680 *MESH_VERTEXNORMAL 5 0.0000 0.7441 0.6680 *MESH_VERTEXNORMAL 4 0.0000 0.7441 0.6680 *MESH_VERTEXNORMAL 14 0.0000 0.7441 0.6680 *MESH_FACENORMAL 7 0.0000 0.7441 0.6680 *MESH_VERTEXNORMAL 13 0.0000 0.7441 0.6680 *MESH_VERTEXNORMAL 14 0.0000 0.7441 0.6680 *MESH_VERTEXNORMAL 4 0.0000 0.7441 0.6680 *MESH_FACENORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 16 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000 *MESH_FACENORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 19 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 1.0000 0.0000 *MESH_FACENORMAL 12 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 20 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 17 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 21 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 13 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 19 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 21 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 17 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 14 0.0000 -0.7441 -0.6680 *MESH_VERTEXNORMAL 23 0.0000 -0.7441 -0.6680 *MESH_VERTEXNORMAL 22 0.0000 -0.7441 -0.6680 *MESH_VERTEXNORMAL 24 0.0000 -0.7441 -0.6680 *MESH_FACENORMAL 15 0.0000 -0.7441 -0.6680 *MESH_VERTEXNORMAL 24 0.0000 -0.7441 -0.6680 *MESH_VERTEXNORMAL 25 0.0000 -0.7441 -0.6680 *MESH_VERTEXNORMAL 23 0.0000 -0.7441 -0.6680 *MESH_FACENORMAL 16 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 26 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 27 1.0000 0.0000 0.0000 *MESH_FACENORMAL 17 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 27 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 18 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }