*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Apr 16 15:12:36 2001" *SCENE { *SCENE_FILENAME "D_LightPostL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "D_LightWallL1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #10" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "M:\Art\MC2_HouseObjectsNew\Davion\1Anew\D_LightWall.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "DavionLightPostSquat" *NODE_TM { *NODE_NAME "DavionLightPostSquat" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.1483 0.0000 0.0000 *TM_POS -0.1483 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 10 *MESH_VERTEX_LIST { *MESH_VERTEX 0 7.8900 50.7507 22.4342 *MESH_VERTEX 1 -8.3611 50.5643 22.4342 *MESH_VERTEX 2 8.1013 34.6485 22.4342 *MESH_VERTEX 3 -8.2750 34.5857 22.4342 *MESH_VERTEX 4 11.1846 54.0453 0.0009 *MESH_VERTEX 5 -11.4526 54.0174 0.0011 *MESH_VERTEX 6 11.1396 31.2167 0.0009 *MESH_VERTEX 7 -11.5080 31.3527 0.0011 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 1: A: 3 B: 2 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 2: A: 1 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 4 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 3 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 5 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 2 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 7 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 0 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 6 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 41 *MESH_TVERTLIST { *MESH_TVERT 0 0.5003 0.0013 0.0005 *MESH_TVERT 1 0.5011 0.0013 0.0005 *MESH_TVERT 2 0.5003 0.0013 0.9963 *MESH_TVERT 3 0.5003 0.0013 0.9995 *MESH_TVERT 4 -0.0006 0.0013 0.0005 *MESH_TVERT 5 0.0403 0.4370 0.0005 *MESH_TVERT 6 0.4711 0.4363 0.0005 *MESH_TVERT 7 0.0684 0.8003 0.9995 *MESH_TVERT 8 0.4444 0.8015 0.9995 *MESH_TVERT 9 0.0087 0.0024 0.4991 *MESH_TVERT 10 0.5018 0.0002 0.5009 *MESH_TVERT 11 0.4377 0.8020 0.5007 *MESH_TVERT 12 0.0723 0.8020 0.4996 *MESH_TVERT 13 0.0047 0.8120 0.9995 *MESH_TVERT 14 0.1930 0.8123 0.9995 *MESH_TVERT 15 0.0047 1.0002 0.9995 *MESH_TVERT 16 0.1915 1.0006 0.9995 *MESH_TVERT 17 0.9939 0.8830 0.6670 *MESH_TVERT 18 0.5180 0.8865 0.6670 *MESH_TVERT 19 0.5180 0.8865 0.6670 *MESH_TVERT 20 0.9937 0.9985 0.6666 *MESH_TVERT 21 0.9944 0.9985 0.6666 *MESH_TVERT 22 0.5181 0.9982 0.6666 *MESH_TVERT 23 0.9939 0.8830 0.6670 *MESH_TVERT 24 0.5180 0.8865 0.6670 *MESH_TVERT 25 0.5180 0.8865 0.6670 *MESH_TVERT 26 0.9937 0.9985 0.6666 *MESH_TVERT 27 0.9944 0.9985 0.6666 *MESH_TVERT 28 0.5181 0.9982 0.6666 *MESH_TVERT 29 0.5754 0.8701 0.8938 *MESH_TVERT 30 0.9939 0.8712 1.0592 *MESH_TVERT 31 0.9939 0.0130 0.5763 *MESH_TVERT 32 0.9939 0.0130 0.5763 *MESH_TVERT 33 0.5754 0.8701 0.8938 *MESH_TVERT 34 0.5748 0.0145 0.5252 *MESH_TVERT 35 0.5754 0.8701 0.8938 *MESH_TVERT 36 0.5754 0.8701 0.8938 *MESH_TVERT 37 0.5754 0.8701 0.8938 *MESH_TVERT 38 0.9939 0.8712 1.0592 *MESH_TVERT 39 0.9939 0.0130 0.5763 *MESH_TVERT 40 0.5748 0.0145 0.5252 } *MESH_NUMTVFACES 10 *MESH_TFACELIST { *MESH_TFACE 0 13 14 16 *MESH_TFACE 1 16 15 13 *MESH_TFACE 2 6 5 4 *MESH_TFACE 3 4 1 6 *MESH_TFACE 4 6 5 4 *MESH_TFACE 5 4 2 6 *MESH_TFACE 6 6 5 4 *MESH_TFACE 7 4 3 6 *MESH_TFACE 8 6 5 4 *MESH_TFACE 9 4 0 6 } *MESH_NUMCVERTEX 56 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 10 *MESH_CFACELIST { *MESH_CFACE 0 4 5 7 *MESH_CFACE 1 7 6 4 *MESH_CFACE 2 1 0 24 *MESH_CFACE 3 24 25 1 *MESH_CFACE 4 3 1 25 *MESH_CFACE 5 25 27 3 *MESH_CFACE 6 2 3 27 *MESH_CFACE 7 27 26 2 *MESH_CFACE 8 0 2 26 *MESH_CFACE 9 26 24 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 2 -0.0113 0.9896 0.1437 *MESH_VERTEXNORMAL 1 -0.0113 0.9896 0.1437 *MESH_VERTEXNORMAL 0 -0.0113 0.9896 0.1437 *MESH_VERTEXNORMAL 4 -0.0113 0.9896 0.1437 *MESH_FACENORMAL 3 -0.0012 0.9883 0.1523 *MESH_VERTEXNORMAL 4 -0.0012 0.9883 0.1523 *MESH_VERTEXNORMAL 5 -0.0012 0.9883 0.1523 *MESH_VERTEXNORMAL 1 -0.0012 0.9883 0.1523 *MESH_FACENORMAL 4 -0.9907 -0.0053 0.1357 *MESH_VERTEXNORMAL 3 -0.9907 -0.0053 0.1357 *MESH_VERTEXNORMAL 1 -0.9907 -0.0053 0.1357 *MESH_VERTEXNORMAL 5 -0.9907 -0.0053 0.1357 *MESH_FACENORMAL 5 -0.9898 0.0024 0.1423 *MESH_VERTEXNORMAL 5 -0.9898 0.0024 0.1423 *MESH_VERTEXNORMAL 7 -0.9898 0.0024 0.1423 *MESH_VERTEXNORMAL 3 -0.9898 0.0024 0.1423 *MESH_FACENORMAL 6 0.0038 -0.9898 0.1421 *MESH_VERTEXNORMAL 2 0.0038 -0.9898 0.1421 *MESH_VERTEXNORMAL 3 0.0038 -0.9898 0.1421 *MESH_VERTEXNORMAL 7 0.0038 -0.9898 0.1421 *MESH_FACENORMAL 7 -0.0059 -0.9886 0.1504 *MESH_VERTEXNORMAL 7 -0.0059 -0.9886 0.1504 *MESH_VERTEXNORMAL 6 -0.0059 -0.9886 0.1504 *MESH_VERTEXNORMAL 2 -0.0059 -0.9886 0.1504 *MESH_FACENORMAL 8 0.9911 0.0130 0.1322 *MESH_VERTEXNORMAL 0 0.9911 0.0130 0.1322 *MESH_VERTEXNORMAL 2 0.9911 0.0130 0.1322 *MESH_VERTEXNORMAL 6 0.9911 0.0130 0.1322 *MESH_FACENORMAL 9 0.9894 -0.0019 0.1450 *MESH_VERTEXNORMAL 6 0.9894 -0.0019 0.1450 *MESH_VERTEXNORMAL 4 0.9894 -0.0019 0.1450 *MESH_VERTEXNORMAL 0 0.9894 -0.0019 0.1450 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *HELPEROBJECT { *NODE_NAME "HitNode" *NODE_PARENT "DavionLightPostSquat" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "HitNode" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0469 42.9359 10.3681 *TM_POS 0.0469 42.9359 10.3681 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -3.4841 39.4049 6.8372 *BOUNDINGBOX_MAX 3.5778 46.4668 13.8991 }