*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Mar 24 09:55:00 2000" *SCENE { *SCENE_FILENAME "D_LightWall.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "D_LightWallL1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #10" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_HouseObjects\Davion\1Anew\D_LightWall.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "DavionLightwallSquat" *NODE_TM { *NODE_NAME "DavionLightwallSquat" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.1483 0.0000 0.0000 *TM_POS -0.1483 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 34 *MESH_NUMFACES 32 *MESH_VERTEX_LIST { *MESH_VERTEX 0 9.3819 52.2426 20.1190 *MESH_VERTEX 1 -9.6500 52.2148 20.1190 *MESH_VERTEX 2 9.4432 33.1436 20.1190 *MESH_VERTEX 3 -9.6972 33.1635 20.1190 *MESH_VERTEX 4 7.8900 50.7507 22.4342 *MESH_VERTEX 5 -8.3611 50.5643 22.4342 *MESH_VERTEX 6 8.1013 34.6485 22.4342 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*MESH_VERTEX 32 0.0000 36.8459 17.8673 *MESH_VERTEX 33 -0.0000 -78.8597 17.8672 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 1: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 2: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 10 B: 9 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 8 B: 9 C: 10 AB: 1 BC: 0 CA: 1 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0.8938 *MESH_TVERT 37 0.5754 0.8701 0.8938 *MESH_TVERT 38 0.9939 0.8712 1.0592 *MESH_TVERT 39 0.9939 0.0130 0.5763 *MESH_TVERT 40 0.5748 0.0145 0.5252 } *MESH_NUMTVFACES 32 *MESH_TFACELIST { *MESH_TFACE 0 13 14 16 *MESH_TFACE 1 16 15 13 *MESH_TFACE 2 5 6 8 *MESH_TFACE 3 8 7 5 *MESH_TFACE 4 5 6 8 *MESH_TFACE 5 8 7 5 *MESH_TFACE 6 5 6 8 *MESH_TFACE 7 8 7 5 *MESH_TFACE 8 6 5 7 *MESH_TFACE 9 7 8 6 *MESH_TFACE 10 36 39 40 *MESH_TFACE 11 38 39 37 *MESH_TFACE 12 23 25 26 *MESH_TFACE 13 28 27 24 *MESH_TFACE 14 36 40 38 *MESH_TFACE 15 39 38 40 *MESH_TFACE 16 6 5 4 *MESH_TFACE 17 4 1 6 *MESH_TFACE 18 6 5 4 *MESH_TFACE 19 4 2 6 *MESH_TFACE 20 6 5 4 *MESH_TFACE 21 4 3 6 *MESH_TFACE 22 6 5 4 *MESH_TFACE 23 4 0 6 *MESH_TFACE 24 33 32 34 *MESH_TFACE 25 30 31 35 *MESH_TFACE 26 17 19 20 *MESH_TFACE 27 22 21 18 *MESH_TFACE 28 29 34 30 *MESH_TFACE 29 31 30 34 *MESH_TFACE 30 9 10 11 *MESH_TFACE 31 9 11 12 } *MESH_NUMCVERTEX 56 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 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*MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 32 *MESH_CFACELIST { *MESH_CFACE 0 4 5 7 *MESH_CFACE 1 7 6 4 *MESH_CFACE 2 0 1 5 *MESH_CFACE 3 5 4 0 *MESH_CFACE 4 1 3 7 *MESH_CFACE 5 7 5 1 *MESH_CFACE 6 3 2 6 *MESH_CFACE 7 6 7 3 *MESH_CFACE 8 2 0 4 *MESH_CFACE 9 4 6 2 *MESH_CFACE 10 10 9 11 *MESH_CFACE 11 8 9 10 *MESH_CFACE 12 10 11 12 *MESH_CFACE 13 13 12 11 *MESH_CFACE 14 12 13 14 *MESH_CFACE 15 15 14 13 *MESH_CFACE 16 1 0 24 *MESH_CFACE 17 24 25 1 *MESH_CFACE 18 3 1 25 *MESH_CFACE 19 25 27 3 *MESH_CFACE 20 2 3 27 *MESH_CFACE 21 27 26 2 *MESH_CFACE 22 0 2 26 *MESH_CFACE 23 26 24 0 *MESH_CFACE 24 38 37 39 *MESH_CFACE 25 36 37 38 *MESH_CFACE 26 38 39 40 *MESH_CFACE 27 41 40 39 *MESH_CFACE 28 40 41 42 *MESH_CFACE 29 43 42 41 *MESH_CFACE 30 37 43 41 *MESH_CFACE 31 37 41 39 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 7 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0.5446 *MESH_VERTEXNORMAL 6 -0.0009 -0.8387 0.5446 *MESH_FACENORMAL 7 0.0033 -0.8530 0.5220 *MESH_VERTEXNORMAL 6 0.0033 -0.8530 0.5220 *MESH_VERTEXNORMAL 7 0.0033 -0.8530 0.5220 *MESH_VERTEXNORMAL 3 0.0033 -0.8530 0.5220 *MESH_FACENORMAL 8 0.8398 0.0027 0.5429 *MESH_VERTEXNORMAL 2 0.8398 0.0027 0.5429 *MESH_VERTEXNORMAL 0 0.8398 0.0027 0.5429 *MESH_VERTEXNORMAL 4 0.8398 0.0027 0.5429 *MESH_FACENORMAL 9 0.8683 0.0114 0.4959 *MESH_VERTEXNORMAL 4 0.8683 0.0114 0.4959 *MESH_VERTEXNORMAL 6 0.8683 0.0114 0.4959 *MESH_VERTEXNORMAL 2 0.8683 0.0114 0.4959 *MESH_FACENORMAL 10 -0.9870 0.0000 0.1605 *MESH_VERTEXNORMAL 10 -0.9870 0.0000 0.1605 *MESH_VERTEXNORMAL 9 -0.9870 0.0000 0.1605 *MESH_VERTEXNORMAL 11 -0.9870 0.0000 0.1605 *MESH_FACENORMAL 11 -0.9870 -0.0000 0.1606 *MESH_VERTEXNORMAL 8 -0.9870 -0.0000 0.1606 *MESH_VERTEXNORMAL 9 -0.9870 -0.0000 0.1606 *MESH_VERTEXNORMAL 10 -0.9870 -0.0000 0.1606 *MESH_FACENORMAL 12 0.0010 -0.0001 1.0000 *MESH_VERTEXNORMAL 10 0.0010 -0.0001 1.0000 *MESH_VERTEXNORMAL 11 0.0010 -0.0001 1.0000 *MESH_VERTEXNORMAL 12 0.0010 -0.0001 1.0000 *MESH_FACENORMAL 13 0.0005 -0.0000 1.0000 *MESH_VERTEXNORMAL 13 0.0005 -0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.0005 -0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0005 -0.0000 1.0000 *MESH_FACENORMAL 14 0.9884 0.0000 0.1519 *MESH_VERTEXNORMAL 12 0.9884 0.0000 0.1519 *MESH_VERTEXNORMAL 13 0.9884 0.0000 0.1519 *MESH_VERTEXNORMAL 14 0.9884 0.0000 0.1519 *MESH_FACENORMAL 15 0.9884 0.0000 0.1520 *MESH_VERTEXNORMAL 15 0.9884 0.0000 0.1520 *MESH_VERTEXNORMAL 14 0.9884 0.0000 0.1520 *MESH_VERTEXNORMAL 13 0.9884 0.0000 0.1520 *MESH_FACENORMAL 16 -0.0015 0.9960 0.0891 *MESH_VERTEXNORMAL 1 -0.0015 0.9960 0.0891 *MESH_VERTEXNORMAL 0 -0.0015 0.9960 0.0891 *MESH_VERTEXNORMAL 16 -0.0015 0.9960 0.0891 *MESH_FACENORMAL 17 -0.0012 0.9960 0.0894 *MESH_VERTEXNORMAL 16 -0.0012 0.9960 0.0894 *MESH_VERTEXNORMAL 17 -0.0012 0.9960 0.0894 *MESH_VERTEXNORMAL 1 -0.0012 0.9960 0.0894 *MESH_FACENORMAL 18 -0.9960 0.0025 0.0895 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*MESH_FACENORMAL 24 -0.9871 0.0000 0.1604 *MESH_VERTEXNORMAL 11 -0.9871 0.0000 0.1604 *MESH_VERTEXNORMAL 20 -0.9871 0.0000 0.1604 *MESH_VERTEXNORMAL 21 -0.9871 0.0000 0.1604 *MESH_FACENORMAL 25 -0.9870 -0.0000 0.1605 *MESH_VERTEXNORMAL 9 -0.9870 -0.0000 0.1605 *MESH_VERTEXNORMAL 20 -0.9870 -0.0000 0.1605 *MESH_VERTEXNORMAL 11 -0.9870 -0.0000 0.1605 *MESH_FACENORMAL 26 0.0005 -0.0001 1.0000 *MESH_VERTEXNORMAL 11 0.0005 -0.0001 1.0000 *MESH_VERTEXNORMAL 21 0.0005 -0.0001 1.0000 *MESH_VERTEXNORMAL 13 0.0005 -0.0001 1.0000 *MESH_FACENORMAL 27 0.0001 -0.0000 1.0000 *MESH_VERTEXNORMAL 22 0.0001 -0.0000 1.0000 *MESH_VERTEXNORMAL 13 0.0001 -0.0000 1.0000 *MESH_VERTEXNORMAL 21 0.0001 -0.0000 1.0000 *MESH_FACENORMAL 28 0.9884 0.0000 0.1520 *MESH_VERTEXNORMAL 13 0.9884 0.0000 0.1520 *MESH_VERTEXNORMAL 22 0.9884 0.0000 0.1520 *MESH_VERTEXNORMAL 15 0.9884 0.0000 0.1520 *MESH_FACENORMAL 29 0.9884 0.0000 0.1520 *MESH_VERTEXNORMAL 23 0.9884 0.0000 0.1520 *MESH_VERTEXNORMAL 15 0.9884 0.0000 0.1520 *MESH_VERTEXNORMAL 22 0.9884 0.0000 0.1520 *MESH_FACENORMAL 30 -0.0038 -1.0000 -0.0001 *MESH_VERTEXNORMAL 20 -0.0038 -1.0000 -0.0001 *MESH_VERTEXNORMAL 23 -0.0038 -1.0000 -0.0001 *MESH_VERTEXNORMAL 22 -0.0038 -1.0000 -0.0001 *MESH_FACENORMAL 31 -0.0034 -1.0000 -0.0004 *MESH_VERTEXNORMAL 20 -0.0034 -1.0000 -0.0004 *MESH_VERTEXNORMAL 22 -0.0034 -1.0000 -0.0004 *MESH_VERTEXNORMAL 21 -0.0034 -1.0000 -0.0004 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }