*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Nov 28 15:46:12 2000" *SCENE { *SCENE_FILENAME "Crash Shanty2DamX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "shanty" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_SetPieces\BanditBase\A_CrashShantyDamX.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "CrashShanty" *NODE_TM { *NODE_NAME "CrashShanty" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0757 -0.3310 0.0000 *TM_POS 0.0757 -0.3310 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -12.3664 -12.9458 0.0000 *MESH_VERTEX 1 12.5178 -12.9458 0.0000 *MESH_VERTEX 2 -12.3664 12.2838 0.0000 *MESH_VERTEX 3 12.5178 12.2838 0.0000 *MESH_VERTEX 4 -12.3664 12.2838 0.0000 *MESH_VERTEX 5 12.5178 12.2838 0.0000 *MESH_VERTEX 6 12.5178 -12.9458 10.5613 *MESH_VERTEX 7 -12.3664 -12.9458 10.5613 *MESH_VERTEX 8 12.5178 5.7088 10.5613 *MESH_VERTEX 9 -12.3664 5.7088 10.5613 *MESH_VERTEX 10 12.5178 5.7088 10.5613 *MESH_VERTEX 11 -12.3664 5.7088 10.5613 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 1: A: 6 B: 7 C: 1 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 4 *MESH_FACE 2: A: 1 B: 3 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 3: A: 8 B: 6 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3 *MESH_FACE 4: A: 5 B: 4 C: 10 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 5: A: 9 B: 10 C: 4 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 5 *MESH_FACE 6: A: 2 B: 0 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 7: A: 7 B: 11 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2 } *MESH_NUMTVERTEX 36 *MESH_TVERTLIST { *MESH_TVERT 0 0.0838 0.0023 1.1149 *MESH_TVERT 1 0.0838 0.0023 -0.1149 *MESH_TVERT 2 0.5819 0.0023 1.1149 *MESH_TVERT 3 0.5819 0.0023 -0.1149 *MESH_TVERT 4 0.0838 0.2442 -0.1149 *MESH_TVERT 5 0.0838 0.2442 1.1149 *MESH_TVERT 6 0.4521 0.2442 -0.1149 *MESH_TVERT 7 0.4521 0.2442 1.1149 *MESH_TVERT 8 0.0000 0.5039 0.1206 *MESH_TVERT 9 0.4961 0.5039 0.9509 *MESH_TVERT 10 0.4961 0.7480 0.8863 *MESH_TVERT 11 0.0000 0.7480 0.0560 *MESH_TVERT 12 0.4942 0.5011 0.3500 *MESH_TVERT 13 0.0070 0.5016 0.3052 *MESH_TVERT 14 0.0067 0.7582 0.8030 *MESH_TVERT 15 0.4946 0.7578 0.8478 *MESH_TVERT 16 0.0000 0.5039 0.1206 *MESH_TVERT 17 0.4961 0.5039 0.9509 *MESH_TVERT 18 0.0000 0.7480 0.0560 *MESH_TVERT 19 0.4961 0.7480 0.8863 *MESH_TVERT 20 0.0838 0.0023 -0.1149 *MESH_TVERT 21 0.5819 0.0023 -0.1149 *MESH_TVERT 22 0.4521 0.2442 -0.1149 *MESH_TVERT 23 0.0838 0.2442 -0.1149 *MESH_TVERT 24 0.4942 0.5011 0.3500 *MESH_TVERT 25 0.0070 0.5016 0.3052 *MESH_TVERT 26 0.4946 0.7578 0.8478 *MESH_TVERT 27 0.0067 0.7582 0.8030 *MESH_TVERT 28 0.5819 0.0023 1.1149 *MESH_TVERT 29 0.0838 0.0023 1.1149 *MESH_TVERT 30 0.4521 0.2442 1.1149 *MESH_TVERT 31 0.0838 0.2442 1.1149 *MESH_TVERT 32 0.9867 0.2630 0.0005 *MESH_TVERT 33 0.9862 0.7424 0.0453 *MESH_TVERT 34 0.5137 0.7425 0.9995 *MESH_TVERT 35 0.5142 0.2622 0.9547 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 8 9 11 *MESH_TFACE 1 10 11 9 *MESH_TFACE 2 1 3 6 *MESH_TFACE 3 6 4 1 *MESH_TFACE 4 12 13 15 *MESH_TFACE 5 14 15 13 *MESH_TFACE 6 2 0 7 *MESH_TFACE 7 5 7 0 } *MESH_NUMCVERTEX 28 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 0 1 11 *MESH_CFACE 1 10 11 1 *MESH_CFACE 2 1 3 12 *MESH_CFACE 3 12 10 1 *MESH_CFACE 4 5 4 14 *MESH_CFACE 5 13 14 4 *MESH_CFACE 6 2 0 15 *MESH_CFACE 7 11 15 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 0.0000 *MESH_FACENORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 0.0000 0.8489 0.5285 *MESH_VERTEXNORMAL 5 0.0000 0.8489 0.5285 *MESH_VERTEXNORMAL 4 0.0000 0.8489 0.5285 *MESH_VERTEXNORMAL 10 0.0000 0.8489 0.5285 *MESH_FACENORMAL 5 0.0000 0.8489 0.5285 *MESH_VERTEXNORMAL 9 0.0000 0.8489 0.5285 *MESH_VERTEXNORMAL 10 0.0000 0.8489 0.5285 *MESH_VERTEXNORMAL 4 0.0000 0.8489 0.5285 *MESH_FACENORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }